Yeah I am doing savage right now and this is nothing in comparison. The reason people feel it is hard is due to the cheap deaths from doom counters and how bad it feels to die multiple times, especially on that third boss. Rank 12 it was 900 something per death. I went into Bazja yesterday and farmed like crazy. Made it to rank 13 by the end of the day so at least I feel a bit better now about losing that mettle. Personally, I think the armor from delibrum is a mixed bag anyway so it might not even be worth the time. It has that long cape thing that tails clip through on the tank armor.
It's really just Bazja being a designed mess with not a lot of instruction on how to do things that makes this a nightmare. Okay, we reflect farm to get certain actions, but then you have to use lost death to farm other actions for duels, people do the duels and are like "how do you even beat this thing?" and have to go to the internet to figure out where to get the actions needed for it. Some actions only come from Castrum and that is horrible to run. Heck, I got a cluster farm sort of going, and then realized the people didn't understand you have to kill mechs to get the clusters and were killing the wildlife with a few mechs, wondering why so few clusters were dropping, and then we got people doing HW fate trains to get the relic materials when you can get them at a pretty good clip just mass farming clusters in Bazja. BUT NO ONE TELLS ANYONE THIS!
Edit: I guess you could say that mettle is the main resource of Bazja and in a well designed system, that resource would be used to bread crumb into these other types of farm activities. That and in a well designed system, the penalties from death would be used to encourage people to keep going. In the case of this system it just discourages it since you are losing resources for lesser side resources, or just strait losing them with no benefit.



Reply With Quote

