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  1. #11
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,440
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by wereotter View Post
    I both agree and disagree with this idea. On one hand I would have liked to see more spells learned from leveling up, but on the other, I feel like putting more of them as level cap spells means that fewer players get left out if they're trying to catch up later. Or at least that's the impression I'm getting looking at the PF for people trying to find BLU spells. Parties recruiting for level 1-50 spells tend to stay actively recruiting much longer than level 70 or even level 60 spells.

    But also I would add that there actually were a few spells you could learn before level 70, they weren't ALL at level cap. Tingle, Triple Trident, Strotam, Base Instinct, Choco Meteor, and Athereal Spark were all spells that could be learned while leveling.
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    (8)

  2. #12
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,405
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Yeah, I felt they didn't put much into it this time as I would have liked. I'm not a huge fan of BLU but I enjoy doing the Masked Carnivale stuff and just fooling around with friends trying out spells. The story was ok and I enjoyed the fight (and that FF6 reference!) but after I beat it and seeing no real rewards unlike the Morbol mount last time I pretty much went "... That's it?"
    (1)

  3. #13
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vickii View Post
    Not happening.

    If anything 6.0 is going to introduce another limited job.
    Yeah, I'm expecting another limited job to be announced. Unfortunate.
    (7)
    WHM | RDM | DNC

  4. #14
    Player
    Zanarkand-Ronso's Avatar
    Join Date
    Mar 2019
    Posts
    4,168
    Character
    Johanna Yevon
    World
    Adamantoise
    Main Class
    White Mage Lv 100
    Very wishful thinking, at no point did they say it would ever become a Full Job.

    Frankly, I hope it never does, because if Blu ever became a "normal" job, we wouldnt be able to do the cool stuff we can with it. Can you see Missle or tailscrew working the same under a normal system? Blu is a pretty broken job, and it's fun for it. If they kept blu as if but pushed it up alongside the current jobs, then everything will get trivialized. Nobody wouldnt play blu.
    (2)

  5. #15
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    369
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Minority, but I like Blu in this game. However, it does feel like monstrosity from XI. A very fun mini game. Monstrosity was better though, because it unlocks hundreds of creatures so you looked cooler stomping around doing it. I can see BLU getting old to many due to this.....

    Imo, BST and SMN were the only legit candidates for a solo job; because they have more meat to them. BST was pretty much all alone for like a decade in XI. SMN also had a solo catch them all theme in XI. Those tuning fork battles........

    I really have no clue why BLU is limited..........The aforementioned 2 classes actually had solo oriented themes in the past FF mmo............But I digress......
    (2)
    Devour

  6. #16
    Player
    Nighthawky2010's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lomsa
    Posts
    284
    Character
    Nighthawky Mlmlxix
    World
    Midgardsormr
    Main Class
    Summoner Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    I totally agree, especially with the issue of BLU, as SE stated that it was SOLO content, has to party-up for raids & trials. POTD, Squadrons, even Eureka would be great for BLU
    (3)

  7. #17
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Nighthawky2010 View Post
    I totally agree, especially with the issue of BLU, as SE stated that it was SOLO content, has to party-up for raids & trials. POTD, Squadrons, even Eureka would be great for BLU
    Some of the new skills address this though, like Basic Instinct (which is available in an ARR zone) and Choco Meteor.
    Making it possible to solo more content.
    (3)

  8. #18
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Vickii View Post
    Not happening.

    If anything 6.0 is going to introduce another limited job.
    I sure hope not, that would be ridiculous considering the overwhelming amount of feedback that BLU sucks. Like, hurting sub numbers and their profits scale ridiculous.
    Gonna pray they actually listened to the community on this one and BLU is just stuck in a limbo of 'too late to change it now'.
    (10)

  9. #19
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,221
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Should not be able to get relic upgrades running as one, it is wrong as it is not a full class but limited niche thing to do.
    (0)

  10. #20
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by TheMightyMollusk View Post
    I did say instance skills, though I admit I forgot about Lakshmi.

    As for the catching up....the level 50 groups aren't filling because people who already got those skills don't want to do it again. The same thing will happen in 6.x when BLU gets moved up to 80 and people who weren't here now are trying to get 70 skills. It's the same problem BLU's always had; for a job that's supposedly a solo adventure side quest, it locks a lot of the best stuff behind group content, then doesn't let you use Duty Finder to do it. If you can't find enough people, you're SOL.
    Quote Originally Posted by Nighthawky2010 View Post
    I totally agree, especially with the issue of BLU, as SE stated that it was SOLO content, has to party-up for raids & trials. POTD, Squadrons, even Eureka would be great for BLU
    Still very obviously designed FOR PF, with many skills that will give you absolute hell if you tried to get on your own, but Basic Instinct (solo buff skill that works in instances, earned from ARR content) helps a bit now (still a job to pick up and then promptly drop in most situations). I think they should consider adding a bonus to learn rate on that skill, for the sake of instances (since that's where the skill works anyways). Perhaps with an upgrade later called Primal Instinct that grants you all three mimicry forms at once (and the other rules and bonuses of basic instinct).

    Until they upgrade their skill design for the beginning though I'll still view it as a poorly introduced (how they introduced the job), poorly designed (as the first levels, pre-50 and especially w/o PF) job, the quality of skills in the beginning, and imo, the concept of skill progression, is bad. Very generic spamming progression to the job until post 50 AND you've obtained PF skills (or suffered a lot with basic instinct). You should be having a lot more activity, especially on a 'limited' job that needs less concerns for balance. Also it should be uncommon for skills to get straight kicked off the stage in their existence (unless it's something like a trait, like aero to dia). That or the skill is important but just feels awful to use, self stunning is just not fun lol, cast time on a movement skill is super sluggish feeling, the 'feel' could be better. But I did want to say you can simply see the 60 - 70 spells have a lot more fun in their designs (creative, thoughtful, unique mechanics, sometimes wacky to feel wild), that should have been the entire job, vast majority of the spells being this way (if not all of them). Even if you don't like my thought that the job should have been massively kit build focused with concepts of Diablo 3 / Hades (effect mixing wildness), I still think 1-50 was just "this is what I get for what I lost? INSTANT DELETE". (Instant delete as in my emotions about it, I generally think removing content is bad and evolving it is better - but when I experienced 1 - 50 I was like "this makes me feel very bad, I would have been happier this never existed").

    They're clearly trying to repair some of the faults and the more recent spells are inspired / neat (60 - 70, far more interesting and clever ideas), but .. man I still hate what they've done to the job as a whole (but I am happier with their recent spell designs, they show a lot more care and thought- I wish the whole job felt like that). The job, imo, should have been designed FOR solo where they could have a lot more diversity of engagement and wacky ideas (not "for" PF, which is still giving us a 'separate but not equal job that is still balanced in some ways'), or normal content with side content as a bonus if need be. Or alternatively don't make this abomination /Riot lol, yes my opinion and yes I'm salty about it, and create something else new instead. All this talk of making blue to be blue but they still did things like butcher skills to be balanced (besides many chance based spells just being awful for balance, rather than figuring out a more engaging mechanic, we've things like fire agnon or angel whisper which are not like their mirrors as random examples). If they wanted full wack blue, it should have been solo designed. IF they were going to balance it then freaking normal with unique characteristics (you can absolutely still have a job that goes to learn spells "but what about that level 50 primal spell HUH?" ... it's called have the job learn it at level 51 then, you can make a logical schedule.. you just have to think it out). If they wanted to make PF exclusive content, then just make something new.

    If they add another limited job from the iconic list then my sympathy to whoever lost a dream to their "made for PF, and only for old content" designs. Hopefully if they add another limited job it's something new and unrelated to something you might actually think could be "normal", like Magitek Operator or something (think Xenogears mechs and such).
    (2)
    Last edited by Shougun; 02-06-2021 at 11:56 AM.

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