Although I’m sure many people will like this content, I can’t see spending time in this, it just seems like an AFK area, or a gimmicky type content. I would have like something like Besieged content from FFXI. Is what it is though.
Although I’m sure many people will like this content, I can’t see spending time in this, it just seems like an AFK area, or a gimmicky type content. I would have like something like Besieged content from FFXI. Is what it is though.
I feel that would make a decent FC content. In 1.0 players defended hamlets from attacks which involved coordination across multiple job types. I can imagine FCs making a hamlet (low on memory cost activity, since it's like "what is in this slot? Blacksmith? oki!") and then getting to defend that hamlet from monsters and even other players. (optionally pvp content). Adding "assaults" like in FFXI where you took the fight to their door. So you might go into enemy beast tribe strongholds.
Gives FCs a bit of something to do. If the FC wants to ignore the content but keep the hamlet features maybe there is a scaling cost to hire a city (or other reputation group you earned) to protect it for you. Cost scaling in the sense that it wont punish small groups nor be nothing to big active groups, part of it may be your total keep of seals and another perhaps how upgraded the area is (like if it's a tiny hamlet with barely any features then not many monsters attack it, cause.. low value). PvP part should always be optional fun though. Even if you didn't defend it perhaps the cost is just having to run around and use some basic, cheap like, materials to repair everything (which might take some time but isn't going to destroy your FC), hiring protection just means you'll never be attacked and can effectively ignore that content type.
OMG FC content would be amazing.I feel that would make a decent FC content. In 1.0 players defended hamlets from attacks which involved coordination across multiple job types. I can imagine FCs making a hamlet (low on memory cost activity, since it's like "what is in this slot? Blacksmith? oki!") and then getting to defend that hamlet from monsters and even other players. (optionally pvp content). Adding "assaults" like in FFXI where you took the fight to their door. So you might go into enemy beast tribe strongholds.
Gives FCs a bit of something to do. If the FC wants to ignore the content but keep the hamlet features maybe there is a scaling cost to hire a city (or other reputation group you earned) to protect it for you. Cost scaling in the sense that it wont punish small groups nor be nothing to big active groups, part of it may be your total keep of seals and another perhaps how upgraded the area is (like if it's a tiny hamlet with barely any features then not many monsters attack it, cause.. low value). PvP part should always be optional fun though. Even if you didn't defend it perhaps the cost is just having to run around and use some basic, cheap like, materials to repair everything (which might take some time but isn't going to destroy your FC), hiring protection just means you'll never be attacked and can effectively ignore that content type.
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I hope the devs are listening. We need the devs to please listen.
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