Results 1 to 10 of 390

Hybrid View

  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    The problem with non healing utility skills is they are totally redundant because there is no better utility and no better mitigation than raw damage.
    not quite. mitigating an instance of damage to save you a gcd heal translates into damage, and that can happen in ultimate, ex primals or even un dungeons. i miss when healers had virus/disable because i could be the one in charge of the mitigation and i knew when i could save myself a gcd. that got moved to dps and tanks and is now addle/reprisal.

    in the grand scheme of things it doesn't matter, but it was something else healers had to do. i wish they stopped taking away things to do during downtime from healers
    (1)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by QooEr View Post
    not quite. mitigating an instance of damage to save you a gcd heal translates into damage, and that can happen in ultimate, ex primals or even un dungeons. i miss when healers had virus/disable because i could be the one in charge of the mitigation and i knew when i could save myself a gcd. that got moved to dps and tanks and is now addle/reprisal.

    in the grand scheme of things it doesn't matter, but it was something else healers had to do. i wish they stopped taking away things to do during downtime from healers
    That is why I mentioned that the afore mentioned utility becomes more useful the more drawn out an encounter is; so yes, Ultimate, Savage, EX, and large pulls in dungeons all apply. Basically, the threat level has to be where high DPS will not be enough to reduce/eliminate it quickly, and other means to sustain the group become necessary. This is healing in a nutshell, and a big reason why healers easily get bored when the threat level isn't significant. The only utility they have left are one of two buttons they get to press to cause damage.

    There does seem to be a gap with the role skills like Reprisal, Feint, and Addle because basically each role gets some variation of decreasing mob attack power. They could give Virus back to healers, and I don't think it's a lot to ask for. However, the healers already do quite well and have multiple means to mitigate and recover from damage. The question is, "Do you really want it back?" I ask that because more mitigation equals less healing required. I know it's a bit of a bizzaro world where healers would actually want more damage, but in FFXIV more incoming damage = more buttons to press.

    The other issue I see with it is healers are looking for something to fill their downtime, and mitigative abilities are used during levels of high threat. While healers do damage during their downtime, this is a window where the enemy is already breaching their ogcd healing threshold. IOW, they are already pressing more buttons than just '1,1,1,1'. Basically while it is a little something; it's not enough to cure healers of their boredom.
    (1)

  3. #3
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Gemina View Post
    Basically while it is a little something; it's not enough to cure healers of their boredom.
    My idea to give mitigation back to healers wasnt to cure them of their boredom but simply to give them back something they used to have. Since stormblood the devs have little by little taken things away from healers' kits. While its true that adding back just a dot, or just virus, or even just cleric stance would not "fix" healers, at least having a little something would be better than having nothing.

    Additionally depending on dps on mitigation is dumb. There was no real reason to take away virus from healers to give it to casters. Dps most of the time dont even know when damage happens, and most of the time they dont even use addle. Its not quite as much of an issue in statics, but its still annoying having to depend on dps to do something that you used to be able to do.
    (1)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by QooEr View Post
    Additionally depending on dps on mitigation is dumb. There was no real reason to take away virus from healers to give it to casters. Dps most of the time dont even know when damage happens, and most of the time they dont even use addle. Its not quite as much of an issue in statics, but its still annoying having to depend on dps to do something that you used to be able to do.
    I think if they took away Addle and Feint from DPS jobs, most of them really wouldn't miss it. There is also an overlap factor since 8-man will always have four DPS jobs as part of the comp. I do not think the effect of the same ability being used stacks, but either way, most likely there will be no coordination of their use in PUGs. I would agree and be on board if mitigation was the responsibility of just the tanks and healers, and hopefully this is something the devs will change up in the future as having this responsibility on the shoulders of DPS jobs in party play makes zero to no sense.

    You might have to pardon the DPS jobs though. For quite a few of them, their rotations are so ingrained into muscle memory that all of a sudden tossing in an Addle or Feint can throw them off. With a little practice it's not that big of a deal, but if they are not accustomed to it, then it can potentially be a detriment instead of a benefit. They should, and eventually learn to improvise with their rotations, but unless you know the player, or they mention something; you don't really know how much experience they have playing the job they are using.
    (1)