My big issue with people —including Yoshida himself— who argue against glamour restrictions being removed, or the modern, casual stuff that's added is that this isn't D&D or a tabletop game, its a Final Fantasy title. A series which in recent memory functions as a melting pot of modern, futuristic and medieval tones and themes—you can't really "break" immersion with this stuff.

And going on a tangent here but— this rings especially true in a game like this where you can casually ride bosses you've defeated that stood as existential threats to you and the world mere patches before, teleport from a gothic snowbound high-fantasy city, into an ancient near-modern metropolis deep under the ocean of another bloody world, then to a massive floating technological hell-scape glowing like a neon-cyberpunk dystopia not too far away from the previous high-fantasy city, in the far reaches of the atmosphere within the span of a few minutes and suddenly draw the line at "I don't want my healers and casters wearing armor."

It's mind boggling to think how oblivious people must be to think that the any of this would be somehow immersion breaking when the game itself has shown time and again that its a theme park melting pot of fantasy ideas and themes thrown into one setting that somehow just works—especially with gear designs.

Yet, despite all these varied locales, themes and aesthetics that they sometimes mixup, mash together and flip on their heads, they pointlessly foist a loose visual identity onto every role through archaic gear restrictions when they themselves ignore these same restrictions for NPC design and often times cycle the gear between roles later on down the line anyway.

It's rather insulting to be forced into a set appearance but to then see them take the gear I'd like to use together from other roles and put it on an NPC that's seemingly my role. We're just tired of them ignoring their own restrictions, because if they recognize NPCs look more unique when they do it, there's no justification to not let players do the same.

At this point, I'm convinced the only reason is because they can't just retroactively change the system due to the fact there's no distinction in the glamour system between weapons and gear, so they'd have to go through and rework the system as a whole to keep weapons and AF gear locked to their respective jobs.

In fact, the last time this was asked Yoshida literally said the weapons were the issue so like, either he's oblivious and doesn't understand when people say gear they mean everything but weapons, or the system has no way to differentiate between weapons and gear. It sucks.

I understand combat AF gear; those are unique and iconic, but everything else is literally just generic fantasy armor designs that could very easily work together; and does as we can prove through the try on window, so the restrictions just make absolutely no sense anymore.

Quote Originally Posted by ItMe View Post
I am Boo-Boo the fool. Where's all this cleric plate armor I keep hearing about?
Not just plate armor, but they've not shied away from giving armor to everyone of late in varying capacities, examples—

Crystarium Guard's armor, the current PvP set has literal metal casings around the healer arms, Deepshadow, Rathalos Armor, the Genji Domaru armor from Deltascape, Lost Allagan (SB tome set) gives greaves and gauntlets befitting a tank to healers and casters both, Feast PvP armor sets are all class and several are actually comprised of armor, the entirety of the the Sky pirates sets were unlocked through Ishgard restoration phase 2 as all-class glamours, the sky rat sets as well the Ward Knights set on mogstation.

They are absolutely not against giving healers armor; some of which looks alarmingly heavy, and anyone who claims they are just isn't paying attention in the slightest.