Quote Originally Posted by StrykerGaming View Post
I healed all the time in other games and during any raid or dungeon I DPS'd during a burn phase on the boss(es). I did; however, keep my eye on my tank as they were keeping aggro and healed as necessary. Should this not be the same way for all healers in this game too? I know I follow the same method of play so far on my WHM and SCH. Buff w/regen or equivalent, single heal/hot, cleanse as required, aoe for everyone, and DPS. Rinse and repeat. However, I do not engage in DPS when we're dealing with mobs, especially when tanks in this game love to round up 6 to 9 plus targets to tank and smash. That gets a bit trying in low level dungeons when your sycn'd down to 2 healing abilities! LOL
Honestly that's pretty much one of my issues with the healer changes, I never played AST but WHM had holy which (Correct me if I'm wrong and this is new to 5.0) also counted as an AOE stun, hence making it good to AOE dps as a WHM since you'd be giving your tank several seconds of 100% mitigation with the stuns, and SCH had bane which basically meant that you could throw all your damage over time skills on one mob, spread them to all mobs, and then focus on keeping the tank up while still contributing a lot of damage to the pull from your dots ticking.

WHM still has the AOE stun, but Scholar got bane taken away and replaced with Art of Ground Slap, which is a skill I hate so much because SE basically took away our fountain pen and gave us a crayon to write with instead.