Quote Originally Posted by Goji1639 View Post
The problem really isn't challenge. The problem with Castrum was that there was absolute no reason to run it after the first time you've cleared it; unless you find losing large amounts of mettle in very little time for no reason entertaining.

Since it's SE I'm guessing they learned nothing from Castrum and this is more of the same; and even the people talking about how great it is to have challenging content won't be running it anymore a few weeks from now, because they're all talk; they like the challenge ONLY because they know that it'll be impossible to clear for everyone who comes in late. They'll have what they wanted, and it'll feel extra special now that they know everyone else is effectively excluded because the content is dead.

This kind of crap is why I really don't like MMOs. Hell, it's why most people don't like MMOs. If that's what this game becomes I have no issue bailing. Normally I wouldn't care too much for 1 piece of endgame content, but them tying the relic to this garbage is really annoying.
Conversely, they'll have ran the content several times and now want to move on. No matter how much some of us may praise a piece of content, there's only so many times you can partake in anything before the novelty starts to wane. If you come in late, that isn't our problem nor does it make the content any less challenging or fun. That's the equivalent of complaining you missed out on all the hype when a new game releases.

As for the OP. I'm not a huge fan of the mettle loss primarily because neither Castrum or DR reward you with any upon completion. I also just dislike that sort of system since it feels like an arbitrary way to stretch out content longevity. Doom, however, is perfectly fine. In fact, I welcome it since I'd otherwise ignore a good chunk of mechanics like I do in Eden's Promise. Speaking of those mechanics, I love them. Seriously. DR is the first Alliance raid we've had since Orbonne that actually felt challenging. And even Orbonne was nowhere near the mess Weeping City once was.