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  1. #10
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    446
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ReynTime View Post
    I'm more concerned with what the dungeon, job and boss design will be. Shadowbringers has a really awesome story, but I was pretty disappointed by what it did to most jobs and dungeon design.
    I felt this way as well until a few weeks ago when I decided to take a step back and look at what all they changed with 5.0's initial release.

    Taking into account the total abolition of TP, the simplification of MP, the rebalancing of stats, damage and healing algorithims among crafting, gathering and many other reworks... I realized that one would be hard-pressed to not call the sweeping changes done in Shadowbringers a hard reboot of gameplay direction, balancing and job design on a universal scale.

    Further, the more I've contemplated why they've done so, I feel it was done in an effort to facilitate the ease of balancing when they add more to the jobs in 6.0 and beyond. The guages in 4.0 were a "test" to see if they could reinvent the wheel, 5.0 was them digging their heels in with the new direction and functions as a new "base" for the game to build upon, more or less.

    So I see level 80 the same way I see level 50, it's just a starting point for what they have planned and I feel we shouldn't be so quick to judge; or worry, until we see exactly what it is that have planned for the jobs in 6.0. My only hope is that they do the same as what they did in 5.0 and not just isolate the newer skills to the 80+ levels, as the lower leveled additions to the jobs that received them gave us new things to play with out the gate and felt really fresh.
    (8)
    Last edited by Aniya_Estlihn; 01-26-2021 at 01:57 PM.