
Originally Posted by
Rosenstrauch
Wrong game, but in Dungeons & Dragons Online (DDO) there is a dungeon that can take upwards of an hour to clear if everyone is going in blind. It's called The Pit, and it's... pretty impressive. The central area is a massive multi-floor catwalk loaded with traps, suspended above a hundred foot drop into lava. And there's around half a dozen or so side areas the players have to go to, in a specific order, to clear the dungeon. Every single one of those rooms is fairly massive in their own right, with respawning mobs—some of which spam spells and status effects—and most notoriously, some fairly complex jumping puzzles that require precision platforming and multiple players working in cooperation (or one really clever Monk) to solve. Oh, and there's nothing actually pointing you to the right room, so you can end up wandering aimlessly trying to find just where to go for a long time, and almost as long trying to figure out how to get there. And you can fall off pretty much everything, including the catwalk in the center room.
It's basically the polar opposite of the 4 packs - boss - repeat hallway design FFXIV has established. And also terribly frustrating to do in a group that's not used to those elements being in an MMORPG. Which is to say... most MMORPGs players, lol. Fun to solo, provided you're playing a Monk, or Cleric, or Paladin.
Gods, I miss that game's dungeon design sometimes. It's entirely understandable that FFXIV didn't go in that direction to begin with, and moved further away from it after 2.0. But I wouldn't mind a big, mildly complex puzzle dungeon.