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  1. #41
    Player
    Hausti's Avatar
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    Mar 2014
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    197
    Character
    Io Hausti
    World
    Balmung
    Main Class
    Warrior Lv 90
    Im not so much against Zenos, but can someone please kill Alphinaud already?
    Thats my only hope.
    (2)

  2. #42
    Player
    Rymi64's Avatar
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    Dec 2020
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    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ChloeBamco View Post
    I expect 6.0 and a new MMORPG FF17 since we have FF11 and FF14 as MMORPG and SE has already released FF15 and shown us FF16....it's about time to roll out FF17
    SE already has 3 mmos that are on going (FF11,14, and DQX) Making another mmo would make little sense since you'd be competing against yourself and i dont think they will be killing off one of the mmos yet.
    (0)

  3. #43
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
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    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Rymi64 View Post
    SE already has 3 mmos that are on going (FF11,14, and DQX) Making another mmo would make little sense since you'd be competing against yourself and i dont think they will be killing off one of the mmos yet.
    Depends on how you position it. Based on their comments in the past (here and here), the way they envision their next MMO is rather drastically different to this current generation of MMOs. So perhaps they wouldn't see it as a direct competitor to this.
    (1)
    When the game's story becomes self-aware:


  4. #44
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Lauront View Post
    In terms of my hopes? I'd agree, and I also agree with your comments on how this all pivots on whether they intend for XIV to be there for the long haul, or take a backseat to a newer MMO. But I'm going in with very muted expectations... even as to the trailer.

    What I'd like to see is for them to expand and improve upon character customisation, primarily.

    Bonus points would be Zenos dying off rather quickly in the expansion; a darkness-based caster, be it Time Mage, Necromancer, whatever; good new abilities and playstyle twists for existing jobs (esp BLM/SMN, which I main); more variety in harder content (e.g. dungeon challenge modes); and finally seeing derplander in some caster job in the trailer. But most of those relate to things I don't expect them to touch on until the later fanfests.
    Dark job hypeeeeeeeeeeeeeeeeeeeeeeeeEEEee! I don't think dark like it has to be evil or even willingly doing something "bad" but man I really want a dark focused job and if possible also just plainly dark as you go through the checklists. Like in FFXI with blue mage where you shattered your soul. Dante, Vincent, or Yuri - in how they either had some or very little control over the demon/darkness within. Or since I've watched it recently you've the main character in the Sweet Home Korean drama.

    Would love for the job to be top to bottom lore to visuals to gameplay feel "dark" (which doesn't mean "black exclusively, no other colors ever" lol, speaking upon the theme of the word and the vibes drawn from the job as you play it). And of course have a lot of magic vibes to it. You know my bias is probably to a dark transformation based job (which I did include a mage transformation as part of the suggested design) but I'd be excited for pretty much any type lol.

    Actually pointing at your signature image in vibes, like Sweet Home, or some of the other games I mentioned (Yuri from Shadow Hearts). A job that is clearly resting right on the edge of chaos. As mentioned in the post but also to people who have qualms with the idea of WoL willingly doing something that brings chaos.. is where I point out A. SE did it before, in this game and others, and B. that's fine the lore doesn't have to be entirely willing (like FFXI blue mage, and also like in this game already (lightwarden) and others). Some of the lore could be made much better if it wasn't purely willing (how you have to deal with your job's quest line for example could offer some really fun personal responses to npcs and as well discuss some of the morals of chaos and utilizing fire to fight fire). In real life I'm really hesitant about the idea of fighting fire with fire, just sounds like a great way to burn down the whole neighborhood and bring in many innocents.. but in games I absolutely love the dark fire with dark fire edge of chaos themes (so a job that had a bit of fun on that moral point, while also giving you a bit of an out in that it wasn't entirely willing, could be quite fun).

    Some may point out Dark Knight but, I imagine this as a DD job and I've other issues like I just massively prefer playing Paladin in gameplay and features (and the holy knight as a tank is a favorite theme for that- so when playing Dark Knight I mostly just think "I should be playing Paladin right now" lol). Paladin is just my go to main for tanking. Also Dark Knight, imo, doesn't really capture that essence I was trying to point out with your avatar or other games edge of chaos characters. That broken nonchalant confident smile, confident yet two seconds away from exploding into pure chaos and or rage. Although to be fair the story for Dark Knight was fun and does have dark moments - it's definitely a job up there in terms of when I was paying closer attention to the story (not attempting to insult dark knight).

    I'm sure you have your own biases on how that is best represented, but just wanted to share mine lol. Long wish for that and especially done by FF's artists who are told to "make chaos".

    On expectations- I might be a little "awwww" if we didn't get too much for this 5th but I wouldn't riot if it was more hints and less substance. Mostly I think then my response would rely on presentation. Naturally I don't want to be misled/lied to so I'd prefer if they can't then they don't lol. I'm not "unburnable" but I don't find SE to be just like an EA/Activision or something where if I don't "distrust them" I'm a fool (those companies can still make great games, and they do have talented people even in the bad ones - don't want to bag on the employees, but they've shown time and time again trusting them too much is a shame on you moment).

    Since you mentioned customization and dungeon content, I personally hope for improvement of their exploration loops and the general sense of "existence" / role play. Like you might point out each job in WoW tends to have something that makes them cute both in and out of combat, FFXIV has the in-combat thing (sometimes, certain jobs are way more pronounced than others), but there is basically zero concept of this outside of bard in FFXIV. WoW does that sort of thing on multiple levels at multiple points of game play, it's not just jobs, or just races, or just a random quest. I really would like to see SE pick up on that thought process (although it's not really important to me on races, I'm fine with that being more same same... but jobs, or the general vibe of being in a location I feel they could improve). Why is dragoon taking more fall damage than any other job? Flip me a table right now, that is anti-role play lol. Small thing like fires in WoW often burn you but here it's like whatever, fire, ground, all the same thing. Now if SE is planning to cool FFXIV off and heat up another flagship mmo.. I guess hopefully they'll take that concept into their next game (and that can be a huge cool new selling point to the game) but if not... still wishing they did it here. That idea pervades many systems its not just that random jump example, like we've nearly no critters that peaceful run about and everything must aggro you for whatever reason. Extra things here and there that make a concept stand out as "that is what that would do.. yeah.. feels right...", like campfires do something. On a far greater aside and more FF specific concept I still miss airships too . . . obtaining an airship was a major memory for me in many FFs.

    Although I don't really expect that (role play to suddenly be brought to the fore front).. just wanted to respond to your more specific desires with my own .
    (1)
    Last edited by Shougun; 01-22-2021 at 08:00 AM.

  5. #45
    Player
    Hausti's Avatar
    Join Date
    Mar 2014
    Posts
    197
    Character
    Io Hausti
    World
    Balmung
    Main Class
    Warrior Lv 90
    Btw are there any infos about them having a translator this time ? Like what was her name?
    Since this is supposed to be a "special" live stream, right?
    (1)

  6. #46
    Player
    zlygork's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Fate Slayer
    World
    Mateus
    Main Class
    Red Mage Lv 80
    My hopes:
    - Zenos fails to absorb Zodiark in 5.5, leaving him dead before the expansion launches (and leading head first into 6.0 with Zodiark being free)
    -Hrothgar and Viera completion (hats and genders, and for the love of god, more Hrothgar facial variety/hair styles)
    -New healer class, inspired from wow druids or (post-legion) discipline priests, because those are the healing styles that I am familia with which are really not represented here.
    -Some kind of limited way to use BLU in current content, say with a mandatory set of spells at level 90, maybe?
    -Minfilia comes back, only to die a more painful death seconds later, (though I guess none of this would be mentioned in a showcase)
    -Again, no Zenos.

    Edit: lol, when your are just hemorraging ideas and somehow Zodiark being summoned leads to Hrothgar getting new faces. Amazing implications.
    (1)
    Last edited by zlygork; 01-22-2021 at 08:35 AM.

  7. #47
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shougun View Post
    Dark job hypeeeeeeeeeeeeeeeeeeeeeeeeEEEee! I don't think dark like it has to be evil or even willingly doing something "bad" but man I really want a dark focused job and if possible also just plainly dark as you go through the checklists. Like in FFXI with blue mage where you shattered your soul. Dante, Vincent, or Yuri - in how they either had some or very little control over the demon/darkness within. Or since I've watched it recently you've the main character in the Sweet Home Korean drama.

    Would love for the job to be top to bottom lore to visuals to gameplay feel "dark" (which doesn't mean "black exclusively, no other colors ever" lol, speaking upon the theme of the word and the vibes drawn from the job as you play it). And of course have a lot of magic vibes to it. You know my bias is probably to a dark transformation based job (which I did include a mage transformation as part of the suggested design) but I'd be excited for pretty much any type lol.
    I'm a big fan of warlocks and necromancers, but particularly the Ascian aesthetic. Speaking of dark transformations, one of my favourite in the game is the Ascian Prime form, and its lich-like look. Which apparently also doubles as a way to rekindle long lost romances.

    Actually pointing at your signature image in vibes, like Sweet Home, or some of the other games I mentioned (Yuri from Shadow Hearts). A job that is clearly resting right on the edge of chaos. As mentioned in the post but also to people who have qualms with the idea of WoL willingly doing something that brings chaos.. is where I point out A. SE did it before, in this game and others, and B. that's fine the lore doesn't have to be entirely willing (like FFXI blue mage, and also like in this game already (lightwarden) and others). Some of the lore could be made much better if it wasn't purely willing (how you have to deal with your job's quest line for example could offer some really fun personal responses to npcs and as well discuss some of the morals of chaos and utilizing fire to fight fire). In real life I'm really hesitant about the idea of fighting fire with fire, just sounds like a great way to burn down the whole neighborhood and bring in many innocents.. but in games I absolutely love the dark fire with dark fire edge of chaos themes (so a job that had a bit of fun on that moral point, while also giving you a bit of an out in that it wasn't entirely willing, could be quite fun).
    Absolutely. This game doesn't really have much scope to play an 'evil' character, for example along the lines of the Sith, but given that darkness is just another cosmic force without any inherent alignment to it, and that you already pick up some dark/forbidden arts, I'd like something that delved deeper into that. Sort of like WoW's warlock. Especially as the Ascians are a bit more accessible to us now than they were before (barring Fandaniel, who is barely one), I'd like to see some room to pick up their arts. Alternatively, some non-"evil" way of incorporating necromancy. As a last resort, a time mage that uses darkness as their primary "element".

    Some may point out Dark Knight but, I imagine this as a DD job and I've other issues like I just massively prefer playing Paladin in gameplay and features (and the holy knight as a tank is a favorite theme for that- so when playing Dark Knight I mostly just think "I should be playing Paladin right now" lol). Paladin is just my go to main for tanking. Also Dark Knight, imo, doesn't really capture that essence I was trying to point out with your avatar or other games edge of chaos characters. That broken nonchalant confident smile, confident yet two seconds away from exploding into pure chaos and or rage. Although to be fair the story for Dark Knight was fun and does have dark moments - it's definitely a job up there in terms of when I was paying closer attention to the story (not attempting to insult dark knight).
    Yeah, I don't really enjoy tanks much, and I don't really care for the DRK quests outside of Fray (which is really the closest it got to what you're describing.) So DRK doesn't fill that void for me - although it's my go to tank if I ever do queue as one. BLM is the closest aesthetically, but it still has some distance to go.

    On expectations- I might be a little "awwww" if we didn't get too much for this 5th but I wouldn't riot if it was more hints and less substance. Mostly I think then my response would rely on presentation. Naturally I don't want to be misled/lied to so I'd prefer if they can't then they don't lol. I'm not "unburnable" but I don't find SE to be just like an EA/Activision or something where if I don't "distrust them" I'm a fool (those companies can still make great games, and they do have talented people even in the bad ones - don't want to bag on the employees, but they've shown time and time again trusting them too much is a shame on you moment).

    Since you mentioned customization and dungeon content, I personally hope for improvement of their exploration loops and the general sense of "existence" / role play. Like you might point out each job in WoW tends to have something that makes them cute both in and out of combat, FFXIV has the in-combat thing (sometimes, certain jobs are way more pronounced than others), but there is basically zero concept of this outside of bard in FFXIV. WoW does that sort of thing on multiple levels at multiple points of game play, it's not just jobs, or just races, or just a random quest. I really would like to see SE pick up on that thought process (although it's not really important to me on races, I'm fine with that being more same same... but jobs, or the general vibe of being in a location I feel they could improve). Why is dragoon taking more fall damage than any other job? Flip me a table right now, that is anti-role play lol. Small thing like fires in WoW often burn you but here it's like whatever, fire, ground, all the same thing. Now if SE is planning to cool FFXIV off and heat up another flagship mmo.. I guess hopefully they'll take that concept into their next game (and that can be a huge cool new selling point to the game) but if not... still wishing they did it here. That idea pervades many systems its not just that random jump example, like we've nearly no critters that peaceful run about and everything must aggro you for whatever reason. Extra things here and there that make a concept stand out as "that is what that would do.. yeah.. feels right...", like campfires do something. On a far greater aside and more FF specific concept I still miss airships too . . . obtaining an airship was a major memory for me in many FFs.

    Although I don't really expect that (role play to suddenly be brought to the fore front).. just wanted to respond to your more specific desires with my own .
    I'd have liked to see it with races too, as I believe it's one of those things WoW does really well - very distinctive racial design, including zones - but I think it's probably too much effort for SE to consider for XIV given how it's been designed. Definitely something I'd like for them to consider for any future MMOs. However, I do hope they'd at least think about it with jobs.

    Quote Originally Posted by zlygork View Post
    My hopes:
    - Zenos fails to absorb Zodiark in 5.5, leaving him dead before the expansion launches (and leading head first into 6.0 with Zodiark being free.
    Take my money.
    (3)
    Last edited by Lauront; 01-22-2021 at 08:17 AM.
    When the game's story becomes self-aware:


  8. #48
    Player
    SturmChurro's Avatar
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    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lauront View Post
    In terms of my hopes? I'd agree, and I also agree with your comments on how this all pivots on whether they intend for XIV to be there for the long haul, or take a backseat to a newer MMO. But I'm going in with very muted expectations... even as to the trailer.
    I don't see this as being the case. This game will continue to go on, probably as long as WoW continues to go on. Both are insanely popular. All they are ending is this story arc, and doing something else - hopefully for the better, story wise.
    (1)
    WHM | RDM | DNC

  9. #49
    Player
    Lauront's Avatar
    Join Date
    Jul 2015
    Location
    Amaurot
    Posts
    4,449
    Character
    Tristain Archambeau
    World
    Cerberus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by SturmChurro View Post
    I don't see this as being the case. This game will continue to go on, probably as long as WoW continues to go on. Both are insanely popular. All they are ending is this story arc, and doing something else - hopefully for the better, story wise.
    But taking a backseat in this context doesn't mean having it end. After all, XI is still around.

    As for being insanely popular... by MMO standards? Sure. Even so, it's a playerbase of around 900k according to the recent census luckybancho did - down from 1,2m earlier on. That's not comparable to WoW at its peak.

    If what they're (potentially) planning is meaningfully different to XIV, and had the potential to capture a greater number of players without cannibalising existing subs, would they not consider such an investment?

    It's worth reading those links I posted. Based on them, I think they would, and it's implied in the fact that they consider this generation of MMOs to be a bit dated, therefore out of sync with the times, and probably less capable of capturing younger players. So if they just wanted to keep the game running with relatively low-cost, story driven content that kept it at more or less its current player numbers, which provide a steady stream of profit to them, they might do that - that's what I mean by "take a backseat". Steer away from any big investments in it. As the new MMO would effectively be a departure from XIV's style of MMO, they might not even be concerned about sub cannibalisation.

    I've highlighted the relevant sections:

    Jeux Online: What do you think about the future of the MMORPG genre as whole? The 1st gen and 2nd gen MMORPG audiences have gotten older and the newer generation doesn’t seem that interested in MMOs. So, where do you think the future of MMO lies?

    Naoki Yoshida: First and foremost, with Final Fantasy XIV, we do believe that this game is at the maybe tail-end of the 2nd generation of MMORPGs. I believe that World of Warcraft was sort of the start of that 2nd generation. Having that kind of strong content-driven MMOs defined the MMORPGs of that generation. With Final Fantasy XIV, I believe this is the newest game within that generation of MMORPGs, but I also feel that we are coming to the very late part of that 2nd generation. So, I feel that there probably won’t be another MMO that is similar to what has already come out.

    Even if Final Fantasy XIV were to release further expansions, maybe 3 or 4 more expansions, we don’t believe that FFXIV would evolve into the 3rd generation of MMORPGs.

    We would just continue to pursue and perfect what we have so that we aim to become the ultimate MMORPG within our current generation.

    In terms of the 3rd generation of MMORPGs, I believe that we would need to have something design that is fundamentally different.

    I think there is a very important element, a keyword almost. The younger generation is one thing, but even with those existing gamers that have become older, there is really not a difference between those two parties. Both types of people have become very busy and there are so many different forms of entertainment, a lot of smart devices being out and available and it is more difficult to carve the time to sit down and do content. Previously, we wouldn’t have to worry about it because there weren’t so much distractions that would take us away, we had the time to sit down and do this sort of time-consuming content. But nowadays, when you start playing a game, you might get an email, you might get a text message, friends might want you to go see the latest movie or go out for a drink ; there are so many different things and so much materialistic objects that can distract you.There are all vying for your time.

    You may be aware that worldwide we’ve seen games of the MOBA genre or Battle Royale games becoming very popular, games that people can jump in whenever they want, have that sort of instant gratification, and then quit whenever they want. I think that’s a very attractive set-up for the modern gamer or any gamer in this current time basically. And we feel that for MMOs of the next generation, it is important that we capitalize on that. It is something that’s a key element.

    We feel that those are very important elements to incorporate if we were to bring a game that moves us into the next generation of the genre. But if we were to divulge more details, I think we would be giving hints to our competitors on our company’s ideas so I think I’m gonna stop right there.
    ...and...

    Games like Fortnite and Overwatch are vying for dedicated, online audiences like MMOs do - as a traditional MMO creator how does that make you feel?

    Naoki Yoshida: This is happening because the video game industry continuously evolves. Just taking this example, traditional JRPGs are based on turn-based games. and especially for the youth, they feel that it's quite outdated, they don't really understand.. Talking about the younger generation, someone up to the age of 25, because prior to the time they were born, there was relatively high-spec hardware for their gaming experiences - their character is rendered very realistically and they can actually control the characters directly - by pressing one button, the character will punch the enemies or fire the gun...

    That's why we don't feel those types of games are a threat because the basic game is designed completely differently. Because the audience that's playing Overwatch and Fortnite are probably in their 20s, they're a younger audience. If that younger audience becomes our main audience for FF14 or our current MMORPG, then we may need to cater to that new audience and create the excitement that they want from a game. We feel that FF14 doesn't really need to play that role. It should be the next generation of MMOs. But if we want to make an MMO which doesn't require targeting, that would be really difficult. We'd probably need to make some drastic changes to the game where there are text chats, but people are using voice chat and you can choose your play style, you can quit anything, you can come back any time... That kind of generation and time will definitely come, but personally speaking it looks very difficult so I don't want to do it!
    I think the main question is whether they could pull together the resource to do it, but a lot of the challenges around this for XIV stem from its combat design and early design decisions, which such an MMO would, by intention, deviate away from.
    (3)
    When the game's story becomes self-aware:


  10. #50
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
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    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lauront View Post
    But taking a backseat in this context doesn't mean having it end. After all, XI is still around.

    As for being insanely popular... by MMO standards? Sure. Even so, it's a playerbase of around 900k according to the recent census luckybancho did - down from 1,2m earlier on. That's not comparable to WoW at its peak.

    If what they're (potentially) planning is meaningfully different to XIV, and had the potential to capture a greater number of players without cannibalising existing subs, would they not consider such an investment?

    It's worth reading those links I posted. Based on them, I think they would, and it's implied in the fact that they consider this generation of MMOs to be a bit dated, therefore out of sync with the times, and probably less capable of capturing younger players. So if they just wanted to keep the game running with relatively low-cost, story driven content that kept it at more or less its current player numbers, which provide a steady stream of profit to them, they might do that - that's what I mean by "take a backseat". Steer away from any big investments in it. As the new MMO would effectively be a departure from XIV's style of MMO, they might not even be concerned about sub cannibalisation.

    I've highlighted the relevant sections:



    ...and...



    I think the main question is whether they could pull together the resource to do it, but a lot of the challenges around this for XIV stem from its combat design and early design decisions, which such an MMO would, by intention, deviate away from.
    Frankly, from these quotes, it doesn't sound like there are any plans to do that kind of MMO. Just ideas related to the question (mmos in general), and they are content with perfecting FFXIV as is. I don't see what relevance any of this has. There is nothing worrying about these statements at all.

    We would just continue to pursue and perfect what we have so that we aim to become the ultimate MMORPG within our current generation.
    (2)
    WHM | RDM | DNC

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