



No, I get that.
But I don't think additional restrictions can mitigate or replace the placard in any meaningful way.


Additional restrictions in form of an UPKEEP, so you have to pay taxes off your house(s) thats the best way, there is no downsides by having a house today, having to pay for the plot per month would be a good one, would additionally add to inactive housing being available to people alongside with Auto Demolition.





And yet it still doesn't address the issue of supply and demand, and is unnecessary otherwise. I really wish you would stop promoting such terrible ideas, because that is all they are. Paying a sub and logging in is more than enough of a price to own a house.Additional restrictions in form of an UPKEEP, so you have to pay taxes off your house(s) thats the best way, there is no downsides by having a house today, having to pay for the plot per month would be a good one, would additionally add to inactive housing being available to people alongside with Auto Demolition.
Paying a sub gives you access to the game servers. It's not a guarantee you get to have specific items in the game.
It's not a terrible idea when it would make players stop and think whether or not they really want that house. It's easy to buy and keep something you don't use when you only have to pay once and it's yours forever. If you have to keep paying over and over, you're going to think twice about buying if you're not going to use it.
I know players who do nothing more than step inside their house to reset the demo timer occasionally. Ask they why don't they give up their house? "I might decide to do something with it some day and it doesn't cost me anything to keep it."
What do you think they'd do if it suddenly cost them something to keep it? Most of them would give it up because they don't want to have to keep spending the gil when they aren't using it. That would make more houses available to those who would use them.
No one with a house, even a small house, needs to worry about a recurring fee when 3 minutes of effort a day at their house will yield 700,000 gil a month or more. The fee would never be that high on a small (could be on a medium or large but they can also make 2-3 times that amount for just a few minutes more each day). It's really surprising how many house owners don't bother to take advantage of it.
Gardening. Actual amount varies by server, of course.
But for Coeurl at least, shards are currently selling for 60-110 gil each. Deluxe Garden Patch has 8 beds for planting. The shard seeds (Firelight, Levinlight, etc) yield 50 each if you're using normal Potting Soil. Using Grade 1 Shroud Topsoil will increase yield by +15, Grade 2 by +25 and Grade 3 (which you can get through tomestone exchange in Idyllshire) by +50 (so 100 total). The seeds take 18 hours to grow so if you're logging in at the same time every day, they'll always be ready for harvest when you log on the next day.
That means you get anywhere from 400 to 800 shards a day. If you've got 400 shards at 60 gil a shard, that's 24,000 gil. Multiply that by 30 and you've got over 700,000 gil in a month.
If you sell them in small lots of 200-400, you can usually get more than the lowest going rate because newer players who need the shards generally can't afford to buy the stacks of 2000-5000 you typically see listed (that's 120k to 300k gil) but could afford to pay for 200 shards at 100 gil each (that's only 20k gil).
I know these amounts are pocket change for some players but for those who feel like they struggle to make gil, it's a solid amount for little effort if they've managed to get a house. It even works to a lesser degree if all the player has is an apartment. You can still have 2 flowerpots that will yield the same 50-100 shards each for 180k or more a month (again depending on your server's shard prices).
Last edited by Jojoya; 01-25-2021 at 12:58 AM.

Oh the joy of every RMT in the game. Then you will have people who have RL money just buying GIL for the rent instead of farming.
In short:
- for anyone who doesnt have RL money but have a job he is pretty much f*ed
- for players who have RL money to spend on a game it will change nothing
- the ones with no job and a lot of time (usually kids) they will farm
... and RMT will probably start buying RL houses with the earned money.
So how do you see this system as fair?
Last edited by Madbunny; 01-25-2021 at 05:00 AM.
Usually i don't care for other people’s problems, but when i care it’s because i’m curious and not because i want to help.
Maybe this person (not unlike a number of the North American Square-Enix Community Team, given who they've supported over the years) actually believes RMT is a necessary part of the game and should be embraced and made necessary for elite content.Oh the joy of every RMT in the game. Then you will have people who have RL money just buying GIL for the rent instead of farming.
In short:
- for anyone who doesnt have RL money but have a job he is pretty much f*ed
- for players who have RL money to spend on a game it will change nothing
- the ones with no job and a lot of time (usually kids) they will farm
... and RMT will probably start buying RL houses with the earned money.
So how do you see this system as fair?
(Including player and FC housing as "elite content".)

Thats partially true. All those RMT players pay the subscription and many players believe that is the (main) reason why every company behind a successful online game are reluctant to ban RMT-ers. Well at least not in numbers they should be banned. The only exception that i know was GuildWars (the first one) as it was without monthly subscription and man... numbers of banned people were astonishing.
Back to the subject, RMT have more than enough reason to exist and no need to fuel that reason even more.
Usually i don't care for other people’s problems, but when i care it’s because i’m curious and not because i want to help.
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