Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 134
  1. #61
    Player
    OrpheusKappa's Avatar
    Join Date
    Sep 2020
    Posts
    35
    Character
    Eurydice Binis
    World
    Moogle
    Main Class
    Bard Lv 80
    Quote Originally Posted by Jin- View Post
    Hmm I only lost 500 mettle per death
    Cause it depends on your rank in bozja, higher rank players lose more mettle per death.
    (0)

  2. #62
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,717
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ryaz View Post
    I enjoyed the fights in it immensely. Losing 60k mettle because of 10 deaths as a brand new player and one wipe due to group not knowing about an enrage mechanic wasn't as fun. Hoping it gets better from there. I won't be actually farming it until I get my 36 HW and SB raids out of the way, though. No point in wasting runs.
    Everyone happy with it keeps talking how "it's finally challenging content that pushes players into learning", but forget that the bold will always be an issue because this is a raid that is really deep into a game that until now never bothered to demand anywhere near as much from the average player. Those players won't try to learn because unless they're serious raiders then 95% of their pve experience is facerolling. They will just A) Complain Bozja raids are too difficult and B) Stop trying to clear or only clear once.
    You can't just hold the player's hand all the time then all of sudden let go and push them into a snake pit going "learn!!"
    And Bozja itself, outside the two raids, isn't difficult or complex at all. It's easy enough that casuals will rank up then get frustrated at the spike in difficulty.
    (3)

  3. #63
    Player Ammokkx's Avatar
    Join Date
    Jan 2020
    Posts
    339
    Character
    Khenda Chelae
    World
    Exodus
    Main Class
    Dark Knight Lv 90
    God I don't even dislike Delubrum as a concept, and there are some legitimately good fights to be found in there. The problem is that it's locked behind a wall balls deep into Bozja and the punishments for dying are absolutely horrific, it's a mettle meat grinder.

    There is a universe where you can absolutely Q into Delubrum with nothing but DPS, of which 16 aren't using their lost actions, and you just have to figure out what to do on your own. I think that's not very good design; there's way too much volatility in how these runs can go.
    (8)

  4. #64
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ReynTime View Post
    Everyone happy with it keeps talking how "it's finally challenging content that pushes players into learning", but forget that the bold will always be an issue because this is a raid that is really deep into a game that until now never bothered to demand anywhere near as much from the average player. Those players won't try to learn because unless they're serious raiders then 95% of their pve experience is facerolling. They will just A) Complain Bozja raids are too difficult and B) Stop trying to clear or only clear once.
    You can't just hold the player's hand all the time then all of sudden let go and push them into a snake pit going "learn!!"
    And Bozja itself, outside the two raids, isn't difficult or complex at all. It's easy enough that casuals will rank up then get frustrated at the spike in difficulty.
    I welcome the difficulty. I LOATHE punishing people for failure. Reminds of of the new heart feature on duolingo. Nothing like kicking someone out of the classroom for asking the wrong question!

    It's especially frustrating that you can't control composition. They just need to add a que for it.
    (1)

  5. #65
    Player
    LaylaTsarra's Avatar
    Join Date
    Feb 2014
    Posts
    4,949
    Character
    Y'sira Kurai
    World
    Halicarnassus
    Main Class
    Conjurer Lv 100
    Custom stats were optional in Pyros for relic progression to Hydatos. Anyone know what the stats are for the relics pre custom stat adjustments and whether or not this step is in fact optional.

    I also suspect picking the stats will be an RNG based system maybe similar to what we had to do in Pyros.

    Quest: A New Path of Resistance

    Requires: 15x Timeworn artifacts
    Available from: Delubrum Reginae OR Palace of the Dead.

    The last stage will allow you to pick the stats of your weapon. Modifying stats after you finish the weapon requires Aetherial Sealant, which costs 100 poetics.
    (0)
    Last edited by LaylaTsarra; 02-03-2021 at 10:04 PM.

  6. #66
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by LisSquid View Post
    I welcome the difficulty. I LOATHE punishing people for failure. Reminds of of the new heart feature on duolingo. Nothing like kicking someone out of the classroom for asking the wrong question!

    It's especially frustrating that you can't control composition. They just need to add a que for it.
    yeah but mettle doesnt even matter after you unlocked savage only need to be rank 15 with capped mettle to unlock it not to attempt it

    at this stage mettle doesnt mean much
    (1)

  7. #67
    Player
    MeiraStarborne's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    61
    Character
    Opalene Rose
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I come from FFXI where a death cost you exp and enough exp loss cost you levels. So, losing mettle is nothing new for SE. They brought it back in Eureka and not at all surprised it's a thing in Bozja and DR.

    As for the raid itself, I loved it. I'm a very anxious raider. I really do hate doing new raid content without a friend in VC with me. (Call me a snowflake, or whatever, I don't care.) But none of my friends are Rank 10 and able to unlock this raid, and I am desperate for the new hairstyle. So I went in on my own. I'm a slow learner, but by my 7th run I was doing the fights with no deaths in most cases. And the times I did die, I was kicking myself because I KNEW the mechanic, I just mixed something up and paid the price.

    I'm glad they added the quest to incentivize going back in weekly. Hopefully the hairstyle, mount, and any other rare drops will keep people coming back (along with the silver coins). I can't say for sure, but I hope so. Either way, I love the content, and can't wait to get back in there tonight after work.
    (0)

  8. #68
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    It scales with your rank. Proportionally it's roughly an equal % of your mettle as per your rank.
    Basically it doesn't matter how much mettle it displays, if you're rank 10 or rank 14, it will take roughly the same amount of Skirmishes and CE's to rank up, and you lose the same portion of your mettle when you die.
    Ty 10chars
    (0)

  9. #69
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by LisSquid View Post
    I welcome the difficulty. I LOATHE punishing people for failure. Reminds of of the new heart feature on duolingo. Nothing like kicking someone out of the classroom for asking the wrong question!

    It's especially frustrating that you can't control composition. They just need to add a que for it.
    I had English language teacher in the middle school like that who punished for typos and wrong answers. Correct answer gave you one point, typo gave you minus half point and wrong answer gave you a negative point. English is not my native even.

    Other teachers did not have unfair system like that xD
    (0)

  10. #70
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    It's just lazy design.

    Instead of providing quality rewards to work towards they're trying to keep this place alive with an endless cycle of farming lost mettle. Do FATES and CE's to farm mettle; then do Castrum/Debulum to lose it all; then do FATES and CE's to farm it back up; etc. I probably couldn't come up with a less satisfying, less rewarding progression cycle if I tried.

    Now I've gotta panic push through this new content as fast as possible within the next few days or I may as well just delete my relics. Fun. I definitely won't be coming back once my forced run through this glorified mettle sink is done.
    (5)

Page 7 of 14 FirstFirst ... 5 6 7 8 9 ... LastLast