Quote Originally Posted by linayar View Post
I think they're great for unlocking the job, but bad for actually using the job since equipping them doesn't really mean anything. At least with a belt, you know it's supposed to be on your waist even if you don't see it, but where do you equip a soul crystal? And so it makes no sense since you technically have all your soul crystals with you at any time unless you put them on your chocobo or retainer.

If need be, they should just be added to some currency tab to show that you've unlocked the job, but remove them as an item in your inventory.
Well, I wouldn't be too upset of they just removed Job Crystals. I still think they serve an important function, though, just in communicating who and what you are; if you remove Job Crystals, then I'd be a little afraid it would feel like "well all I did was change my weapon, why are all of my abilities suddenly so different?". Job Crystals kind of explain that.

Having said that, I honestly wouldn't mind seeing the base "Classes" just start with Job Crystals, too, and make them mandatory/automatically equipped for each Job. Maybe when you start as a Gladiator, the item is just listed as "Strange crystal", but when you become a Paladin, it's "true form" is revealed to you as the Paladin soul crystal. Functionally, though, it would prevent you from being without a crystal, since the base "Classes" are completely redundant now.