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  1. #1
    Player
    Iscah's Avatar
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    Nov 2017
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    14,193
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hycinthus View Post
    Let’s just keep it a 10 person mount but the passengers don’t need to be seated. They can walk around on the deck.

    Isn’t it already similar to ocean fishing where a vehicular body is moving through a space and passengers can do activities onboard? There’s even an NPC selling items on the deck right? I’m not sure but previously airship to other cities were also not just a cutscene but realtime, but maybe it was 1.0.
    It isn't the same thing at all.

    There are fixed cutscenes of the boat in motion, with characters performing pre-programmed emotes. The boat might not even be "moving" but remaining static while the background is moved past it, if that gives a smoother effect. (Certainly that seems to be the case for other instances with complex stuff on a supposedly moving platform like the large lifts in the Praetorium for the Gaius and Ultima fights, and the Aetherochemical Facility autolift where you have enemies spawning - both are in an isolated chamber where the floor seems to move but is really static while the walls slide up or down around it. You could particularly see the difference when there were movement glitches happening on actual moving platforms within a larger zone, but didn't happen in those instances.)

    So anyway. There's a cutscene boat that moves (maybe) and is all preset, and then you load onto the entirely static boat that you can run around on, fish from and access a shop. That boat never sails anywhere; there are simply a number of instances with their own version of the boat sitting stationary in it. Continuity tells you it is the same boat, but it's like a film using a miniature for a wide shot then cutting to the actors on a stage that looks like the deck.

    I expect a moving platform would require the game to be constantly calculating where you are moving and how to keep you in an apparently constant position as it moves. Times ten people, times however many airships are in flight.

    Also, mount programming would mean it vanishes as soon as the driver dismounts.
    (2)

  2. #2
    Player
    tdb's Avatar
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    Jun 2017
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    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Iscah View Post
    The boat might not even be "moving" but remaining static while the background is moved past it, if that gives a smoother effect.
    This. There's at least one instance with actual moving platforms, and that's in Copperbell Mines. When you ride the lifts, you can see other players rapidly jittering up and down because the game's movement code can't keep them in sync with the platform. I can't immediately remember any instances of platforms which move sideways.
    (1)

  3. #3
    Player
    ItMe's Avatar
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    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by tdb View Post
    This. There's at least one instance with actual moving platforms, and that's in Copperbell Mines.
    Also the Praetorum.
    Same jittery problem.

    As for elevators that move people to the sides, its impossible to know.
    You've got the diagonal elevator in the Praetorum, but who knows if that's actually moving or if the room is.
    Theres a duty in... stormblood? (Castrum abania?) where you're on a big platform that moves up to walls and enemies spill forth. But again, who knows if the platform is moving or if the room is. That section ends with your characters riding a conveyor belt to get to the next room, and as soon as you step on it your characters are locked in place.
    Whenever they add true horizontal movement it seems to take the form of Sonic style grinding on rails (like in the Alexander raids).
    (0)

  4. #4
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ItMe View Post
    You've got the diagonal elevator in the Praetorum, but who knows if that's actually moving or if the room is.
    Theres a duty in... stormblood? (Castrum abania?) where you're on a big platform that moves up to walls and enemies spill forth. But again, who knows if the platform is moving or if the room is. That section ends with your characters riding a conveyor belt to get to the next room, and as soon as you step on it your characters are locked in place.
    I'm fairly certain Praetorium's bossfight on the diagonal elevator, as well as the big moving platform in Baelsar's Wall are actually static and the scenery is moving around them. The corridor where Praetorium's lift descends is also most likely looping, so it can end just after the boss is defeated. Same thing with the opening sequence of Anamnesis Anyder.
    (1)

  5. #5
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
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    14,193
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by tdb View Post
    This. There's at least one instance with actual moving platforms, and that's in Copperbell Mines. When you ride the lifts, you can see other players rapidly jittering up and down because the game's movement code can't keep them in sync with the platform. I can't immediately remember any instances of platforms which move sideways.
    They seem to have fixed the jitter now. Something broke around the release of 5.1 and it got really bad, but it was much better the last few times I've run duties that have lifts.
    (0)