Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast
Results 81 to 90 of 152
  1. #81
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    I'm just sitting here, bemused, that someone hates the most creative raid series of the game (Stormblood) enough to grind fates for 6 hours instead.
    Creative doesn't equal enjoyable. I find them absolutely miserable because they're loose amalgamations of vaguely related mechanics that people seem to have a boner for, and I just do not understand.
    (0)

  2. #82
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    Creative doesn't equal enjoyable. I find them absolutely miserable because they're loose amalgamations of vaguely related mechanics that people seem to have a boner for, and I just do not understand.
    Could just run them until you do understand them, then. You might find you like them.

    The relic steps are a convenient excuse to nudge you in this direction.
    (6)

  3. #83
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by van_arn View Post
    Could just run them until you do understand them, then. You might find you like them.

    The relic steps are a convenient excuse to nudge you in this direction.
    Sure... or some people don't enjoy running stuff over and over and over and over until it's "muscle memorized" and do it the "braindead easy" way. Not everyone gets the feel of exhilaration and adrenalin jump when clearing (in their point of view) hard content. Sound weird, but it is true. Yes, sure, for good players everything is "braindead easy" sooner or later.
    (3)
    Just a proud bad-skilked player

  4. #84
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    Sure... or some people don't enjoy running stuff over and over and over and over until it's "muscle memorized" and do it the "braindead easy" way. Not everyone gets the feel of exhilaration and adrenalin jump when clearing (in their point of view) hard content. Sound weird, but it is true. Yes, sure, for good players everything is "braindead easy" sooner or later.
    It's level 70 content. You're not new to the game at this point. It's also not hard content. It's also comparatively nerfed since 4.0.

    If you're not able to do this at 80, I'm perfectly fine with the game putting a barrier up before you get a 520 weapon. You can overcome that barrier with sheer tenacity (fate grinding for 12 hours) or... actually obtain level 70 in player ability.

    Come to think of it, how the heck do you think you're going to get the next step clear if you can't handle Ivalice? DR is a huge step up from that. You're going to spend more time dead than alive if you can't handle mechanics.
    (8)
    Last edited by van_arn; 02-19-2021 at 04:58 PM.

  5. #85
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    It's level 70 content. You're not new to the game at this point. It's also not hard content. It's also comparatively nerfed since 4.0.

    If you're not able to do this at 80, I'm perfectly fine with the game putting a barrier up before you get a 520 weapon. You can overcome that barrier with sheer tenacity (fate grinding for 12 hours) or... actually obtain level 70 in player ability.

    Come to think of it, how the heck do you think you're going to get the next step clear if you can't handle Ivalice? DR is a huge step up from that. You're going to spend more time dead than alive if you can't handle mechanics.
    I can, and have, cleared DR with no trouble. I cleared it first night.
    (0)

  6. #86
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    I can, and have, cleared DR with no trouble. I cleared it first night.
    Cool, so we know you have the ability. The only thing keeping you grinding fates is plain stubbornness.

    That's not Square's problem.
    (10)

  7. #87
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    Cool, so we know you have the ability. The only thing keeping you grinding fates is plain stubbornness.

    That's not Square's problem.
    So balancing the game isn't SE's problem? The drop rate issue is causing a massive mechanical imbalance, and most game companies, although apparently not square, when they see a situation where one method of achieving a result is massively more effective than the other available methods and they would either significantly nerf the good method, or significantly buff the bad method(s).

    Besides, this is an apples to oranges comparison. Ivalice isn't hard, the issue is that it's not at all fun for me, and generally I prefer to actually enjoy the time I spend playing a game, especially when I'm paying monthly to play it.
    (0)

  8. #88
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    So balancing the game isn't SE's problem? The drop rate issue is causing a massive mechanical imbalance, and most game companies, although apparently not square, when they see a situation where one method of achieving a result is massively more effective than the other available methods and they would either significantly nerf the good method, or significantly buff the bad method(s).

    Besides, this is an apples to oranges comparison. Ivalice isn't hard, the issue is that it's not at all fun for me, and generally I prefer to actually enjoy the time I spend playing a game, especially when I'm paying monthly to play it.
    I encourage you to play exactly what you want. If the relic steps provided aren't fun for you, then I absolutely encourage you to skip the relic. I did exactly that for the Eureka relic.

    The steps are balanced, though. 18 runs of Ivalice is a substantial amount of time if you consider queue times, and 12 hours of fates is a good failsafe if you can't get the queue to pop.

    Before this relic, it was difficult to get any Ivalice dungeon to pop outside of prime time (at least on my datacenter) so I'm happy to see encouragement offered to queue.
    (7)

  9. #89
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    Before this relic, it was difficult to get any Ivalice dungeon to pop outside of prime time (at least on my datacenter)
    If a duty isn't popping because the duty finder can't find enough people, is it possible that it's because there's something wrong with the duty?
    Perhaps the duty is dead because there's insufficient interest in the duty; the plurality of people don't want to do Ivalice and Mhach raids, for their own personal reasons.
    (0)

  10. #90
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SturmChurro View Post
    The drop rate is straight up trash. I've cleared it 37 times, I have not once gotten a hair, a mount, or a barding. I have gotten several duplicate decor, a few orchestrion roles, and a lot of field note. Oh, and I did get like 4 or 5 gold coins in my runs. Nothing I really wanted though. Hopefully the next 15 for RDM give me something I want..
    I can get having a few rare rewards, but I don't understand why they're so stingy on everything else. Silver Coins just aren't enough of a reward to make it feel worth your while and have very limited use. You don't get mettle, tomes or exp and you get a pittance in fragments. Fragments especially I don't understand when the whole instance is designed around us using them, yet you can go an entire run and end up with none. We should be getting several per boss at the least.

    I know we like to joke about glamour being the "true endgame" but Enix time and time again overestimate how much we care about it. This was a big reason Castrum died, because they honestly thought 500-1000 coins for a 495 glamour item would be enough to make us spam it 50 times.
    (2)

Page 9 of 16 FirstFirst ... 7 8 9 10 11 ... LastLast