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  1. #1
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    Sure... or some people don't enjoy running stuff over and over and over and over until it's "muscle memorized" and do it the "braindead easy" way. Not everyone gets the feel of exhilaration and adrenalin jump when clearing (in their point of view) hard content. Sound weird, but it is true. Yes, sure, for good players everything is "braindead easy" sooner or later.
    It's level 70 content. You're not new to the game at this point. It's also not hard content. It's also comparatively nerfed since 4.0.

    If you're not able to do this at 80, I'm perfectly fine with the game putting a barrier up before you get a 520 weapon. You can overcome that barrier with sheer tenacity (fate grinding for 12 hours) or... actually obtain level 70 in player ability.

    Come to think of it, how the heck do you think you're going to get the next step clear if you can't handle Ivalice? DR is a huge step up from that. You're going to spend more time dead than alive if you can't handle mechanics.
    (8)
    Last edited by van_arn; 02-19-2021 at 04:58 PM.

  2. #2
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    It's level 70 content. You're not new to the game at this point. It's also not hard content. It's also comparatively nerfed since 4.0.

    If you're not able to do this at 80, I'm perfectly fine with the game putting a barrier up before you get a 520 weapon. You can overcome that barrier with sheer tenacity (fate grinding for 12 hours) or... actually obtain level 70 in player ability.

    Come to think of it, how the heck do you think you're going to get the next step clear if you can't handle Ivalice? DR is a huge step up from that. You're going to spend more time dead than alive if you can't handle mechanics.
    I can, and have, cleared DR with no trouble. I cleared it first night.
    (0)

  3. #3
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    I can, and have, cleared DR with no trouble. I cleared it first night.
    Cool, so we know you have the ability. The only thing keeping you grinding fates is plain stubbornness.

    That's not Square's problem.
    (10)

  4. #4
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    Cool, so we know you have the ability. The only thing keeping you grinding fates is plain stubbornness.

    That's not Square's problem.
    So balancing the game isn't SE's problem? The drop rate issue is causing a massive mechanical imbalance, and most game companies, although apparently not square, when they see a situation where one method of achieving a result is massively more effective than the other available methods and they would either significantly nerf the good method, or significantly buff the bad method(s).

    Besides, this is an apples to oranges comparison. Ivalice isn't hard, the issue is that it's not at all fun for me, and generally I prefer to actually enjoy the time I spend playing a game, especially when I'm paying monthly to play it.
    (0)

  5. #5
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    So balancing the game isn't SE's problem? The drop rate issue is causing a massive mechanical imbalance, and most game companies, although apparently not square, when they see a situation where one method of achieving a result is massively more effective than the other available methods and they would either significantly nerf the good method, or significantly buff the bad method(s).

    Besides, this is an apples to oranges comparison. Ivalice isn't hard, the issue is that it's not at all fun for me, and generally I prefer to actually enjoy the time I spend playing a game, especially when I'm paying monthly to play it.
    I encourage you to play exactly what you want. If the relic steps provided aren't fun for you, then I absolutely encourage you to skip the relic. I did exactly that for the Eureka relic.

    The steps are balanced, though. 18 runs of Ivalice is a substantial amount of time if you consider queue times, and 12 hours of fates is a good failsafe if you can't get the queue to pop.

    Before this relic, it was difficult to get any Ivalice dungeon to pop outside of prime time (at least on my datacenter) so I'm happy to see encouragement offered to queue.
    (7)

  6. #6
    Player
    Arkevorkhat's Avatar
    Join Date
    Aug 2020
    Posts
    140
    Character
    Arkevorkhat Caelras
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by van_arn View Post
    Before this relic, it was difficult to get any Ivalice dungeon to pop outside of prime time (at least on my datacenter)
    If a duty isn't popping because the duty finder can't find enough people, is it possible that it's because there's something wrong with the duty?
    Perhaps the duty is dead because there's insufficient interest in the duty; the plurality of people don't want to do Ivalice and Mhach raids, for their own personal reasons.
    (0)

  7. #7
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Arkevorkhat View Post
    If a duty isn't popping because the duty finder can't find enough people, is it possible that it's because there's something wrong with the duty?
    Perhaps the duty is dead because there's insufficient interest in the duty; the plurality of people don't want to do Ivalice and Mhach raids, for their own personal reasons.
    Lots of people will only do something if there's loot at the end, no matter how fun or interesting it is. Why do you think they had to hotfix Bozja stuff? No one was doing Castrum except for the relic and there was never enough people. A lot of "gamers" will only do something for the incentive, not because it's fun. Oh also because the HW/SB/ShB raids aren't the total faceroll that the ARR ones are (not that they're hard, but some people would rather sleep through the raid), so they avoid it whenever possible.

    I personally disagree with that way of playing, but that doesn't mean it isn't true.
    (3)