Quote Originally Posted by Kabooa View Post
New day, doesn't count unfortunately, but a strong start.

Queue times are fine, thanks. Plenty of scabs in this boycott.



Going to point out that this is effectively no different than a flat increase, you're just reducing the relative importance of uptime.

The thing about having just a few actions serve as the general meat and potatoes of the skill line up is that they are the most important to hit.

Warrior falls into this. 100% uptime is always desirable, but it's not as important as hitting both infuriates and IR. Around 40% of the warrior's damage is concentrated in 16% of its uptime.

Also somethingsomething mobility tools - When those become your big-hitta-quittas, that causes other problems - Namely that you don't get to actually use them for mobility.

[Hold up, early morning math off]

Burst Strike and Rough Divide are currently about 11.7% of the Gunbreaker's damage. Using an averaged 13,000 [Mid 90s on Promise, a near 100% uptime fight], adding 10% via these two skills is increasing their output from 1,521 to 2,821, or by about 85%.

So under No Mercy, Rough Divide would be 370 and Charged Strike 925.

Probably just cut it down to 300 and 1000 for nice even numbers, and it works out better for the Gunbreaker.

This seems a little extreme, and I wonder if increasing No Mercy instead would make more sense. Frontloading one ability too much narrows the performance band and puts more importance on critical hits.
Holy bad faith interpretation batman, I believe I said Rough Divide and Burst Strike were an example i wasn't saying just boost these two skills and only these 2 skills to make up the 10%. Also in a max optimised setting, yes it would be no different to a flat increase, however in trying to reach this optimisation it will creates larger divides between those who are optimal and those who are not.

And yes that was the point about saying rough divide, someone who is optimised won't need to use the skill for mobility most of the time so it creates a toss up between optimisation and comfort, again making optimisation more engaging and rewarding.