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  1. #31
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by E4EO View Post
    One things that immediately come to mind (apart from DRK being WAR but let’s be real that deserves its own thread) is PLD’s Shield Bash

    You are never, N E V E R going to use this as PLD, period. There’s no need to stun 2 enemies in any piece of content that I can think of, and if you really need to stop two moves in a dungeon pull or similar, there’s a good chance you could use the oGCD stun and interject on two different mobs, not sacrificing uptime too much and keeping your rotation flowing. But the real question is what to do with it, and honestly I’m stumped! I can’t think of any reasonable way to weave it in with PLD’s rotation, it’s just such a niche skill, maybe SE has got something in the works for 6.0.
    I'd argue that the problem with Shield Bash is that it was so good during 2.0 (look up how it was used to break Ifrit HM) that pretty much everything that came afterwards was made immune to stuns. The ability to stun lock targets for 10s is pretty bonkers for a gcd without a cooldown.
    (0)
    Last edited by Ultimatecalibur; 02-15-2021 at 08:50 AM.

  2. #32
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,178
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    I'd argue that the problem with Shield Bash is that it was so good during 2.0 (look up how it was used to break Ifrit HM) that pretty much everything that came afterwards was made immune to stuns. The ability to stun lock targets for 10s is pretty bonkers for a gcd without a cooldown.
    If it works on bosses sure, but that hasn't been the case for a while now, and it's rather pointless to use it on 1 out of the 10 trash mobs in a dungeon pull.
    (1)

  3. #33
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    WAR-> steel cyclone animation looks kind of cooler, I'd like it back
    DRK-> maybe change delirium to give free stacks instead of a "burst window" like WAR, it would be more like PLD sword oath but also make openers a lot better to manage, right now trying to put everything on cooldown clips a bit as it is
    PLD-> passage of arms, maybe add a knock back immunity for party members
    GNB-> bring back the original combo sounds
    (2)
    Last edited by smol_cofe; 03-04-2021 at 11:37 AM. Reason: whoops

  4. #34
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,363
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I'd argue that the problem with Shield Bash is that it was so good during 2.0 (look up how it was used to break Ifrit HM) that pretty much everything that came afterwards was made immune to stuns. The ability to stun lock targets for 10s is pretty bonkers for a gcd without a cooldown.
    Shield Bash's tradeoff at the time though was it was very slow to execute, meaning lag would render it pretty useless (if you were too slow off the mark), plus it had an enormous cost in TP to use, and add in the problem of diminishing returns meant I rarely used it, except in certain situations.

    I admit I preferred Shield Swipe to Shield Bash as it inflicted the enemy with Pacification rather than Stun, and which often was just as effective at shutting down a mob's upcoming telegraphed attack - of course Shield Swipe required a Block to be done before that would become available, but it was suprising just how more reliable than Shield Bash it really was. I actually miss not having it as part of my PLD skillkit now.
    (2)
    Last edited by Enkidoh; 02-19-2021 at 03:10 PM.

  5. #35
    Player
    Azbel's Avatar
    Join Date
    Oct 2015
    Posts
    18
    Character
    Azbel Lhant
    World
    Jenova
    Main Class
    Dark Knight Lv 80
    Wishful thinking since we DRK get nothing and we will like it , but yes more mp management like in HW , a dot would be nice and maybe an absorb shield based on healing done by soul eater could be interesting
    (0)

  6. #36
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,173
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Warrior stuff:

    Give me a trait that is like +20% max HP or something. I just like having a big HP bar.

    Make Onslaught free to use out of combat.

    In general I wish Tomahawk and all melee/tank ranged weaponskills were as cool in PvE as they are in PvP. Make it so Tomahawk doesn't break our combo and maybe gives 10 gauge.
    (0)

  7. #37
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    In Endwalker what I want more than anything is updated animations for fast blade and riot blade. After 80+ levels I'd really like some new stronger looking sword attacks.
    (1)

  8. #38
    Player
    Damascar's Avatar
    Join Date
    Apr 2018
    Location
    Ul-Dah
    Posts
    13
    Character
    Damascar Quadesh
    World
    Omega
    Main Class
    Black Mage Lv 80
    Mainly a dot for redmage and dancer !! Both are hybrid classes that picks from classes that have dots so i dont think it will be that difficult to explain lorewise.
    (0)

  9. 02-26-2021 06:16 AM
    Reason
    Redo the post

  10. #39
    Player
    Zefirez's Avatar
    Join Date
    Feb 2021
    Location
    Limsa Lominsa
    Posts
    12
    Character
    Zef Irez
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Warrior - make berserk (or it's upgrade - Inner Release) lower gcd for it's duration.
    He's literally going berserk - that means his actions should be faster than normal asides them being just stronger.
    It would remedy the issue of "just 4 skills before it goes down" and make the player feel that berserk by having them act faster than usual.
    (0)

  11. #40
    Player
    Koka-Kola's Avatar
    Join Date
    Mar 2021
    Posts
    23
    Character
    Kokami Everfalling
    World
    Cuchulainn
    Main Class
    Blue Mage Lv 70

    Blue mage

    Making blue mage viable. The class is fun as it was in ff11 but its just a glorified mini game. Remove the one shot skills and or rework it so it just does damage and it would be fine. If DPS is an issue then lower the potency of some skills or increase the CD. If anything the class was a mistake to add in the firs place because of its limited status.
    (1)

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