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  1. #1
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I agree with you, I don't really favor the action bar UI over a menu based UI either. But this is the norm in MMOs today.

    I hate to say it, but getting them to revert back to a menu based system just won't happen. Sorry =/
    (8)

  2. #2
    Player

    Join Date
    Aug 2011
    Posts
    228
    Quote Originally Posted by MeowyWowie View Post
    I agree with you, I don't really favor the action bar UI over a menu based UI either. But this is the norm in MMOs today.

    I hate to say it, but getting them to revert back to a menu based system just won't happen. Sorry =/

    Ya, I figured that's the reason they chose to go with it (to appeal to the MMO customer base). But, this isn't a "normal" MMO; it's FF!

    I don't know anything about programming, really, so I can't say for sure....but, do you think it would be that difficult to have an option that allows players to switch between either/or?

    Like, the action slots still work the same when you try to equip them, but you can choose "Design 2" for the action bar, and rather than see the action bar, you see a menu system like old FFs; and now all the actions you equipped in your slots from the action slot menu will simply appear in their respective categories:

    You're on MRD, for example, so all your WS are under "Ability; WS." Blood Bath (mrd)/Raging Strike (arc), for example, would be under "Ability; Job Abilities" and so on...Do you think that would be tough to implement?
    (2)