I would simply make Job Crystals a Key Item, and then providing you have it at all (and you won't be able to get rid of it) then you will automatically be the Job version of whatever weapon class you equip.Well, I wouldn't be too upset of they just removed Job Crystals. I still think they serve an important function, though, just in communicating who and what you are; if you remove Job Crystals, then I'd be a little afraid it would feel like "well all I did was change my weapon, why are all of my abilities suddenly so different?". Job Crystals kind of explain that.
Having said that, I honestly wouldn't mind seeing the base "Classes" just start with Job Crystals, too, and make them mandatory/automatically equipped for each Job. Maybe when you start as a Gladiator, the item is just listed as "Strange crystal", but when you become a Paladin, it's "true form" is revealed to you as the Paladin soul crystal. Functionally, though, it would prevent you from being without a crystal, since the base "Classes" are completely redundant now.
No more level 50 CNJ's.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.