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  1. #21
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Quote Originally Posted by ForteNightshade View Post
    If your goal is to encourage for Lost Action/Essence use, buffing the fragment drops would be a far more effective method. Putting enrages won't make people use them any more than it'll encourage bad players in normal to be better. Half of them probably think their damage is good enough already. Regardless, the value to commitment cost simply isn't there. People farming their relic who otherwise have zero interest in Bozja aren't going to want to spend time farming clusters or throw away gil. They just want to get in and out even if it takes an hour each time.
    I would say that fragments for at least basic essences and skills actually drop at a pretty frequent rate - if you're specifically after those items and doing what it takes to get them. There are routes for awakening fragments an 8 person group can use to get hundreds in a lockout. Anything that can be farmed with reflect is naturally going to be simple to get once a player owns exactly 1 lost reflect, with added efficiency for a levelled tank class and 1 essence of the irregular. Clusters themselves are also efficient and valuable as a group farm target.

    The thing is, I think players firstly don't approach bozja as something where it's valuable to fight non-skirmish enemies, probably out of habit for the eureka NM train. And secondarily, players seem to approach item farming from the perspective of different MMOs that split drops, and incentivize not grouping to encourage viewing anyone farming the same item as you as competition. In this game, the larger your group is the better - you can get items from the other side of the map just because your group has credit, even if it's not a mob you personally touched - and this doesn't affect your other party member's drop rates. So generally speaking if you make the largest group possible and just fight everything, you'll be basically swimming in fragments. But it's like there's a block people can't get over to actually group up and do that - like people's prior MMO experience makes them think it shouldn't work which prevents them from doing it when it does work, or something.

    Or people are trying to rank up and all that and "farm everything non-skirmish" is naturally not gonna give mettle, so there's that as a consideration.
    (3)

  2. #22
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,923
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Prior to BSF hotfixes, a lot pugs can’t even handle the SIMPLE dps check in CLL against Brionac & Lyon. I’m not convinced dps check in DR would be any significant change... besides adding more frustration, both to the lazy & committing raid member than it is worthy for.

    Either they improve the forgotten fragments drop frequency (to soothe the x99 Elixir syndrome) or probably add a system where each player have their own ‘grade performance’ to qualify certain level of personal loot from each chest. So that people are encouraged to perform better, be it from using essence, respecting mechanic, or whatever. Maybe extra timeworn artifact? it’s up to discussions.
    (2)

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think the issue is that most players focus almost entirely on doing skirmishes/CEs, which means they're only going to be getting drip-fed fragments from completion rewards.

    Fragments of awakening/compassion are the roughest to get out of the ones available on the southern front as you're forced to kill rank IV/V in their respective areas if you want guaranteed drops and only two per mob at best. The other types can farmed enmass from star mobs or sprites.

    If you actually try to get them, most of the important ones can be farmed it quite quickly. The basic essences in particular drop in lots of 2-3 from soloable rank III mobs on the bottom so there isn't much of an excuse for not having anything equipped.

    I do think they could at least expand the number of fragments available from the vendor for clusters, though.
    (2)
    Last edited by KageTokage; 02-20-2021 at 04:42 PM.

  4. #24
    Player
    Naoki34's Avatar
    Join Date
    May 2016
    Location
    Shirogane
    Posts
    1,045
    Character
    Asuka Suzuhana
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Themarvin View Post
    Could we get enrage timers on the bosses or something?!?
    Go do some Savage and let the casuals have their fun, it's obviously not content for you.
    (4)

  5. #25
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,147
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Naoki34 View Post
    Go do some Savage and let the casuals have their fun, it's obviously not content for you.
    It is the content for casuals as well, some people semi afk through the entire place, if not an enragement timer, then reward classification for the time, if going to slow and easy, 1 relic item, for the entire amount of people, if you hit it within the decent to good trime you will get 3, that is better than enrage and certainly a motivation and allows for some carry as well, and give the ability to boot people from the Raid, if they more or less on purpose is holding back, it is every time when SE makes systems, where you can't do things about obnoxius players and destructive/obstructive characters that we run into them.
    (1)

  6. #26
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    (1)

  7. #27
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    There is an enrage in DR though. Warrior boss has that slow charge that makes sure everyone isn't sleeping.
    (0)

  8. #28
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Themarvin View Post
    A valid reason to leave, when it takes too long, 1 and 2/3 LB3 for these bosses is way to long, even without essenses... so yes an enrage timer for the reason that people would put in some kind of effort to do this, it is a motivation bar to do something, also the mechanics is not that difficult and even with deaths here and there it wont be too much of a problem.
    All that shows is that the bosses are nothing more than HP sponges who need their HP lowered.

    It shouldn't take 15-20 minutes to kill a boss on a normal raid.

    Quote Originally Posted by TurtlesAWD View Post
    An enrage for normal feels a bit like overkill, I think the 3-hit doom mechanic does enough to discourage people from the "just bring platebearer" strategy (and hopefully they opt for DPS boosts instead). Enrage timers might make the fights faster but I feel like they're gonna make the queues quite a bit longer.
    My issue with this is there isn't a basic DPS boosting lost action that is easily farmable (unless I'm missing one). Tanks get a 60% easy boost, Healers get 80% easy boost, DPS get. . . survivability?
    (2)
    Last edited by Deceptus; 02-20-2021 at 10:31 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  9. #29
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Deceptus View Post
    All that shows is that the bosses are nothing more than HP sponges who need their HP lowered.

    It shouldn't take 15-20 minutes to kill a boss on a normal raid.
    It only takes that long if almost nobody is using damage-boosting essences and people are dying left and right.

    They actually die noticeably faster then typical raid bosses if everyone is taking full advantage of everything the instance has to offer, but as the topic has been repeatedly mentioning they...don't.
    (0)

  10. #30
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    Quote Originally Posted by ForteNightshade View Post
    If your goal is to encourage for Lost Action/Essence use, buffing the fragment drops would be a far more effective method.
    I think if they would add them to be purchased with gold/silver coins it would be even better. I'm sitting on like 300 silver coins and I don't care about the armor which makes them completely useless to me. Also I don't just mean the ones that drop in DR but like the stuff that gives skimisher, aetherweave, etc..
    (2)

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