They really need to step up their game after the 5.x series. Shb release was great, but since then it hasnt been good at all. Stormblood, as of right now, was better with more content! And its certainly less loved at release. How they squandered so much goodwill and playerbase since 5.0 is a mystery to me.
The dungeons in particular are really, really underwhelming. Stormblood at least tried to give us more varied themes and locations .- in Shb only the levelling dungeons and 2 of the max level dungeons really feel like an actual, interesting location. Most of them are just arbitrarily locked hallways with little to no flair, the bosses feel randomly thrown in with little to no reason to be there, not to mention the locations half the time dont fit with the world we have seen outside.
The weapons quests I dont even need to mention. Bozja vs. Eureka is also a disappointment. No deep dungeon so SB and HW were infinitely better there. And while Titania and Hades are great, the weapons, Memoria Misera and the Warrior Light extremes are relatively weak fights, with just minor moments of good ideas (Emerald weapon 2nd stage has some decent elements to be fair). Its a true shame Stormblood is so superior in its 8-man content outside Savage.
Eden raids I think, however, are the best raid series they have done so far. While the rehash of old primals was a bit iffy, the fights and story are better than the 'scapes and less repetitive than Alexander as a whole. That is the ONE area where Shb really delivered outside of its release, and with the exception of E1S being a snoozefest and wasting a goodlooking boss too early, the rest was well done and balance-wise pretty solid.
I think both new classes are good and if it wasnt for the dumbing down of tanks, GNB could have offered a cool change. Unfortunately, SE seems to think most healer and tank players are lobotomized chimpanzees.