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  1. #11
    Player
    Ceska_Zbrojovka's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Ceska Zbrojovka
    World
    Hyperion
    Main Class
    Scholar Lv 90
    If the FFXIV action/skill bar had an extra 2 rows, and you could Toggle On/Off displaying action/skill bar I'd be happy.

    Though, I have other issues I'd like addressed with the UI.
    1: Player assigned Hot Keys
    2: Aetherite/Player/Notice icon.. One-click window open (Not have it open main menu, only to have to select the icon again to open it's relevant window)
    3: One-Click close all menu windows
    4: Toggle on/off/minimise Leve Quest/Guardian Favour info

    If they gave players the ability to customise the UI to suit their own Preferences.
    Regarding how much and what is displayed on screen, and when, plus give us Assignable Hot keys. There'd be a lot less B1tching.

    Quote Originally Posted by Dyne View Post
    Because they don't want an eyesore of hundreds of icons on screen, they want you to see more of the environment.
    ^^^ I agree with this statement ^^^
    (1)
    Last edited by Ceska_Zbrojovka; 03-25-2011 at 10:45 AM. Reason: added quote
    Eorzea's "Okayest" Scholar

  2. #12
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    126
    Yes I agree, the Ability bar is by far the worst i have seen in many MMOs. I have only played WoW (for not very long), Warhammer, and LOTRO. I really liked LOTRO ability bar set up. They had the main 1-0 bar and then 4 others that you could "activate" in the options part of the game. It was really great, you could have the main abilities you used as 1-0 then maybe aoe attacks on alt + 1-0, buffs or stances as shift + 1-0 and melee attacks as ctrl + 1-0 (this is how I had my hunter set up). But you can imagine the many things you can do with a system like that. The also had the option where it would hide, or always be shown, to appease both sides (some people just like a clean screen).
    (2)

  3. #13
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    How do you know FF14 on ps3 wont be 1080p?
    We're quite sure what it is at this point. We have seen the PS3 version and subsequent PR damage controls of "PS3 is hard to work with, we have to scale back...really!"

    We have to face the fact it's going to have be taken down a peg or dozen because of console ports, like FF11 did.
    (0)

  4. #14
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by kukurumei View Post
    We're quite sure what it is at this point. We have seen the PS3 version and subsequent PR damage controls of "PS3 is hard to work with, we have to scale back...really!"

    We have to face the fact it's going to have be taken down a peg or dozen because of console ports, like FF11 did.
    PS2 could not compete with what computers could do. Comparing FF11 on pc to FF11 on PS2 is like comparing Nukes to Fire crackers. FF11 looked like garbage on the PS2. Plus PS3 version isnt going to be a port.
    (0)

  5. #15
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Reika View Post
    PS2 could not compete with what computers could do. Comparing FF11 on pc to FF11 on PS2 is like comparing Nukes to Fire crackers. FF11 looked like garbage on the PS2. Plus PS3 version isnt going to be a port.
    That...tells us nothing we already don't know. Mincing words isn't going to make the situation any better. A port is just a branch of the main code, which is ps3 port.

    And both programing and design continually will have to be maintained for the sake of "fairness". The drama of FF11 proves how even the most little things can change to epic flames.

    That's why FF11 has such a static UI, and why FF14 will be hindered the same way.

    This is not just a PC game, and can not be treated with the same ideas.
    (0)

  6. #16
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    I'm not a fan of many of the ideas proposed here. One of the things I like most about of the UI is that it stays out of the way. I really, really don't want a bunch of stuff cluttering up my screen that I simply don't need.
    (0)

  7. #17
    Player
    PeppinoTuna's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    125
    Character
    Cia Kjioo
    World
    Famfrit
    Main Class
    Paladin Lv 91
    <quick reply>

    I dislike how I have to press 1 to bring up the skill tray. Then when I kill a monster, it disappears and when I try to go from skill tray 1 to skill tray 2 by pressing up or down arrow, it toggles my targeting from All or Enemy to Friendly. Now I can't target attacking monsters with the tab key because I can only target friendly targets. WTF?? I've died because of this multiple times already in situations I'd be able to survive in otherwise. Also, the times when I've press 1 to bring up the skill tray so that I can buff up before a fight and I end up attacking the target because 1 is an attack skill...

    *I'd rather be able to see the skill tray 24/7.
    *If the above happens, I'd like to see it resizing so that I can fit it to my screen instead of seeing a gigantic skill tray on a small screen or small skill tray on a gigantic screen.
    *I'd like to see an option where I can make it disappear off the screen for screenshots.
    *I'd really like to not have to press 1 to bring up the skill trays.
    *I'd like to not press Up/Down to change between skill trays during battle and instead change target settings from All or Enemy to Friendly, causing me to be unable to target attacking mobs with the Tab key.

    I have a sort of big monitor (to my standards and past monitors) and I run FFXIV at 1920x1080. I have lots of room for a skill tray. For someone who doesn't have room, perhaps offering an option to each player in the options menu so we can have a choice on the reoccuring problemed skill tray and the revised see-all skill tray. Just because I want a skill tray does not mean that it has to take up the entire screen. Three lines stacked on top of each other is all I ask for.

    It is severely displeasing how it currently exists. I run in to these problems every single time I play the game.
    (5)
    Last edited by PeppinoTuna; 03-26-2011 at 06:29 AM.
    Piracy

  8. #18
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Like we're going to see with the targeting option for patch 1.16a, just make it so that I can toggle it on or off if I want. Full customization. If I want a clear and unobstructed UI, let me do that. If I want a whole bunch of stuff on my screen, let me do that too.
    (2)

  9. #19
    Player
    Rhianu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Rhianu Esparta
    World
    Gilgamesh
    Main Class
    Marauder Lv 52
    I agree with this topic. Basically we just need three configuration options:
    Hide all Action Bars when in Passive mode? [Yes/No]
    Display Action Bar 2? [Yes/No]
    Display Action Bar 3? [Yes/No]
    Might want to consider adding a couple more Action Bars as well, just to have room for more macros.
    (3)
    ( ◕ ‿‿ ◕ )

  10. #20
    Player
    Abraxai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    221
    Character
    Avacyn Moonsilver
    World
    Omega
    Main Class
    White Mage Lv 90
    I think they should remove the action bar and bring back menu's with all abilities accessible, ala FFXI.
    (1)

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