Quote Originally Posted by wereotter View Post
I both agree and disagree with this idea. On one hand I would have liked to see more spells learned from leveling up, but on the other, I feel like putting more of them as level cap spells means that fewer players get left out if they're trying to catch up later. Or at least that's the impression I'm getting looking at the PF for people trying to find BLU spells. Parties recruiting for level 1-50 spells tend to stay actively recruiting much longer than level 70 or even level 60 spells.

But also I would add that there actually were a few spells you could learn before level 70, they weren't ALL at level cap. Tingle, Triple Trident, Strotam, Base Instinct, Choco Meteor, and Athereal Spark were all spells that could be learned while leveling.
I did say instance skills, though I admit I forgot about Lakshmi.

As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.