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  1. #51
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by van_arn View Post
    Samurai is actually one of the jobs that would benefit most from multiuse hotbar buttons. Instead of your main resource generators taking 6 slots, they would only take 3; one for each sen.
    The hotbars in this game need work just as much as the jobs, lol. Unable to reverse order the vertical bars so I ended up having the most broken custom bar config ever on PC.
    (0)

  2. #52
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Hope 1: More easy jobs with simple rotations! I am a dumb dumb and my hands are bad so some jobs seem to be forever beyond what I can pull off.

    Hope 2: Complex jobs with high skill ceilings deserve love too for the people who find that playstyle rewarding.
    (1)

  3. #53
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,029
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    I don't know but after seeing a friend level jump into ninja, god help anyone with trying to understand the job from 70+ with no prior exposure to how the abilities work. That job is the only one that I can think of that has such a bad punishment for messing up a rotation. Specifically the Jutsu.
    Once you get used to the way it plays it actually ends up being rather self-explanatory. You always want to do trick attack exactly as it comes up, all your cooldowns are 20, 60 or 120 seconds (with the exception of Bunshin) so your trick attack windows are always rather similar since your cooldowns just naturally align that way.
    Sure, it's gonna be tough with no experience before 70+ but that's basically the case for any job. If you use a 70 boost then you're responsible for taking the time to learn the job you just boosted.
    (1)

  4. #54
    Player
    Haruka_R's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    587
    Character
    Fenix Starfire
    World
    Midgardsormr
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rymi64 View Post
    What did it have in stormblood that it doesn't have now?
    I remember how fast I was able to pull off my weaponskills and mudras in Stormblood, it was so much fun. We also had this skill where we could prevent enmity on someone. I didn't use it much and I don't know how useful it was but I thought it was a pretty neat skill. Then Shadowbringers came in and dialed that shit back a bit - combos were not as fast as before, and that skill was completely removed.

    The new skills we have now are fine, but I very much prefer 4.0 Ninja.
    (0)

  5. #55
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rymi64 View Post
    What did it have in stormblood that it doesn't have now?
    Mudras were oGCDs. Personally, I much prefer them being GCDs as it gives Ninja proper range utility that all the other melee struggle with.

    Quote Originally Posted by Haruka_R View Post
    I remember how fast I was able to pull off my weaponskills and mudras in Stormblood, it was so much fun. We also had this skill where we could prevent enmity on someone. I didn't use it much and I don't know how useful it was but I thought it was a pretty neat skill. Then Shadowbringers came in and dialed that shit back a bit - combos were not as fast as before, and that skill was completely removed.

    The new skills we have now are fine, but I very much prefer 4.0 Ninja.
    You were likely running Skill Speed then since Ninja's weapon skills remain exactly the same. They only overhauled the mudra system. As for your aggro abilities. Both would be completely pointless now due to how they changed enmity. In Stormblood, tanks needed to actually build it up. Now they simply turn on Tank Stance and bam, easy aggro. Shadewalker and Smokescreen no longer serve a purpose.
    (0)
    Last edited by ForteNightshade; 01-24-2021 at 06:34 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #56
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,029
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Mudras were oGCDs. Personally, I much prefer them being GCDs as it gives Ninja proper range utility that all the other melee struggle with.
    It's not just the ranged utility. I often ran into the issue with oGCD mudras that my key presses were too fast which resulted in quite a few trick attack fails or I would have to stare at my hotbar to see whether or not the game actually registered that I pressed the mudra, this has pretty much been fixed since the change to GCD mudras.

    Having them on the GCD might feel a bit clunky but so did having to tripple weave oGCDs for a suiton, so no change there.
    (0)
    Last edited by Absurdity; 01-24-2021 at 07:16 PM.

  7. #57
    Player
    Styrmwyda's Avatar
    Join Date
    Dec 2020
    Location
    Ishgard
    Posts
    251
    Character
    Styrmwyda Khawyn
    World
    Cactuar
    Main Class
    Machinist Lv 90
    I believe all jobs should be easy and accessible for normal gameplay, and have the difficulty upped for more difficult content, like Extreme/ Unreal/ Ultimate Trials and Savage Raids. On the note, there should also be a Hall of the Novice type place where you can learn the best way to do harder content.
    (0)

  8. #58
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by Styrmwyda View Post
    I believe all jobs should be easy and accessible for normal gameplay,
    That's already the case, no? If you talk basic job rotation, the only thing to do is to read your spells and abilities. There is nohing hard in approching any job. For instance, I am a terrible melee player, but I have a broad understanding of how each melee DPS jobs plays, and I'm sure I'd play well enough for a dungeon / normal raid. But then, nothing is remotely challenging the player's skills in normal content either.

    I agree that the game doesn't push you to understand your job's core rotation at all. Each level cap job quest should have some sort of solo instance where it checks you do understand your kit The Shadowbringer role quest could have been a great opportunity to do so too (instead of requesting healers to Sleep mobs, and never use that spell again in the game).


    My personal "hopes" for 6.X are :
    - A strong focus on healing. Make sure all of them are balanced, fun to play at all skill levels, and in harmony with the game design (which currently isn't the case). Bringing a fourth healer might help. It did help for the tanks, but I understand it made tanks a bit too similar so that should be avoided.
    - And then, reconsidering all jobs individual identities, issues and performances.
    My personal preferences are SMN and AST, I'd like to get rid of ghosting / bugs on the former (applies to SCH too), and the card system a bit more engaging for the latter.
    (2)

  9. #59
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    That instead of adding new jobs that they will struggle with balancing with the other 15+ current ones they focus on finding a better balance between what's required from casuals to clear MSQ content and making jobs less homogeneous.

    But I know instead they will add 2 jobs just for sake of exciting people, and keep doing this "balancing" that Shadowbringers started so the casual who complained can use any job they want for the savage content they don't do.
    (0)

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