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  1. #71
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,644
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    The problem really isn't challenge. The problem with Castrum was that there was absolute no reason to run it after the first time you've cleared it; unless you find losing large amounts of mettle in very little time for no reason entertaining.

    Since it's SE I'm guessing they learned nothing from Castrum and this is more of the same; and even the people talking about how great it is to have challenging content won't be running it anymore a few weeks from now, because they're all talk; they like the challenge ONLY because they know that it'll be impossible to clear for everyone who comes in late. They'll have what they wanted, and it'll feel extra special now that they know everyone else is effectively excluded because the content is dead.

    This kind of crap is why I really don't like MMOs. Hell, it's why most people don't like MMOs. If that's what this game becomes I have no issue bailing. Normally I wouldn't care too much for 1 piece of endgame content, but them tying the relic to this garbage is really annoying.
    Conversely, they'll have ran the content several times and now want to move on. No matter how much some of us may praise a piece of content, there's only so many times you can partake in anything before the novelty starts to wane. If you come in late, that isn't our problem nor does it make the content any less challenging or fun. That's the equivalent of complaining you missed out on all the hype when a new game releases.

    As for the OP. I'm not a huge fan of the mettle loss primarily because neither Castrum or DR reward you with any upon completion. I also just dislike that sort of system since it feels like an arbitrary way to stretch out content longevity. Doom, however, is perfectly fine. In fact, I welcome it since I'd otherwise ignore a good chunk of mechanics like I do in Eden's Promise. Speaking of those mechanics, I love them. Seriously. DR is the first Alliance raid we've had since Orbonne that actually felt challenging. And even Orbonne was nowhere near the mess Weeping City once was.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #72
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Conversely, they'll have ran the content several times and now want to move on. No matter how much some of us may praise a piece of content, there's only so many times you can partake in anything before the novelty starts to wane. If you come in late, that isn't our problem nor does it make the content any less challenging or fun. That's the equivalent of complaining you missed out on all the hype when a new game releases.
    You move on because the content isn't fun or rewarding; if it was either of those things people would stick with it beyond a few runs. Look at MSQ; the novelty for that wore off years ago but most players still run it frequently today. There's no risk of those instances dying at any point in this game's future, while DR released yesterday and could very easily be dead as early as next week.

    I'm not saying you're obligated to keep running it to help other players get their clears, but there's no reason to lie to yourself. It's not fun or rewarding, and the people pretending it is will stop running it just as fast as the people who are being honest.
    (9)
    Last edited by Goji1639; 02-04-2021 at 12:07 AM.

  3. #73
    Player
    Puremallace's Avatar
    Join Date
    Nov 2019
    Location
    Eorzea!
    Posts
    847
    Character
    Pure Mallace
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MeiraStarborne View Post
    I come from FFXI where a death cost you exp and enough exp loss cost you levels. So, losing mettle is nothing new for SE. They brought it back in Eureka and not at all surprised it's a thing in Bozja and DR.
    I am playing FF14 not 11 and given the population sizes it is clear what American players prefer. Potentially giving up weeks of Mettle gain in Bozdja because I want to try Savage is never going to happen for me atleast. I'll just watch SFIA and them do it and accept I will never do this content on Savage. Fixing these issues is literally as easy as getting rid of the mettle loss upon death.

    To fix Castrum just add it to the Main Scenario queue and get rid of this goofy fate approach they have to it. I am not sure why Square Enix can be such geniuses in designing some content then embrace completely failed design decisions that never work in North America. All it tells me is that FF14 is here to bring in revenue and keep the game alive in Japan. I saw it with NCSoft not caring what happened to their North American playerbase as long as the Korean playerbase was happy and this reminds me of that design thinking.

    It is completely failed time and time again. I do not have all day to refarm grindy content because of extreme mettle losses in new content. The opinion is clear in this thread and multiple other threads plus in game chatter that people do not like the mettle loss in this content and will avoid it after they see it once. What is sad is if they got rid of the mettle loss I would do this content for fun because I actually like the boss fights.
    (4)
    Last edited by Puremallace; 02-04-2021 at 01:02 AM.

  4. #74
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Eureka, and by extension Bozja, were designed to emulate some of the aspects of XI though, so that's a valid point.
    This isn't the main game, so it doesn't have to cater to everyone's tastes. Rather it's purpose is to offer an alternative form of content.

    Castrum isn't main scenario so I don't see why you'd add it to that. Its nowhere near as long either.

    If you don't want to lose mettle, grind to 15 and unlock Savage Delubrum before you attempt any more Castrum or Delubrum.
    Once you've hit rank 15 and unlocked Savage your mettle doesn't matter. (unless the last update in 5.55 requires it)
    (0)

  5. #75
    Player
    Novae's Avatar
    Join Date
    Feb 2019
    Location
    Gridania
    Posts
    330
    Character
    Novae Ombreloup
    World
    Faerie
    Main Class
    White Mage Lv 90
    I really enjoyed my first time there and I'll do it pretty often just because it's refreshing and punitive at the same time. I'm so tired of dull content with 0 threat, and I hope SE will add the doom mechanic in their next content.
    Also, it's pretty fast to grind the mettle loss back.
    (0)

  6. #76
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Mettle isn't experience and I don't really understand why people care when they lose it. Like, OK, it can set you back on a couple other specific things if you're not already 15 with the unlocks done, but you still need memories for your relic right? Sounds like you have an excuse to do some skirmish/CE anyway to get that mettle back.
    (3)

  7. #77
    Player TurtlesAWD's Avatar
    Join Date
    Aug 2018
    Posts
    163
    Character
    Capra Demon
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    You know it occurs to me that the doom mechanics might be an attempt to get people to bring an essence other than platebringer for once since extra defensive stats doesn't save you, and oh my god all of the sudden I want every boss to have doom.
    (0)

  8. #78
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by TurtlesAWD View Post
    Mettle isn't experience and I don't really understand why people care when they lose it. Like, OK, it can set you back on a couple other specific things if you're not already 15 with the unlocks done, but you still need memories for your relic right? Sounds like you have an excuse to do some skirmish/CE anyway to get that mettle back.
    People are already to greedy to pop a dmg/def boosting potion. DR is totally fine imo, its your average Ivalice/Nier raid, just that its new with a doom mechanic tied to it. Play properly and you wont die.
    (0)

  9. #79
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by TurtlesAWD View Post
    Mettle isn't experience and I don't really understand why people care when they lose it. Like, OK, it can set you back on a couple other specific things if you're not already 15 with the unlocks done, but you still need memories for your relic right? Sounds like you have an excuse to do some skirmish/CE anyway to get that mettle back.
    Yeah people complaining about meddle loss really don't get it.

    It's not even much at level 15, and if you are not going to be doing savage than why do you care if you are level 15 and lost some? People doing savage are going to drop to 0 meddle in a day or so.

    Second you should know the mechanics after a run that it should be trivial from that point on. Third, a CE or two puts one back at where they were anyway.

    I've done 50 castrum completions and not once complained about meddle loss. Overrated topic for sure.
    (4)

  10. #80
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by technole View Post
    Yeah people complaining about meddle loss really don't get it.

    It's not even much at level 15, and if you are not going to be doing savage than why do you care if you are level 15 and lost some? People doing savage are going to drop to 0 meddle in a day or so.

    Second you should know the mechanics after a run that it should be trivial from that point on. Third, a CE or two puts one back at where they were anyway.

    I've done 50 castrum completions and not once complained about meddle loss. Overrated topic for sure.
    This is only a valid point if we know for a fact that they won't be adding more resistance ranks or mettle requirements at ANY point before Bozja and the relic are finished.
    (5)

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