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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by MintnHoney View Post
    I dunno, I think we have enough experience and info, at this point, to see that their design philosophy isn't changing, so the decision to make another "pure healer" is extremely worrisome.
    Hmm, for Shadowbringers all healers followed the principle of Pure Healer.
    Now they want to come back to two groups of healers as it was in ARR which is really good .
    And like Hyomin Park says, Pure is for Regen (and/or strong raw healing maybe).


    Quote Originally Posted by Deceptus View Post
    This. Since it's inception, AST has been a nightmare to balance because of it's dual nature.
    Yeah and it's what we already asked end of Stormblood, delete that Noct Ast and make two groups of healers.
    Glad, they have adopted that choice.
    (3)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ceasaria View Post
    Hmm, for Shadowbringers all healers followed the principle of Pure Healer.
    I don't believe that's the case, actually, even if you can certainly play all of the healers that way.

    Yeah and it's what we already asked end of Stormblood, delete that Noct Ast and make two groups of healers.
    Glad, they have adopted that choice.
    I don't remember anyone specifically asking for that, actually. In fact, it's that they want to force the two types of healers that makes me believe that they didn't learn their lesson thus far.
    Every job needs to be fun, and then dynamic enough to provide their own (hopefully unique) solutions to problems that come up in gameplay. Pigeonholing doesn't usually provide any room for that.
    (5)

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Deceptus View Post
    This. Since it's inception, AST has been a nightmare to balance because of it's dual nature.
    Agreed. It has been the main cause of the healer imbalances, and I'm glad they're finally addressing the fact that the Sects have been a failed idea (they did try, I will always respect them for that).

    Quote Originally Posted by MintnHoney View Post
    Every job needs to be fun, and then dynamic enough to provide their own (hopefully unique) solutions to problems that come up in gameplay. Pigeonholing doesn't usually provide any room for that.
    You mean the Pigeonholing that has been there since AST's release? Nocturnal Sect has always been a trap due to being fundamentally weaker than SCH, and AST's abilities since Stormblood have been pushing it into a pure healer role. The devs are unable to effectively balance AST without causing major issues in the healer balance. Make Nocturnal too strong, you throw SCH out of the meta. Make Diurnal too strong, and WHM is forced out. Make either too weak, and AST can be tossed out.

    That has been the flaw since release, and anybody who has been here since HW can recall those days where they were basically "rebalanced" almost every patch. It caused massive chaos. Even in SB you saw AST's balancing caused chaos. Here in ShB it too caused chaos. Let's just be honest with ourselves here, AST has been in a dire need for a rework since release, simply because the Sects made it impossible for any semblance of healer balance to exist. AST needs to be its own healer, not a carbon copy of another, not a hybrid.
    (18)

  4. #4
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by RyuDragnier View Post
    You mean the Pigeonholing that has been there since AST's release? Nocturnal Sect has always been a trap due to being fundamentally weaker than SCH, and AST's abilities since Stormblood have been pushing it into a pure healer role. The devs are unable to effectively balance AST without causing major issues in the healer balance. Make Nocturnal too strong, you throw SCH out of the meta. Make Diurnal too strong, and WHM is forced out. Make either too weak, and AST can be tossed out.

    That has been the flaw since release, and anybody who has been here since HW can recall those days where they were basically "rebalanced" almost every patch. It caused massive chaos. Even in SB you saw AST's balancing caused chaos. Here in ShB it too caused chaos. Let's just be honest with ourselves here, AST has been in a dire need for a rework since release, simply because the Sects made it impossible for any semblance of healer balance to exist.
    Technically, it's been there since before Heavensward's release, and it worked then, because there were only 2 healers (so making that distinction between them was an easy way to make the gameplay different and, therefore, more fun and unique).

    You're asking me to be honest about AST needing a rework, but I'm not disagreeing about that. I'm actually of a mindset that AST should have an even more drastic update, even so much as a role change, so that they can, potentially, be able to stop totally fucking around with the job every single expansion.
    However, I don't believe that continuing the separation of the healer role into 2 specifically types of healers is going to solve the problem of "balance," wherein there will be pitchforks and tears the minute a job's competition becomes the "meta healer," in lieu of trying to allow all healers to be equally adept at problem solving the various healer conundrums that come their way.
    It also does not necessarily solve the biggest problem healers have at the moment, which is what to do in their downtime. Yes, they still have time to make changes and we don't know everything yet, but, for me, doubling down on the concepts of "pure healing" and "shield healing" spells trouble on the horizon for any prospective idea that they understand why healers of various skill levels would be unhappy with the role at the moment.

    But that's just my personal musings on it.
    (8)