


Everyone happy with it keeps talking how "it's finally challenging content that pushes players into learning", but forget that the bold will always be an issue because this is a raid that is really deep into a game that until now never bothered to demand anywhere near as much from the average player. Those players won't try to learn because unless they're serious raiders then 95% of their pve experience is facerolling. They will just A) Complain Bozja raids are too difficult and B) Stop trying to clear or only clear once.I enjoyed the fights in it immensely. Losing 60k mettle because of 10 deaths as a brand new player and one wipe due to group not knowing about an enrage mechanic wasn't as fun. Hoping it gets better from there. I won't be actually farming it until I get my 36 HW and SB raids out of the way, though. No point in wasting runs.
You can't just hold the player's hand all the time then all of sudden let go and push them into a snake pit going "learn!!"
And Bozja itself, outside the two raids, isn't difficult or complex at all. It's easy enough that casuals will rank up then get frustrated at the spike in difficulty.
God I don't even dislike Delubrum as a concept, and there are some legitimately good fights to be found in there. The problem is that it's locked behind a wall balls deep into Bozja and the punishments for dying are absolutely horrific, it's a mettle meat grinder.
There is a universe where you can absolutely Q into Delubrum with nothing but DPS, of which 16 aren't using their lost actions, and you just have to figure out what to do on your own. I think that's not very good design; there's way too much volatility in how these runs can go.
I welcome the difficulty. I LOATHE punishing people for failure. Reminds of of the new heart feature on duolingo. Nothing like kicking someone out of the classroom for asking the wrong question!Everyone happy with it keeps talking how "it's finally challenging content that pushes players into learning", but forget that the bold will always be an issue because this is a raid that is really deep into a game that until now never bothered to demand anywhere near as much from the average player. Those players won't try to learn because unless they're serious raiders then 95% of their pve experience is facerolling. They will just A) Complain Bozja raids are too difficult and B) Stop trying to clear or only clear once.
You can't just hold the player's hand all the time then all of sudden let go and push them into a snake pit going "learn!!"
And Bozja itself, outside the two raids, isn't difficult or complex at all. It's easy enough that casuals will rank up then get frustrated at the spike in difficulty.
It's especially frustrating that you can't control composition. They just need to add a que for it.




Custom stats were optional in Pyros for relic progression to Hydatos. Anyone know what the stats are for the relics pre custom stat adjustments and whether or not this step is in fact optional.
I also suspect picking the stats will be an RNG based system maybe similar to what we had to do in Pyros.
Quest: A New Path of Resistance
Requires: 15x Timeworn artifacts
Available from: Delubrum Reginae OR Palace of the Dead.
The last stage will allow you to pick the stats of your weapon. Modifying stats after you finish the weapon requires Aetherial Sealant, which costs 100 poetics.
Last edited by LaylaTsarra; 02-03-2021 at 10:04 PM.



yeah but mettle doesnt even matter after you unlocked savage only need to be rank 15 with capped mettle to unlock it not to attempt itI welcome the difficulty. I LOATHE punishing people for failure. Reminds of of the new heart feature on duolingo. Nothing like kicking someone out of the classroom for asking the wrong question!
It's especially frustrating that you can't control composition. They just need to add a que for it.
at this stage mettle doesnt mean much

I come from FFXI where a death cost you exp and enough exp loss cost you levels. So, losing mettle is nothing new for SE. They brought it back in Eureka and not at all surprised it's a thing in Bozja and DR.
As for the raid itself, I loved it. I'm a very anxious raider. I really do hate doing new raid content without a friend in VC with me. (Call me a snowflake, or whatever, I don't care.) But none of my friends are Rank 10 and able to unlock this raid, and I am desperate for the new hairstyle. So I went in on my own. I'm a slow learner, but by my 7th run I was doing the fights with no deaths in most cases. And the times I did die, I was kicking myself because I KNEW the mechanic, I just mixed something up and paid the price.
I'm glad they added the quest to incentivize going back in weekly. Hopefully the hairstyle, mount, and any other rare drops will keep people coming back (along with the silver coins). I can't say for sure, but I hope so. Either way, I love the content, and can't wait to get back in there tonight after work.



Ty 10charsIt scales with your rank. Proportionally it's roughly an equal % of your mettle as per your rank.
Basically it doesn't matter how much mettle it displays, if you're rank 10 or rank 14, it will take roughly the same amount of Skirmishes and CE's to rank up, and you lose the same portion of your mettle when you die.



I had English language teacher in the middle school like that who punished for typos and wrong answers. Correct answer gave you one point, typo gave you minus half point and wrong answer gave you a negative point. English is not my native even.I welcome the difficulty. I LOATHE punishing people for failure. Reminds of of the new heart feature on duolingo. Nothing like kicking someone out of the classroom for asking the wrong question!
It's especially frustrating that you can't control composition. They just need to add a que for it.
Other teachers did not have unfair system like that xD
It's just lazy design.
Instead of providing quality rewards to work towards they're trying to keep this place alive with an endless cycle of farming lost mettle. Do FATES and CE's to farm mettle; then do Castrum/Debulum to lose it all; then do FATES and CE's to farm it back up; etc. I probably couldn't come up with a less satisfying, less rewarding progression cycle if I tried.
Now I've gotta panic push through this new content as fast as possible within the next few days or I may as well just delete my relics. Fun. I definitely won't be coming back once my forced run through this glorified mettle sink is done.
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