[QUOTE=ssunny2008;5501944
- be lazy and lose a minimum of 10% max. dps.
- don´t play MNK.
And for me and tons of others, nothing could be more boring than being static on a boss in a forgivable, item based 100% rotation game like FF14 is. To dumb down one class after another IS NOT a good thing. The game is predictable in a lot of ways, the most content doesn´t even need a real tactic or anything. The only good design choice in the current tier is, that healers actually have to be healers in E11/12s and medigation has to be on point to survive. More of that is needed in the future to go away from the full dmg healers/tanks. Other stuff is far away from being that MMO teamchallenge or unique class experience.[/QUOTE]
All good points!
I fail to see how your static on a boss, when there are numerous mechanics that get in the way. In the case of monk (which WAS unique with GL uptime) had to be engaged with the boss to generate more GL. Compound this with positional's, AOE, mechanics, with GL? GL was the one thing that needed to be abolished to not change EVERYTHING else for one job. That's the past now. Look towards the future.
Your argument is based on Monk HAS to move around like a moron to be unique. Pretty loose argument. That's like saying Paladin has to jump twice to block. Silly.
I will NEVER accept the idea to make a class compelling is to just implement FORCEING me to move around to play better. I will however accept adding more mechanics the support the job/class I like. DNC is compelling, RDM is compelling, MCH is compelling, although I don't fully enjoy the style each of those offer, yet NONE of those need positionals to be compelling. I like monk. Positionals are a lazy way of forcing you to be engaged. If positionals were removed from NIN I don't think anyone would come back and say PUT THEM BACK IN. Honestly? Ask yourself that question.
I embrace the changes, and have NEVER felt bored playing monk before or after the changes. Frustrated before the changes...yes. Frustrated after...HELL NO! Amazing how that works. I personally get bored on RDM and that's the way it is. I always come back to monk, because I like monk's style. I always bring up the conversation about job identity, but others always bemoan the issue of "monk has deep gameplay don't change it!" or "GL was fine the way it was!". Yet here we are...GL is gone...Monk is changed...and still others looking to the past to keep monk the same, but also cry that it has no evolution.
Just because something is simpler...doesn't make it dumb. I also praise the changes to warrior with Storms eye timer, and nascent simpler to use. Defend it all you want...warrior is easy to pick up and play. I think out of ALL the QOL I want out of any MMO, job, class, UI, controls, systems, I don't want to be frustrated. It keeps me playing. It keeps me happy. And more importantly appreciate REAL change vs. keeping things stuck in the mud.


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