Q: The Final Fantasy series has been known to have many races/cultures with new ones being introduced with each title. What process does the team go through when creating new races and introducing ones from previous games into Final Fantasy XIV?
Naoki Yoshida: [...] As a result, when considering the addition of new playable races, we have to factor in the how the workload will multiply. As such, this only happens on an extremely limited basis and the deliberations about implementing or not would start only after I place a request and the costs are calculated. We’re already approaching the limits in terms of maintaining a healthy balance between the operational costs and quality of the gameplay experience and so it could be said that adding any more playable races would be quite a challenge. (Of course, I do understand the benefits of expanding the options available to players and their scope for roleplay…)
On the other hand, the addition of NPC races is, compared to playable races, a somewhat enjoyable process for the development team. This is thanks to factors such as the characters’ gear being fixed and the developers benefitting from a degree of control over the emotes. (But again, it’s only enjoyable in comparison) Typically we’ll brainstorm for ideas alongside our efforts in formulating the story when working on a new expansion, by considering questions such as “which regions will we focus on?” and “what unknown cultures await therein?” Since I also participate, the scenario team and I will consolidate the basic ideas and consult the graphics team after that.
As for the final steps such as the design and emote motions etc., in the case of races that have appeared in the FF series before, we’ll thoroughly do our research before deciding on the race’s physique and preparing several samples of their movement, all the while considering their standing in the lore. From there on, we enter the stage of incorporating all the fine details. As one example, when we were implementing the Viera from FFXII we checked their prerequisites in advance and also had their creator Mr. Yasumi Matsuno kindly provide his support in this regard. After deciding on the physique and lifestyle of this race we then determined their movements. Simply put, the process started from formulating the basic identity of the Viera as an athletic race of hunters.