I lost around 7-10k mettle on the first run. Ouch me xD. Next time as a blue dps to avoid dying



I lost around 7-10k mettle on the first run. Ouch me xD. Next time as a blue dps to avoid dying



I had a lot of fun, i wish more raids had this level of difficulty and creativity. Rip 4k mettle but it was worthwhile...jus tneed to find out what my coins are for now
rewards based on performance it seems, thats a very good idea. encourages people to do more
that being the case, its very hard to see whats going on in certain mechanics due to the distance and clutter. (the hot/cold arrows on the 2nd to last boss) in particular are easy to miss and get instantly killed as a result




Yeah, first time I just died because I have not seen the mechanic at all. Next time I have seen the ice and fire things, so I positioned myself but then the ice switched lanes and I died again. The third time I finally have seen the arrows.
I am kind of a slow learner I guess, lost 80k mettle in that first clear and have no intention to ever set foot inside again with such huge penalties.



I can feel you.
Lost about 70-80k yesterday.
The fights are awesome, but rewards are low. The duty is really fun and all, but why should anyone run it more than 1-3 times? D:
Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc
The only thing I don't like is that it takes waaaaay too long to clear it. I think it takes like an hour on average on ever run I did which is ridiculous for farming content like this.
The only thing I don't like is that the bosses feel like sponges especially if you have like a party with too many healers or tanks but that is probably attributed to people not utilising their lost actions well too.


I understand it. It’s theoretically a way to keep people in bozja. So you do the raid then you farm bozja to get the mettle back rinse and repeat.I saw my best friend doing it yesterday and I don't want to put a single foot inside that raid. And that's really disappointing because it looks great and all. But loosing like 50k points in the run (at best) ? No way. That mechanic really sucks. Remove it right away, at least in the raids... I don't even understand why it's been validated by the devteam...
Serves the purpose of keeping the zone busy and ‘gating’ your progress on the raid somewhat to keep you active.
I don’t particularly like it though.




My main problem is the amount of work needed for just ONE relic. Many of us love to do multiple relics for different jobs and in my case for alts as well. Going to have to seriously scale back expectations for the amount of content I'm going to be willing to do and this isn't even the final relic stage.
Relative to the raid given you need 15 for the last phase of this one for just one relic (doubt many will go POTD), the raid will be busy for quite some time.
Last edited by LaylaTsarra; 02-03-2021 at 08:25 PM.



Hmm I only lost 500 mettle per deathI enjoyed the fights in it immensely. Losing 60k mettle because of 10 deaths as a brand new player and one wipe due to group not knowing about an enrage mechanic wasn't as fun. Hoping it gets better from there. I won't be actually farming it until I get my 36 HW and SB raids out of the way, though. No point in wasting runs.
It scales with your rank. Proportionally it's roughly an equal % of your mettle as per your rank.
Basically it doesn't matter how much mettle it displays, if you're rank 10 or rank 14, it will take roughly the same amount of Skirmishes and CE's to rank up, and you lose the same portion of your mettle when you die.
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