

I suspect whomever designs the armor doesn't do so in 3D. The result is say lancer armor that smears badly in the lancer stance.
Or ranged armor that often does not takes into account for the Aetherotransformer resulting in permanent clipping that looks awful.
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The only armor design that accounts for the machinist's aetherotransformer is machinist artifact gear. And even that's kinda hit-or-miss. Doesn't help that the box itself is very obtrusive, and doesn't change to match the weapon, so you either have to glam around it or just try to ignore it.


I really, really wish they'd make the off-hand weapon slot functional for a lot of other jobs, just so we could have glamour options. Particularly for MCH.The only armor design that accounts for the machinist's aetherotransformer is machinist artifact gear. And even that's kinda hit-or-miss. Doesn't help that the box itself is very obtrusive, and doesn't change to match the weapon, so you either have to glam around it or just try to ignore it.
- MCH: Make the off-hand slot able to be used to glamour the lunchbox. Then you can have alternate styles for it, and even include an Emperor's New Aetherotransformer to hide it entirely.
- AST: Make the off-hand slot able to be used to glamour the cards. Then you can have alternate styles of cards; Triple Triad cards (which would go well with the Gold Saucer AST weapon glamour), rectangles of glimmering stardust, rectangles of pure flame, etc.
- SAM: You could use the off-hand weapon slot to glamour the sheath. This way, if you have a sword you love but the sheath is big and bulky/ugly, you could use Emperor's New Sheath to get rid of it (or to pick something less obtrusive). Plus, with the Padjali weapons from PotD, glamouring the blade and then glamouring away the sheath would be neat; you could hide weapon, then draw it and the blade would spring into existence in your hands without a glowing sheath suddenly appearing on your belt.
- DNC: You could have the off-hand weapon slot used to glamour in dance styles; the animations matching the four dance steps would change depending on what you had glamoured in, letting you have a Thavnairian dance style, a Gyr Abanian dance style, a Doman dance style, etc. (I admit this one's unlikely since it'd be replacing the animations rather than the weapon models, but it'd be a neat stretch goal.)
Etc.
Under the hood, things like the lunchbox, the RDM weapon's floating focus, the sheath for SAM weapons, etc. are already handled as off-hand weapons for purposes of the animation system, so some of those would be fairly easy.
(Others like AST and DNC, not so much...)


Yes, small indie Dev with limited budget.




One of the best things about gpose is we can finally start and stop until we find good poses and angles that don't look as bad. Some of the freeze frame animations look utterly atrocious even outside of the clipping (MNK has a floppy ankle in one of their animations that makes me laugh every time I stumble on it) but that's okay! I can stop and rewind and forward and back until I find something that looks better in any given outfit.
And while it's definitely a problem in screenshots and in role play, your character is generally moving too fast in combat or while running around for anyone to see too much clipping.





I wish they brought back their physics from 1.0, well something like it, and then continued with that. Yeah your machine will melt if you have hair deforming physics on 200 characters at once, but.. uh.. I just want it on on mine thanks lol.
Soft fluffy chocobo feathers (physics, plush), amazing! Bags and belts that jingle, yee!
If anyone remembers the old animations and physics it was certainly pretty! I wish they had introduced a stronger animation blending / canceling system so I could have kept that beautiful run animation.
Like for spell effects just having it on for self or party is enough, also like spell effects sometimes you DONT want others to have it because then it just gets obnoxious lol (a fate with everyone's spell effects on, it's a perfectly good way to test if you have epileptic issues).


I remember the animations (which were lovely, if... uh, somewhat computationally intensive at times), but unfortunately the second part of your comment is why I don't want them back. Until they have a better blending or cancel system, actual combat and positioning is a lot easier with what we have now. If they fixed that part, though... yeah, I miss the old ones a bit. There was an actual weight to some of the moves, where things can feel a little float-y now.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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I remember the animations (which were lovely, if... uh, somewhat computationally intensive at times), but unfortunately the second part of your comment is why I don't want them back. Until they have a better blending or cancel system, actual combat and positioning is a lot easier with what we have now. If they fixed that part, though... yeah, I miss the old ones a bit. There was an actual weight to some of the moves, where things can feel a little float-y now.
Oh yeah, that second part was said on purpose but maybe I should have made it more obvious I meant they were a package deal lol. I don't want to be stuck mid turn and die on an AoE. The animations need to blend or cancel smoothly such that the action I want to do is the action I am actually doing haha.
I just want the natural weight, as you say, back- running looked like you were atually running.. like.. actually on the ground there was traction.. and.. well it was running dangit! haha. But now it's all slippery surface like. I'll take it slippery if it's the only way I can get the game to respond to me when I need it to, but of course animation blending and canceling to have the best of both worlds would be nice :3. OF course as you said they're intensive so there is no way people could have a hundred characters on the screen all running amazing animation blending, canceling, physics, etc. But if it was just your own character, like you can with effects (self, party, everyone), I think it'd be great still (as your own character is probably the one you notice most).
DNC players may notice Entrechat (the one that looks like the twitter logo) makes the shoulders bend in an ungodly angle for a split second. It's fast enough to not notice, but once you do, it's hard to unsee lolOne of the best things about gpose is we can finally start and stop until we find good poses and angles that don't look as bad. Some of the freeze frame animations look utterly atrocious even outside of the clipping (MNK has a floppy ankle in one of their animations that makes me laugh every time I stumble on it) but that's okay! I can stop and rewind and forward and back until I find something that looks better in any given outfit.
And while it's definitely a problem in screenshots and in role play, your character is generally moving too fast in combat or while running around for anyone to see too much clipping.
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Also it's not exactly a hairstyle clipping but....how this went under the radar amuses me
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Clipping isn't hard to fix. Fixing it on tens of thousands of items and millions of combinations of those items is, though.
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