Quote Originally Posted by Themarvin View Post
There is plenty of hard to do content... you could do the coils savage on minimum iLvl, you can do that with everything, then why are you not doing that? plenty of stuff to do, if hardcore enough that is.
The argument that you can gimp yourself and run outdated content from 7 years ago that is no longer anywhere near balanced around the current classes has always been a particularly weak one. The same argument could go both ways in that we no longer need to release casual dungeons or trials because players can unsynch coils with 8 people. There is also plenty of casual content, but if they decided to only add a Beast Tribe every 2+ years from now on, people would complain and rightly so. Both hardcore and casual content has its place and are important pieces of the overall experience.

I'm personally not in favor of cutting or delaying anything. I love the game and Yoshi's a great developer, but resource management has been absolutely appalling this expansion and it's not unreasonable to expect better going forward. There's only so much we can keep giving the same "the servers can't handle it" or "it'd be too much work for the devs" excuse to before we start asking ...why can't the devs handle it, this is the second largest MMO on the market?. Ultimate is not the only thing they've cut in Shadowbringers.

We also know well enough that if Ocean Fishing, lv70 BLU or Unreal were delayed until 6.0, most of us really wouldn't care that much and it would affect a minuscule number of players. Yet for some baffling reason people will defend this niche content to the death, yet are delighted to see Ultimate or other endgame content removed. This suggests a lot of feedback is less rational reasoning and more a subconscious dislike of high end raiders.