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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Dogempire View Post
    I think the main issue with people mentioning class balance is that it's braindead easy to balance healers right now. Here, let me give you an example.

    Remove all attack skills on all jobs, replace them with 1 single button with varying potency depending on the job:
    Healer: 600 potency
    Tanks: 600 potency
    Ranged dps: 1000 potency
    Casters: 1100 potency
    Melee dps: 1150 potency

    There, I just balanced all jobs numberswise, enjoy spamming 1 button
    my point is raiders dont want this either, so i dont get the narrative that the current state of things is because of them. if i only resub to this game to play the combat content for hours on end i want those hours to be actually entertaining beyond week 1 prog. I dont want to press malefic for 9 hours a week. nearly nobody is really content with how healers play presently, including (or perhaps especially) raiders
    (2)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by QooEr View Post
    my point is raiders dont want this either, so i dont get the narrative that the current state of things is because of them. if i only resub to this game to play the combat content for hours on end i want those hours to be actually entertaining beyond week 1 prog. I dont want to press malefic for 9 hours a week. nearly nobody is really content with how healers play presently, including (or perhaps especially) raiders
    I don't blame raiders for it, I just think that it's not surprising that dpswise healers are pretty balanced since all healers follow the 1 dot 1 damage dps rotation.

    I'd rather say the blame lies with SE's short-sightedness in not seeing that gutting job complexity to encourage new players to try a healer just pushes away the more experienced healers and makes them look for fulfilment in other roles.
    (0)

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