DRK:
Living Dead cooldown: 300s -> 60s

DRK:
Living Dead cooldown: 300s -> 60s
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
GNB
- Have Brutal Shell's Cure Potency and Shield be based on Damage dealt, (rewards proper DPS windows with more passive mitigation)
- Camouflage - Parry rate to 100% (I dont like RNG in my defensive kit >_>)
- Blasting Zone, why isn't this an AoE?
- a 3rd step Continuation style Combo for AoE, feed me more of this playstyle, or add a Brutal Shell equivalent to AoE combo on a 3rd step.


WAR:
Current toolkit changes:
-Equilibrium now affected by Inner Release 100% critical buff
6.0 wish list:
-Infuriate now gives you five Wrath stacks instead of 50 beast gauge. Performing certain actions will consume one wrath stack
-While Wrath is active Maim (10) and Storm's Eye (10) is changed to Skull Sunder (10) and Butcher's Block (20), respectively. Each weaponskill consumes one Wrath stack, provides beast gauge and these actions cannot be placed on hotbar.
-While Wrath is active Tomahawk is changed to a "ranged line AoE" (20). Each weaponskill consumes one Wrath stack. *Act's similar to PLD Requisat window.
-Inner Chaos and Chaotic Cyclone consume all remaining Wrath stack. *Still functions as it currently does in 5.0, direct-hit crit burst and reducing Infuriate recast by 5 secs, but is recommended to be used after two Butcher Block combos or four "ranged" attacks.
-Inner Chaos Mastery: While Wrath is active during Inner Release, actions that normally consume all Wrath stacks only consume one Wrath stack. *moar golf swings.
DRK future yolo changes:
Rather than introduce a 5th tank I would like to see DRK get a large tower-shield and act as an alternative to PLD and it's blocking monopoly. It's would also double down on DRK's specialty in shield defensive cds.
Last edited by Marxam; 01-29-2021 at 09:12 AM.
Oh yeah, now that someone mentioned the golf swing...can we please get a better animation for Inner Chaos than "Inner Beast with red sparkles"? Almost anything would be better, even "Fellcleave with red sparkles" or "Butcher's Block with red sparkles".





Oh wow, it does look like a golf swing. Shit, I won't be able to unsee that. lmao
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore





As for actual reworks... uhh...
I'd change all of the gap closers for tanks to be two charges, but also, you could expend gauge on any job to do another. So, like, they could do 3 in a row if they wanted to, and it'd finally give PLD's gauge a bit more meaning. Though, you'd want to adjust the cost I guess. So like, WAR's would still cost 20, but all the other tanks, theirs costs 50/1 Powder mark. Also I guess have PLD's curtailed to not do damage if Oath Gauge is spent on it.
Go ahead and change the role action Arm's Length name to Tempered Will and span it out to 10 seconds. Keep the slow effect.
Raise the atk+% buff on Storm's Eye and Darkside back to +20%
Get rid of whatever backwards -%modifier tank ATP has nowadays. It's so lame that Tanks are lame ducks in the DPS department, just for being tanks.
Make Hallowed Ground an actual field effect with a very small radius that the PLD has to stand in, in order to gain the invulnerability, or perhaps immobilization. True invulnerability should at least have one drawback. Maybe make the immobilization only half of the duration though.
Make Living Dead gain the effect, "Most magical attacks will deal 0 damage while in effect." This would make it a true invuln against magical tank busters, highlighting DRK's old niche again. Everything else about it would remain the same, making it non-ideal for physical busters.
Set a heal on Holmgang. At the expiration of Holmgang's effect, the WAR receives a 1200 potency heal based on ATP. Latency would mean they would still need support, but they would need less of it.
Make Sword Oath great again. Instead of being this stacking mech for Atonement, bring back beefy as hell PLD auto attacks. Give some other cool sounding oath, like Blade Oath or some shit, for the Atonement stacks. In fact, just bring back tank DPS stances. I don't care what people say. Tank was more satisfying to play with stances being a consideration. Add in a new one for Gunbreaker, Vibrating Edge or something, get a little KOTOR in my FFXIV.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

Wishlist? Better animations for Inner Chaos and more class identity.
Also better comms with the community it seems NA feedback doesn't matter at all?
My 6.0 Wishlist:
PLD
-Shelton becomes a 5-yalm AOE field around you, similar to sacred soil, that adds 5% reduced damage taken for its' duration
-NEW: Blocking a specific amount of damage while Shelton is active enables one use of Light Swing for 8 seconds. Light Swing is a 5-yalm cone AoE in the front that deals damage and applies a Burn DoT for 15 seconds
-Any shielding on you when Intervention is used transfers those shields at 80% efficiency to your target (this means an AST could cast Aspected Benefic on you then you transfer 80% of that shield to your co-tank via Intervention)
GNB
-If Brutal Shell is active when Fated Circle is used, refresh the duration and strength of Brutal Shell.
-Using Heart of Stone with Camoflage active turns Heart of Stone into a 5-yalm AoE around your target.
-Taking damage equal to 50% of your current health when Nebula is active triggers Heated Cartridges for 6 seconds, allowing Burst Strike and Fated Circle to be used without cost.
-NEW: Demon Light is a strong off-global hit that combos from Danger Zone or Blasting Zone that has the target take 5% more damage for 5 seconds when completing the combo. This has a 10 second recast.
-NEW: Gnashing Fang, Wicked Talon, Savage Claw and Continuation gain 5% more damage for 10 seconds after completing a combo with Demon Light.
_________________
I can't really say anything about WAR or DRK, but for PLD and GNB they could do with some stuff to better distinguish themselves.
Last edited by Piarkire; 02-09-2021 at 10:54 AM.

Warrior:
1) Get rid of inner chaos and a defensive cooldown. Bring back inner beast with healing and mitigation
2) More damage on fell cleave. Less fell cleaves during inner release window.
3) Infuriate out of combat. Rage decay out of combat.
4) Nascent flash rework. Longer heal window. Lower heal percentage per hit.
5) Dot on onslaught
6) 360 degree overpower instead of current cone.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






