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  1. #1701
    Player Amnmaat's Avatar
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    May 2019
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    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by -JayJay- View Post
    Now this here really stings. I would've been behind something like the Burmecians as a potential new race after the current races get "completed". But after the "These might be the last new playable races" statement and this whole situation with the newly implemented ones, that idea was just immediately tossed out the window. It's really disappointing, but whatever I guess.
    What's more surprising is how every FF after XII has gone away from using animals/beasts or beast-like races at all. For someone that loves beast-like races like YoshiP does, it's surprising there's 0 indication that we'll see any of that in this very modern game called FFXVI. While the settings dabble in medeival architecture, the rest of what they showed seem very modern. Didn't leave much room for beast tribe-like people.

    As far as more races in XIV, yeah I kinda wish they could expand the 2D and 3D artists division within the XIV team to crank out more races. If they really want XIV to go on forever like they said recently, why not expand it a bit more. A Burmecian race or moogle race would be a great addition.
    (2)

  2. #1702
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
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    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by SturmChurro View Post
    It's the development cost of adding the equivalent of another new race that is stopping them.
    Ok. No one asked for this, but I have some free time and my curiosity is once again asking for evidence or support.
    So, I did some digging. Like. Google first result digging. To my surprise, Square Enix publicly displays their Fiscal Years. If we examine each year since the launch of ARR, can we find any insight into the costs ?
    *This is my own personal research. I am not maths persone. I am not accountant. I am (mostly) elezen. This is a simple overview.

    Fiscal Year ? One year period of a company's financial reporting.
    Ex: From 2013 April 1 - 2014 March 31, SE had a comprehensive income gain of ¥9,045M (Read: approx. $85.8M USD).

    --------
    Comprehensive income overview of Square Enix Earnings from 2012 April 1 - 2020 March

    1) 2013 March --------->[EXTRAORDINARY LOSSES; comprehensive LOSS from 2012 at -¥11,881M (Read: $112.7M)]
    Expansion) 2013 August > ARR release
    2) 2014 March --------->[ Comprehensive income gain of ¥9,045M (Read: $85.8M) ]
    3) 2015 March --------->[ 48.4% increase from 2014 at ¥13,427M (Read: $127.4M) ]
    Expansion) 2015 June > HW release
    4) 2016 March --------->[ 26.2% increase from prior 2015 at ¥16,951M (Read: $160.8M) ]
    5) 2017 March --------->[ 11.9% increase from prior 2016 at ¥18,969M (Read: $179.972M) ]
    Expansion) 2017 June > SB release
    6) 2018 March --------->[ 40% increase from 2017 at ¥26,560M (Read: $251.992M) ]
    7) 2019 March --------->[ 34.7% decrease from 2018 at ¥17,356M (Read: $164.673M) ]
    Expansion) 2019 July > ShB release
    8) 2020 March --------->[ 12.8% increase from 2019 at ¥20,598M (Read: $195.4M) ]
    9) 2021 March --------->[ Fiscal Year April 1 2020 - March 31 2021 in progress, report to release in May ]
    Expansion) 2021 Fall > EndWalker Release
    --------


    Summary Notes
    1) Failure of return of XIV on release. Record Extraordinary losses on nearly all fronts. Negative income on net, comprehensive, and reccuring incomes. No mention of XIV fallout.
    2) SE is able to break from catastrophy. Report states that FF ARR is making favourable progress. Favourable sales in other titles.
    3) Huge increase. SE nearly doubles comprehensive income. Report states that mmo sector (XIV & Dragon Quest X) are making favourbale progress. Strong performance in mobile games.
    4) Moderate increase. Report states that mmo sector is sustatining strong performances.
    5) Stable. Launch of FFXV and Rise of the Tomb Raider, and few smaller titles released onto mobile.
    6) Huge increase. SE sees huge success in the mmo sector. Increase in paying subscribers and disk sales. Nier, Dragon Quest XI, and FFXII are amongst this successful year.
    7) Major decrease. General low return. MMO sector continues holding strong despite net sales and operating income seeing a decrease. New titles Kingdom Heart III, Shadow of the Tomb Raider, and Just Cause 4 had poor operating income.
    8) Stable. This period is right before or around global efforts to stop spread of covid. Mmo sector sees growth in monthly subscribers operating income.

    In summary, SEs MMO sector and overall digital entertainment has remained relatively strong and stable since ARR.

    So then, new races. How expensive are they, especially with the knowledge that SE's MMOs reign king in today ? (At the end of point 8, March 2020, SE reports that MMO sector is near ~40% of all income)
    I'd like to point out Au'Ra. They were developed during a period of extreme uncertainty. If it's true that creating a new race takes time and money, then Au'Ra are a wonder. The developers or stakeholders took a risk to add a new race, working on AuRa just as ARR was released. I have reason to assume that Au'Ra did not take a full 2 years to develop without further evidence. Au'Ra were also implemented to the fullest degree that the original races are - meaning all hair and clothing articles operate as should. Points 2,3 show that SE had huge successes across all digital entertainment, including ARR. Heavensward release with Au'Ra carried on through 4,5 with overall ~37% increase in income. On point 7, during stormblood SE takes quite a hit due to a failure of expectancies on games outside of XIV.

    Despite the general decrease on point 7, the fiscal year with Shadowbringers brought SE their highest return on point 8 during covid. 9 will be interesting to see.

    With all this in mind, knowing the situation of Au'Ra and how much more risk there was than time or money in their creation, and the past and current of their finances, I think it's safe to say that making a new race is not financially impossible or even, dare I say it, difficult in a temporal sense. This makes me look to the decision makers, the stakeholders, shareholders, owners, projects outside of XIV, inside of XIV as a cause rather than dismissively saying "time and money".


    TLDR The data is telling me "nah, i'm busy".

    ----------------------------------------------------------
    *This is an extremely simple overview, for more in depth reports and research visit:
    Square Enix's official earnings release website @ https://www.hd.square-enix.com/eng
    Or navigate to square enix home page. Scroll to bottom -> Investor Relations
    (10)
    Last edited by VirusOnline; 02-23-2021 at 07:05 AM.

  3. #1703
    Player
    SturmChurro's Avatar
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    Feb 2017
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    Gridania
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    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VirusOnline View Post
    Ok. No one asked for this, but I have some free time and my curiosity is once again asking for evidence or support.
    Yoshida (I think) has explained before that it's not money that's the issue, but the cost in time, etc. They would need to hire and train new developers. Training new developers would take time away from current projects, resulting in more delays. There's probably some quotes from him around here somewhere that explain this much better, if anyone knows what I am trying to refer to.

    At the end of their liveletter, after the EW reveal, they went into a deep dive on their development. Is also a reference. If anyone can find that.
    (0)
    Last edited by SturmChurro; 02-23-2021 at 07:06 AM.
    WHM | RDM | DNC

  4. #1704
    Player Amnmaat's Avatar
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    Loud Jungle
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    Sargatanas
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    Black Mage Lv 60
    Quote Originally Posted by SturmChurro View Post
    Yoshida (I think) has explained before that it's not money that's the issue, but the cost in time, etc. They would need to hire and train new developers. There's probably some quotes from him around here somewhere that explain this much better, if anyone knows what I am trying to refer to.

    At the end of their liveletter, after the EW reveal, they went into a deep dive on their development. Is also a reference. If anyone can find that.
    I would believe that if Shb didn't cut dungeons, add 2 less relic areas (Stormblood had Eureka anemos, pagos, pyros, and hydatos), barely any weapons for the new jobs (dnc and gnb), less new hair styles, and other cuts. The workload during Shadowbringer's 2 years has been less than during Stormblood and they were able to crank out female Viera and male Hrothgar.

    I'm not sure how cost in terms of time can be used as a reason given what I just presented. At this point it has more to do with how they personally don't want to add them.
    (8)

  5. #1705
    Player
    VirusOnline's Avatar
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    Character
    Yoshi Papa
    World
    Excalibur
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    Monk Lv 90
    Quote Originally Posted by SturmChurro View Post
    Yoshida (I think) has explained before that it's not money that's the issue, but the cost in time, etc. They would need to hire and train new developers. Training new developers would take time away from current projects, resulting in more delays. There's probably some quotes from him around here somewhere that explain this much better, if anyone knows what I am trying to refer to.

    At the end of their liveletter, after the EW reveal, they went into a deep dive on their development. Is also a reference. If anyone can find that.
    If I had to be brutally honest, all these issues are probably more a result of feature creep - features taken to excession.
    (6)

  6. #1706
    Player
    WhiteArchmage's Avatar
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    Jun 2015
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    Samniel Atkascha
    World
    Faerie
    Main Class
    Dancer Lv 90
    I'd like to point that, while SE may be raking in money thanks to XIV (and 7R), it's not all getting funneled back into the game. That's a problem. Because while Yoshi-P HAS said that it's not a cost issue, I've called BS because more money means more personnel, either temporary (which carries problems in that they need to be trained in new tools and then they'll be gone) or permanent (which make up their cost after the slow bump from training).

    The problem MAY INDEED be monetary, but in a "SE doesn't want to give Business Division 3 more funds for FFXIV" kind of way instead of a "XIV is not profitable enough"... which is actually GOOD, as it means Yoshi-P (now on the Board of Directors), can use the game's clout to convince the suits to release more funds.

    Of course, this is mostly speculation.
    (4)

  7. #1707
    Player
    AnAverageAspie's Avatar
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    Oct 2020
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    Character
    Husbrawndo Vonkrieger
    World
    Mateus
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by WhiteArchmage View Post
    The problem MAY INDEED be monetary, but in a "SE doesn't want to give Business Division 3 more funds for FFXIV" kind of way instead of a "XIV is not profitable enough"... which is actually GOOD, as it means Yoshi-P (now on the Board of Directors), can use the game's clout to convince the suits to release more funds.

    Of course, this is mostly speculation.
    That and if FFXVI is successful, it's another ARR. A new member outside of the SE old guard, producer in a new Era for the series/company that has been stuck in the Novella Crystalis and XIV for over a decade. Then I bet he'll become the equivalent Kojima of video game production and gain much respect from the company like Nomura/Nobuo to do whatever he wants no matter the cost or manpower he asks while having power as BoD.

    The studio using XIV assets in a improvedluminous engine while hiring new staff means knocking out multiple birds with a single reflect. The programmers and designers that are newly hired but stay after XVI will have some knowledge of the luminous engine and need less training to work on XIV if they desire, or they find a way to revamp the engine (which is a crystal tools/luminous hybrid) while tinkering or have excuse to make some HQ assets back in XIV (though AI upscaling is a thing and should be used more often).

    Personally. I'd rather they revamp the races on XVI as a bone to show what they could've been if not handicapped by the engine. I'd love to see Hrothgars in 4k with the fur physics/textures they scrapped due to engine stress
    (5)

  8. #1708
    Player
    Zanarkand-Ronso's Avatar
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    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Quote Originally Posted by WhiteArchmage View Post
    I'd like to point that, while SE may be raking in money thanks to XIV (and 7R), it's not all getting funneled back into the game. That's a problem. Because while Yoshi-P HAS said that it's not a cost issue, I've called BS because more money means more personnel, either temporary (which carries problems in that they need to be trained in new tools and then they'll be gone) or permanent (which make up their cost after the slow bump from training).

    The problem MAY INDEED be monetary, but in a "SE doesn't want to give Business Division 3 more funds for FFXIV" kind of way instead of a "XIV is not profitable enough"... which is actually GOOD, as it means Yoshi-P (now on the Board of Directors), can use the game's clout to convince the suits to release more funds.

    Of course, this is mostly speculation.
    The bigger question is, does anybody know if this is how SE actually runs their business and if for sure these are the issues going on?
    Cause, I dont have any counter-arguments to the discussion, because I dont run a business, and Im not a dev at SE. To that effect, neither is anybody here. So while there is a chance many of you have at least a little knowledge on how things work, can you say for absolute certainty this is whats happening?

    I see alot of "Shareholders need to be convinced" or "They should just hire more people" then there is "FXIV makes so much money so they should do this" and just alot of stuff.
    But, it all sounds like personal opinion. And unless you actually work there at SE, its hard to really take any of this and believe it, because what YoshiP can share with us sounds abit more reasonable then just "They need more money. The money will overlap the costs"

    Im more inclined to take YoshiPs word since he actually works there. Sure, it could just be corporate PR, but without actually having an insider look or knowledge on how things are running inside SE, its hard to take anybodies word here on what they think is going on.
    And..despite it being a business like everything else: whos sole goal is of course to make money...I don't believe every company works the same or is run the same.
    So, any talk about what Blizzard, Bethesda or Capcom does, I feel isn't the same as what Square Enix does.
    (1)

  9. #1709
    Player
    -JayJay-'s Avatar
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    May 2019
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    Character
    Nowi Shipayu
    World
    Jenova
    Main Class
    Lancer Lv 44
    Got another interview from Yoshi-P. The topic of "races" were mentioned once again. Saw this posted in the Male Viera thread and thought I'd go on ahead and drop it here too:
    Q: The Final Fantasy series has been known to have many races/cultures with new ones being introduced with each title. What process does the team go through when creating new races and introducing ones from previous games into Final Fantasy XIV?

    Naoki Yoshida: [...] As a result, when considering the addition of new playable races, we have to factor in the how the workload will multiply. As such, this only happens on an extremely limited basis and the deliberations about implementing or not would start only after I place a request and the costs are calculated. We’re already approaching the limits in terms of maintaining a healthy balance between the operational costs and quality of the gameplay experience and so it could be said that adding any more playable races would be quite a challenge. (Of course, I do understand the benefits of expanding the options available to players and their scope for roleplay…)

    On the other hand, the addition of NPC races is, compared to playable races, a somewhat enjoyable process for the development team. This is thanks to factors such as the characters’ gear being fixed and the developers benefitting from a degree of control over the emotes. (But again, it’s only enjoyable in comparison) Typically we’ll brainstorm for ideas alongside our efforts in formulating the story when working on a new expansion, by considering questions such as “which regions will we focus on?” and “what unknown cultures await therein?” Since I also participate, the scenario team and I will consolidate the basic ideas and consult the graphics team after that.

    As for the final steps such as the design and emote motions etc., in the case of races that have appeared in the FF series before, we’ll thoroughly do our research before deciding on the race’s physique and preparing several samples of their movement, all the while considering their standing in the lore. From there on, we enter the stage of incorporating all the fine details. As one example, when we were implementing the Viera from FFXII we checked their prerequisites in advance and also had their creator Mr. Yasumi Matsuno kindly provide his support in this regard. After deciding on the physique and lifestyle of this race we then determined their movements. Simply put, the process started from formulating the basic identity of the Viera as an athletic race of hunters.
    Source of full interview here.
    (6)

  10. #1710
    Player
    MsQi's Avatar
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    Gridania
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    X'lota Qi
    World
    Lamia
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    Bard Lv 100
    Quote Originally Posted by VirusOnline View Post
    So then, new races. How expensive are they, especially with the knowledge that SE's MMOs reign king in today ? (At the end of point 8, March 2020, SE reports that MMO sector is near ~40% of all income)
    I'd like to point out Au'Ra. They were developed during a period of extreme uncertainty. If it's true that creating a new race takes time and money, then Au'Ra are a wonder. The developers or stakeholders took a risk to add a new race, working on AuRa just as ARR was released. I have reason to assume that Au'Ra did not take a full 2 years to develop without further evidence. Au'Ra were also implemented to the fullest degree that the original races are - meaning all hair and clothing articles operate as should. Points 2,3 show that SE had huge successes across all digital entertainment, including ARR. Heavensward release with Au'Ra carried on through 4,5 with overall ~37% increase in income. On point 7, during stormblood SE takes quite a hit due to a failure of expectancies on games outside of XIV.

    Despite the general decrease on point 7, the fiscal year with Shadowbringers brought SE their highest return on point 8 during covid. 9 will be interesting to see.

    With all this in mind, knowing the situation of Au'Ra and how much more risk there was than time or money in their creation, and the past and current of their finances, I think it's safe to say that making a new race is not financially impossible or even, dare I say it, difficult in a temporal sense. This makes me look to the decision makers, the stakeholders, shareholders, owners, projects outside of XIV, inside of XIV as a cause rather than dismissively saying "time and money".
    To say that Au Ra were "implemented to the fullest degree that the original races are" is misleading. There are several items that have tail slots for miqo'te but not Au Ra. Many hats and helmets have been designed to accommodate Miqo'te, Elezan and Lala ears, but Au Ra Horns just poke through. I haven't seen anything that seems to be specifically designed to accommodate Au Ra features.

    The point is they cut corners, and then they cut corners further with Viera and Hrothgar. To implement a new race properly and completely not only has an initial cost, but also ongoing costs.

    I think they should commit to completing Viera and Hrothgar, as that is consistent with initial ARR philosophy. However I think it is best for the game to avoid any new races. There a a lot of features that could be added to existing races to give players massively more diverse options without requiring massive gear redesigns.

    I'm not gonna tell people they are wrong for wanting a new race, but I'm not going to back it either.
    (8)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A

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