I enjoy Bozja though. Just because you don’t like something doesn’t mean it’s bad
I enjoy Bozja though. Just because you don’t like something doesn’t mean it’s bad
Bazja itself isn't bad. The thing that was a bad design choice for the type of game we are playing is the punishment system used to make it feel like you earned something at the end of it all. The idea with the content is to give people a sense of accomplishment similar to beating your head up against a wall rapidly with savage, without having that extremely binary "either you are good enough to clear or you are not" type of scenario. I've seen tons of people who just do not have the time to do savage content, let alone extremes, who grind this kind of content similarly to the ishgard restoration.
If they did something like remove the mettle penalty once you were max rank, it would probably push more people to do bazja and in turn, castrum. The other issue is the way they tried to balance things on the first tier of the relic. Obviously they seem rather ill inclined to change what they already put in place and they did make it so delubrum reginae is a better option than PoTD for now, but I do think that the rewards for Delubrum are far too underwhelming for the effort and perceived loss people are getting from doing it. I think people should get a free pass on the first run of Delubrum as a learners safety net so they don't hose valuable progress towards their next rank.
But what is really weird about this is that if it is meant for that kind of person, why make it so that the dyable version is only unlockable by savage? It seems excessive since the time needed to organize that is similar in scope to running a static E9S-E12S savage. It's almost paradoxical since the content should be something that people can run adhoc.
The reason I am upset with SE is that we were saying this across other content since patch 4.2. I've been mentioning constantly that they should have dyable gear for the 8 man raids that you could get from upgrading the basic normal gear to some mid-level version, and in Eureka they actually did make a dyable mid version for the artifact armor. It wasn't my favorite set, but it still worked out as the +2 was not necessary for appearance sake. Now they are backtracking completely on it and it's really upsetting. I don't think people should have to grind something like savage to get dyable versions of an otherwise commonly distributed armor model. The people who do savage just want the numbers and the trophies. Like make a gold trim version of the normal mode savage armor for them, or do something a step above just dyable, but don't just do dyable as a reward.
Last edited by Colt47; 02-15-2021 at 02:10 AM.
How the heck does your 3month sub cost more than my 6month?Subs and active players.
If they announced no ultimate earlier, some won’t do savage, some would stop playing after they got their week 1/ week 2 clear, some wont bother to create an alt to do split runs for gear.
Even if YoshiP didnt announce the “delay” in good intention, for a no small number of players it’s still a lot or time/energy and some money wasted.
(my 3-month sub auto-renewed just a few days before LL. not saying $90+ is a lot of money but i could’ve found better way to spend it)
If someone adds all the optional retainers instead of doing proper inventory management (oh yes I'm going there), it gets expensive. I have a few people who are dedicated crafters that just stock huge boat loads of materials and let them sit there.
I just got 3 retainers and my problem is the huge amount of armor sets one gets that you want to keep around for glamour. The Armoire helps a little bit, but man the number of pure glam items in this game that cost a huge amount of gil to get can be staggering, and sometimes those cheap items you get today are only cheap while content is relevant and skyrocket afterwards, so you end up getting them and having them sit around for ages just because you are afraid to drop the buggers in the trash bin.
It's crazy to me that they thought a 48-man savage would even work long term, for content like Bozja. Supposedly the gear is worse, and harder to obtain than regular savage. But also include mettle penalties during. The amount of mettle you can lose progging savage - and having to pug it ineveitably - is a gigantic amount. Like, we actually used to talk about how the mettle loss in Castrum "isn't that bad", "it can be earned back". The savage is next level. People in my Bozja CWL were talking about losing 400k+ mettle progging it and having to farm bozja to earn it back. That's over half their earned mettle in it's entirety! People who like savage-tier content, will (or already have) clear it once, and say "never again". It's simply not worth it.
I assume this savage was supposed to sort of make up for the absence of Ultimate, and serve as filler for high-end raiders, but it just doesn't apply, in my opinion. Having it for Bozja which is effectively casual/midcore content, makes no sense to me. The punishment system might as well be removed, or completely reworked, and definitely doesn't work for high-end content people have to prog - it might as well be encouraging players NOT to prog content.
Last edited by SturmChurro; 02-15-2021 at 04:05 AM.
Exactly! People don't understand that this new 48 man isnt' going to survive in the long run. It's a lot easier to get 8 people to tackle an older ultimate than it is trying to get 48 people trying to prog a savage content that will probably be like BA where you can't go in unsync'd!It's crazy to me that they thought a 48-man savage would even work long term, for content like Bozja. Supposedly the gear is worse, and harder to obtain than regular savage. But also include mettle penalties during. The amount of mettle you can lose progging savage - and having to pug it ineveitably - is a gigantic amount. Like, we actually used to talk about how the mettle loss in Castrum "isn't that bad", "it can be earned back". The savage is next level. People in my Bozja CWL were talking about losing 400k+ mettle progging it and having to farm bozja to earn it back. That's over half their earned mettle in it's entirety! People who like savage-tier content, will (or already have) clear it once, and say "never again". It's simply not worth it.
I assume this savage was supposed to sort of make up for the absence of Ultimate, and serve as filler for high-end raiders, but it just doesn't apply, in my opinion. Having it for Bozja which is effectively casual/midcore content, makes no sense to me. The punishment system might as well be removed, or completely reworked, and definitely doesn't work for high-end content people have to prog - it might as well be encouraging players NOT to prog content.
They could've easily finished off the ultimate if they didn't waste battle content dev's time on the new 48 man savage which was pure garbage!
DR is a promised content that is part of Bozja, so they cannot delay/cut it. Ultimate is not tied to a specific content, only requiring being after a Savage tier for unlock/item level requirement, so it can be moved to any odd-numbered major patch.Exactly! People don't understand that this new 48 man isnt' going to survive in the long run. It's a lot easier to get 8 people to tackle an older ultimate than it is trying to get 48 people trying to prog a savage content that will probably be like BA where you can't go in unsync'd!
They could've easily finished off the ultimate if they didn't waste battle content dev's time on the new 48 man savage which was pure garbage!
Whether DR "survives in the long run" is up to the community and any adjustment that may occur to the content, but has no bearing on what their priority should be for this expansion. This is especially true since DR is scheduled for 5.4x while Ultimate was supposed to be for 5.5x.
I (we) were referring to the 48-man SAVAGE, not regular DR. The content is effectively DOA, for that matter. Seems like wasted resources to me.DR is a promised content that is part of Bozja, so they cannot delay/cut it. Ultimate is not tied to a specific content, only requiring being after a Savage tier for unlock/item level requirement, so it can be moved to any odd-numbered major patch.
Whether DR "survives in the long run" is up to the community and any adjustment that may occur to the content, but has no bearing on what their priority should be for this expansion. This is especially true since DR is scheduled for 5.4x while Ultimate was supposed to be for 5.5x.
WHM | RDM | DNC
My response applies to both. There is reward tied to Savage. If you want it, then do it, and if not, then don't. That's just the nature of every content outside of the MSQ in this game. That's why I always say the MSQ is the game.
The "reward" sucks, and is too tedious to get. 48 people for savage is kind of reaching for SE. The amount of work required to get that garbage tier armor is simply not worth it. Not even the people who actually want dyable variants are even going to be able to get dyable variants. They'll be lucky if they get ONE. People aren't doing the content. Considering they also have to obtain a full set of the regular bozja armor and nobody runs Castrum either. It's questionable design, and in my opinion, a complete waste of resources.
WHM | RDM | DNC
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