Quote Originally Posted by Absurdity View Post
The problem with WAR is that you would have to check if the extra healing from TEN outweights the dps loss from not melding DET. Because both Storm's Path's and Nascent Flash's healing are also increased by DET since their healing is based on your damage output.
Due to how multipliers work, the difference between +3k Crit, +3k Det over min and +3k Crit, +2k Det & +1k Ten over min is ~.75% less damage and potency based heals (i.e. heals like Storm's Path), a ~2.4% net increase for damage based heals (heals like Nascent Flash) and a 3% reduction in damage taken. As long as Determination and Tenacity are roughly equal you end up with a fairly significant increase in survivability at a minor cost in damage.

The biggest actual factors in Tenacity sucking is actually the fault of Crit outperforming both Determination and Tenacity by a wide margin. Crit, due to being factored twice into damage calculations, ends up having escalating returns on damage rather than diminishing returns. Going from +2k Crit to +3k Crit is a bigger damage increase than +1k Crit to +2k Crit. It starts out worth less per equivalent amount of points but quickly ends up worth more per amount than all the others.