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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,372
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Despite all the hype about xpac, job reveal, etc... One thing that I'm curious about is if they are going to announce any kind of change in the game's structure... Which is something I really could read between the lines through previous statements.

    I'm no programmer, and I really don't know what would take to make changes to the game's codes, but I assume that the so meme'd "spaghetti code" having some sort of upgrade, would affect positively many aspects of the game, from simple things like the cumbersome menus (e.g. having to close a menu to perform another action) to even new ways of combat design, allowing the game to lean off its very scripted nature a little bit, which would also affect the way healers are designed.
    (1)

  2. #2
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Raikai View Post
    Despite all the hype about xpac, job reveal, etc... One thing that I'm curious about is if they are going to announce any kind of change in the game's structure... Which is something I really could read between the lines through previous statements.

    I'm no programmer, and I really don't know what would take to make changes to the game's codes, but I assume that the so meme'd "spaghetti code" having some sort of upgrade, would affect positively many aspects of the game, from simple things like the cumbersome menus (e.g. having to close a menu to perform another action) to even new ways of combat design, allowing the game to lean off its very scripted nature a little bit, which would also affect the way healers are designed.
    Difficult to call honestly. There's no doubt that some of it would be under the hood changes they usually don't announce (as we seen with the animators)
    There's a lot of things the devs said they COULD do...but don't want to for one reason or another because its difficult or apparently impossible. they don't have a very good track record of being honest here and they also sometimes pick things up then drop them later quietly.

    Magic damage vs physical damage for example. Asked about since the launch of the game. Claimed to be difficult to implement and they were looking at it. Then suddenly recent live letter states its impossible. Yet they could fit in direct hit vs critical hit with no issues whatsoever and there's 3rd party tools that read this single flag and display it should the pc user desire it.

    At the very least there's four things we can guess at with the new expansion


    1. Further cuts to the 2.0-2.5 msq. Yoshi mentioned that this needs to be trimmed but they only done ARR so far
    2. Rings adjustment. Yoshi-p has mentioned off hand something interesting about them he's looking forward to
    3. Little to no job discussion. Given the devs are continuously hiding more and more from us on jobs, this seems a given
    4. Adjustments etc to servers or plans to. world market board or server capacity things. Something they done a lot of work on is breaking down the barriers between the servers.
    (0)