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  1. #31
    Player
    Wissp's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    126
    Character
    Annabel Ashcroft
    World
    Faerie
    Main Class
    White Mage Lv 90
    Reading the OP's post, it feels like he was looking forward to something more complex with a solo/coop feel like a console version of the game with the whole complexity and immersion that those kinds of games give.

    Unfortunately though, this is a MMORPG and like it or not, you gotta deal with all the people around you, especially in group stuff like dungeons and trials.

    This can very easily kill immersion as people rush, rush, rush, as they have seen it a thousand times before and care little about the new person who wants to take their time.

    And as others have said, there is very little difficulty with the normal/casual stuff in the game. Anything hard is gated behind the EX/Savage stuff and optional stuff like Eureka/Bozja.

    If the OP wants an actual HARD dungeon, which will take a while to beat; there is only one in the game and that is the Arsenal at the end of Eureka. But it will be a long time before he can get access to that if he chooses to seek it out.
    (0)

  2. #32
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I notice a lot of people throwing "you're only lv37" at the guy without considering that if lv37 is long enough (and really, SCH won't gain that much until after 50) for a new player to reconsider their choice of game, then maybe the 1-50 experience is just too simplified?

    What's the point of claiming "we can't give classes more abilities and depth at low levels or new players brains will explode" when new players are literally right here giving feedback that they hate it and want more complexity?
    (8)

  3. #33
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    I notice a lot of people throwing "you're only lv37" at the guy without considering that if lv37 is long enough (and really, SCH won't gain that much until after 50) for a new player to reconsider their choice of game, then maybe the 1-50 experience is just too simplified?
    Agreed.
    I think this also adds to older player's frustration and boredom when doing older content as well. They level-sync down and loose half their kit, making it a slog going through their rotation or even detrimental, as the go to push cooldowns that aren't there (like tank's defensive cooldowns).
    (4)

  4. #34
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,078
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I notice a lot of people throwing "you're only lv37" at the guy without considering that if lv37 is long enough (and really, SCH won't gain that much until after 50) for a new player to reconsider their choice of game, then maybe the 1-50 experience is just too simplified?
    What's the point of claiming "we can't give classes more abilities and depth at low levels or new players brains will explode" when new players are literally right here giving feedback that they hate it and want more complexity?
    Quote Originally Posted by Mimilu View Post
    Agreed.
    I think this also adds to older player's frustration and boredom when doing older content as well. They level-sync down and loose half their kit, making it a slog going through their rotation or even detrimental, as the go to push cooldowns that aren't there (like tank's defensive cooldowns).
    I definitely felt this hard. SCH was my main ever since it's available to be unlocked and has been one until now. Back when I was still going through MSQ, personally I do not find the toolkits boring. Clunky/Incomplete? Absolutely. But I went by up to the cap lv & still having fun.
    HOWEVER, when I turn my attention to another classes that I've never touched--again--I felt this hard. It's boring. Most are 1-2 1-2 1-2 or 1-2-3, rinse and repeat. Lv52 and higher was when I thought it started to pick up (some are arguably lv60+. I.e. BLM). It was plausible for me that Lv1 - Lv52 was 'fun' for my MSQ as SCH because I believe that's because it was my first time. Subsequent runs? It turns into a chore, sorta.
    Few times I left by impulse just because roulette thrown me into very low lv dungeon several times in a row within few days. I.. really do not enjoy that.
    (0)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #35
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    OP hasn't posted since starting this thread.
    OP, did you just bounce or are you still lurking?
    I hope we were any help.
    (1)

  6. #36
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by ItMe View Post
    OP hasn't posted since starting this thread.
    OP, did you just bounce or are you still lurking?
    I hope we were any help.
    I was in the process of posting a reply pointing this out. I felt afraid too many people jumped on them at once.
    (1)

  7. #37
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LisSquid View Post
    I was in the process of posting a reply pointing this out. I felt afraid too many people jumped on them at once.
    I mean, they posted on a public forum.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #38
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Vahlnir View Post
    I miss open world dungeons.
    You and me both.
    (0)

  9. #39
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by LisSquid View Post
    I was in the process of posting a reply pointing this out. I felt afraid too many people jumped on them at once.
    Yeah, that's the inherent problem with the forum community versus the actual community. People are really nice in the game and many are talkative or like to help out but you wouldn't know it by reading stuff in here.

    Someone even suggested the OP might be better off playing a shooter or that being lower than lvl 80 automatically invalidates every (negative) criticism you have.

    And expecting an MMO to be centred around tactics, group play and coordination doesn't seem too far-fetched to me. haha Yes, even outside of raiding and the like.
    (1)

  10. #40
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Vahlnir View Post
    In my relatively short but also significant stay in FF XI, I remember treading through Castle Zvahl. It was long and it was tedious, but it was really epic. I had a fun time with my guild there. Reaching the end and beating the boss was one of my fondest memories in FF XI. It was also partially what influenced my chocobo's name. I miss open world dungeons.
    FFXIV is a very different beast than FFXI, by design. FFXIV is deliberately intended to be extremely harmless in its overworld areas (seriously, once you get past ARR, it's all but impossible to die so long as you make any sort of effort to survive), and the only real dangers can be found in instanced combat. This puts a serious hamper on the idea of overworld dungeons, as adding areas where a newbie can blunder in and get killed by actual danger goes against the design philosophy of the game.

    FFXIV was a dangerous place. Even something as mundane as walking to an exp camp was incredibly risky, at times - and that was undoubtedly a turn-off for a lot of prospective players. FFXIV cast a much wider net, hoping to attract both casual AND hardcore players by putting the tough stuff safely away in instanced content. I think it's pretty clear they succeeded; the playerbase for FFXIV is much, MUCH larger than FFXI's was, even in its prime. That said, as someone who played FFXI for over a decade, I have far more fond memories of that game than of this one (even factoring in that I've played this game for less time). The achievements I made in FFXI seem so much more meaningful, since I had to claw and scrape for every inch. The simple act of getting a job to 75 (max level in that game for most of its lifespan) was an achievement far more memorable in my mind than any of the Savage raids I've won in this game.
    (1)

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