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  1. #1
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    honestly if they stopped doing dungeons, i would not mind in the slightest. They've always felt like a slog with little challenge or variation outside of select ones such as Pharos pre nerf, Hominister and Amaurot

    anyway feature wish list:

    Healers reverted to SB ast and sch, hw whm, drk reverted to hw, warrior to 4.2+ sb, all of them with their flaws fixed. Job design changed to focus more on fun and unique playstyles and stay there
    new healer job
    cross class return with role skills separate
    missing genders of viera and hrothgar and the current problems with hair/headgear resolved
    better glamour system
    fishing log and guide ui improvements and if possible nodes for the overworld
    companion expansion
    fc workshop outside of owning a house
    solo endgame duties to get savage/ultimate gear with appropriate difficulty
    relic to start in the 6.05 at the latest
    level squish
    phys/magical damage in the ui
    70% filter in the ui
    ability to change starting city
    4* cards being usable in TT
    character creation update with better textures, horns decoupled etc
    hall of the novice updated and made mandatory for new players
    (4)

  2. #2
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Recon1o6 View Post
    solo endgame duties to get savage/ultimate gear with appropriate difficulty
    I don't know how I feel about this, but I'd absolutely love some savage difficult solo content made for reach job/role. Perhaps award an extra shiny version of your job AF set?
    (2)

  3. #3
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    450
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Recon1o6 View Post
    level squish
    We'll never get this, but we are getting a stat squish in the next expansion; as Yoshida said pre-Shadowbringers that it would happen in 6.0, so they'll simplify things that way. You can't really "take" the levels away, but you can squish stats so we're not getting into the ridiculous numbers we currently have, and seemingly would have in 6.0.
    (1)

  4. #4
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    We'll never get this, but we are getting a stat squish in the next expansion; as Yoshida said pre-Shadowbringers that it would happen in 6.0, so they'll simplify things that way. You can't really "take" the levels away, but you can squish stats so we're not getting into the ridiculous numbers we currently have, and seemingly would have in 6.0.
    WoW has done multiple stat squishes and even a level squish and they still can't get things balanced correctly. I hope that this dev team handles the stat squish better.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #5
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Recon1o6 View Post
    honestly if they stopped doing dungeons, i would not mind in the slightest. They've always felt like a slog with little challenge or variation outside of select ones such as Pharos pre nerf, Hominister and Amaurot

    anyway feature wish list:

    Healers reverted to SB ast and sch, hw whm, drk reverted to hw, warrior to 4.2+ sb, all of them with their flaws fixed. Job design changed to focus more on fun and unique playstyles and stay there
    new healer job
    cross class return with role skills separate
    missing genders of viera and hrothgar and the current problems with hair/headgear resolved
    better glamour system
    fishing log and guide ui improvements and if possible nodes for the overworld
    companion expansion
    fc workshop outside of owning a house
    solo endgame duties to get savage/ultimate gear with appropriate difficulty
    relic to start in the 6.05 at the latest
    level squish
    phys/magical damage in the ui
    70% filter in the ui
    ability to change starting city
    4* cards being usable in TT
    character creation update with better textures, horns decoupled etc
    hall of the novice updated and made mandatory for new players
    Huh, to think some of these were actually resolved in a few months.

    new healer- sage
    Viera males added, hrothgirls later
    Fishing release window improved at least though there's moer that can be done
    4* TT cards usable at last

    meanwhile phys/special will continue to need 3rd party tools because yoshida doesn't want players being able to identify what dark mind is good against :P
    (0)