at least 2.0 monk was functional and somewhat fun compared to the mess SB was
we're back to square 1 rather than square -5
at least 2.0 monk was functional and somewhat fun compared to the mess SB was
we're back to square 1 rather than square -5
I've been a monk main since Heavensward... but all sense of urgency in the job is gone now that there's no greased lightning. I thought I would enjoy not having that mechanic be a stumbling block in raids, but now that it's gone, I feel like something important is lost from the job. And unlike a job like dragoon or ninja, there's just not a lot to do within your rotation to keep the job interesting.
Gotta put the job on the back burner for the next few months and hope that it gets something next expansion to make the job fun again.
I would say Monk lost it's identity with Grease Lightning being made a trait. Not that that was a good identity but still. When you are first a Pugilist they tell you that the reason you go from one form to the next was to gain GL. Now that's gone and you have no reason to go from one form to the next. It might as well be a combo based job like DRG, NIN, and SAM. Sure you get a reason way later with Leaden Fist, but that's not enough imo. Also lets look at what you get when you become a MNK from a PUG. Fists of Fire. A "stance" that you basically stay in for the rest of your life. DRG gives lancers jumps. NIN gives rogues mudras. MNK should give pugilists something more than an ability that should have just been a trait.
This is reason why I dropped MNK and main SAM for now.
Last chance is 6.0, if they still don’t know what to do with MNK then I’m afraid that MNK will only be a memory for me.
It's not really surprising that it feels like 2.0 Monk, because expansions have only ever added small "QoL" things, half of them so niche you never use them. It was my main in 2.X, but even by HW I was so bored at how it had barely changed. That said, I much prefer it to 5.0 Monk. It's simpler but that's not a bad thing, ShB was one of those cases where how they clearly intended it to be played wasn't how the playerbase found optimizing it. And as has been said countless times, this is just to make it less annoying until 6.0.
That's what SE does. People complain 'cause their job is not part of the meta and when SE listens it gets oversimplified. Kind of a careful what you wish far scenario.
People complaining about Monk for the last three expansions haven't been complaining about it's meta position (for the most part). Heavensward was the closest, but the complaints there were largely that Monk suffered from basic design problems that were fixed on other jobs like how it lacked Aggro Control and how its TP sustain caused it to burn out extremely fast in a fight. The last two expansions have been complaints about the new actions and abilities that the job has received running contrary to what players want from it such as RoF's slow and the Crit RNG of Deep Meditation or the new skills being objectively terrible at what they were actually designed to do such as Riddle of Earth being so bad at GL refreshing that they made Anatman, which in turn was so bad at it that they eventually just changed Form Shift.
I'm not sure if you're serious, but Monk has consistently been among the top five DPS jobs in the game throughout this expansion, a position in the meta solidified by its consistent output across all high level content.
can we get touch of death back then it will feel like monk in 2.0
Let´s face it, ppl complain about everything everywhere or want this or that changed, not only on Monk. Samurai for example is probably the most broken class in FF14. The damage is insane even if you doesn´t play that well. The whole kit has everything you could imagine on a melee class to keep up 100% uptime easily without a real damage loss. You can even adjust your rotation if its needed. But still ppl complain about this or that because "it´s not perfectly timed", whatever.
You´re obviously fine with the new Monk, but what do you think will happen with 6.0? What is in the need to change when you can play 123 and spam off gcd´s? Away from the useless abilities and being soulless?! Whatever will happen, ppl will probably complain about that. And tbh, i can´t imagine something real is gonna happen, because it would´ve happen already. 1-2 more off gcd´s? God please no... The bar is already filled and spamming some buttons on cd is no fun.
5.3 felt way better and objectively seen here is a pro/con list:
Pro:
- RoE was better to do badass mechanics. Would´ve been the same in the current content like E12s diamond dust/gaias rage or E11s cycles, etc... Now you´ve to spam it, so SE can´t even be serious about "please play positionals".
- Fists of wind was much smoother in the fights.
- There were less off gcd´s which put the player under pressure for max. damage output especially in the opener or at such badass mechanics where you can´t keep uptime all day long.
- It had a soul.
Con:
- You lost GL stacks when you died or in cutszenes.
- Brotherhood only effected phys. dps.
The other changes are more QoL things which were not needed that hard. After cutszenes you normally had your opener up again and dieing shouldn´t even be a thing.
The only real improvement came with brotherhood and i seriously can´t see how this class still needs a lot of work. It´s already braindead af and thx to the complaints the smooth gameplay is gone as exchange that we don´t have to maintain GL anymore. So what should happen?! Objectively seen it is what it is and any new stuff would just overfill the bar for no real reason.
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