...Well I... disagree!THERE is nothing and I mean nothing that Square Enix can bribe me with to ever want to put up with a raid that has Doom plus Mettle losses to this extent. There is no lee way to learn a fight without extremely punishing mechanics.
This will dead content very soon and people will be crying on the forums. NO tank will bother with this content very soon. You learned a good lesson about making it a queue and auto organizing the party but learned nothing from why people hated Castrum.
It is cool one time but no chance you will ever see me step foot in Delubrum ever again.
Edit: Since I try to be positive. Get rid of the Doom mechanic completely. If you die from something then ok and take maybe a 10k mettle loss in the entire run but 70-100k is just not going to work. The boss mechanics are amazing and it is fun to learn but penalizing people so heavily is just ridiculous.
The problem is that it's deceptive and that the participation stats don't tell you how many people are enjoying it versus how many are enduring it because they have to for the relic or for highly desirable items. SE will interpret (or at least portray) it 100% as a sign that people are enjoying themselves and that they are justified to continue it in 6.0.
(Also, once again the highly sought-after female hairstyle is locked behind RNG in niche content that cannot be soloed and is likely to dry up over time.)
For the record, I have not tried it yet and I might even enjoy it. But the requirements, mettle loss and constant "running to stay still" of the treadmill are demotivating, and it's risky putting it in a place where people have to specifically engage with that content and not in some form of duty finder roulette.
Last edited by Iscah; 02-03-2021 at 02:07 PM.
Player
We had also 2 healers in my whole group, none of them in my party. Several people left after first boss, so we were about 17~18 for the rest of the raid.We cleared after 2 h + (with no wipes) thanks mostly to the unfaltering dedication of those 2 healers, that knew the fight and kept raising the hell out of everyone. I ran Castrum around 30 times + and i enjoyed it a lot. Did I have fun in Delubrum? No. Do I want to run it ever again? Frankly, no. So I won't. But that's just me. Other people have and will enjoy it. Not everything can be everyone's cup of tea.
Not like that is anything new, it's basically what they did with Eureka.The problem is that it's deceptive and that the participation stats don't tell you how many people are enjoying it versus how many are enduring it because they have to for the relic or for highly desirable items. SE will interpret (or at least portray) it 100% as a sign that people are enjoying themselves and that they are justified to continue it in 6.0.
(Also, once again the highly sought-after female hairstyle is locked behind RNG in niche content that cannot be soloed and is likely to dry up over time.)
For the record, I have not tried it yet and I might even enjoy it. But the requirements, mettle loss and constant "running to stay still" of the treadmill are demotivating, and it's risky putting it in a place where people have to specifically engage with that content and not in some form of duty finder roulette.
It had the relic with a potential 1000 substats (as a comparison the weapon from O12s, the then "BiS weapon", had 605 combined substats) that you could completely customize. Sure it was a boring grind to change the stats but potentially getting 1k crit from your weapon was very attractive.
It had exclusive mounts (Ozma being the most desirable one I guess), hairstyles, emotes, minions and on top of that it had the 390 Elemental armor which not only had a rather distinctly unique design (well, you looked like a neon billboard) but was either partially or entirely BiS for most jobs.
So of course people slogged through Eureka to get their shiny items, not because they liked the content but because those items were very desirable and potentially very expensive.
At the end SE could pat themselves on the back and call it a win because so many people did Eureka, they "obviously" must've liked it.
I know, because I was one of the fools who did Eureka purely for the rewards. It wasn't the worst time of my life to just put on a 12 hour audiobook and mindlessly farm the fate train, but it wasn't any more engaging than running the same expert dungeon for the 100th time.
What Eureka however did not have was forced 24+ man content that you also need to farm on top of the fate grind. Baldesion Arsenal was entirely optional, the only benefit you got from it besides the mount and some glamour weapons was that your gear became better inside of Eureka.
So I don't particularly care how good or bad Delubrum is, it could be amazing and I could have the time of my life, but the sheer fact that it is tied to Bozja makes me ignore it entirely out of principle because I'm not gonna be another +1 statistic on their "Bozja is a success" list.
Last edited by Absurdity; 02-03-2021 at 03:38 PM.
I had to solo heal it twice tonight, the second time as the only one in my party capable of rezzing, and it was honestly the most fun I've had with healing since 5.0 dropped. It's challenging but not impossible and I loved learning the dance for each and every fight. Sure the veneer will eventually wear off as I'm grinding for the hairstyle and the one run I did where there were a glut of healers available to all parties was decidedly a bit more mundane. But if all I got going forward were more of those chaotic parties like the two fun ones I got tonight, I'd be content.
But I also understand that that sort of situation isn't to everyone's tastes. So while I absolutely want to see more content like this and the Arsenal I don't blame anyone for feeling they fell a little short of the mark.
It's actually more forgiving than that. When you fail a mechanic, you get one stack of (if I remember the debuff name right) "Impending Doom" which sticks around for 2 minutes. If you fail a second mechanic, you get a second stack of Impending Doom, which converts into Doom (and kills you). So it gives you a chance to fail a mechanic and recover, but if you fail a second mechanic too soon thereafter, boom. (And Doom is presumably so that it'll nuke a tank, not just do a bunch of damage to them.)
I feel like they're experimenting with this, honestly. It used to be that every time you failed a mechanic you took vuln stacks, but people just didn't care; the attitude was often "Eh, uptime is king, the healers will adjust" and then you had melee DPS collecting vuln stacks like Pokemon because it wasn't their problem, so who cared? The healers would just have to deal.
So this savage tier, mechanics inflict Damage Down when you fail them—making the consequences the problem of the one who failed the mechanics—but that has not been a popular decision in some quarters. I sort of half think this is testing the waters to see if people prefer something that gives you a grace period ("fine, you failed one mechanic... you're on probation, buster") and then just obliterates you when you fail a second one.
Admittedly, everyone is entitled to their own opinion, but that opinion is not necessarily universal; I actually am really enjoying Delubrum Reginae, and I know plenty of others in my social circle who are having a blast as well. Some of the mechanics are new favorites of mine; I'm particularly fond of a certain game of Hot and Cold, but Marching Orders is also great. I'm really enjoying seeing some creative new mechanics. I cannot wait to find a group to try running the savage mode with. It'll be a complete and utter disaster with the bodies scattered everywhere, and I cannot wait.
I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.Originally Posted by Packetdancer
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I like the mechanics, but I feel like the bosses took way too long to kill even on the ones where few people were dying.
It could just be due to people not taking advantage of lost actions, though.
I enjoyed the fights in it immensely. Losing 60k mettle because of 10 deaths as a brand new player and one wipe due to group not knowing about an enrage mechanic wasn't as fun. Hoping it gets better from there. I won't be actually farming it until I get my 36 HW and SB raids out of the way, though. No point in wasting runs.
510 is pretty outdated already and you need a full set of augmented bozja gear as well and we all know how rarely the bozjan update items drop (beside the fact that still nobody is doing Castrum these days).
I saw my best friend doing it yesterday and I don't want to put a single foot inside that raid. And that's really disappointing because it looks great and all. But loosing like 50k points in the run (at best) ? No way. That mechanic really sucks. Remove it right away, at least in the raids... I don't even understand why it's been validated by the devteam...
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