Quote Originally Posted by Shalan View Post
I'm personally a proponent that if they won't give healers more DPS capabilities, they ought to at least give us more non-healing party utility we or return some of our old ones.

However, I believe Yoshi said they were removing such abilities from the game to prevent classes from becoming too "meta." I can't recall where I heard that, but if so it's unlikely we'll ever get such abilities back unless there's a design philosophy change.
The problem with non healing utility skills is they are totally redundant because there is no better utility and no better mitigation than raw damage.

Non damage and non healing utility is really only warranted in prolonged encounters that are adjusted to current or near current BiS. That is why about 80% of the healer kit isn't really even needed in anything outside those parameters. Thus, with current encounter design the only viable utility give healers is more ways to cause damage. I don't like that fact, but it is what it is. I want to say that they backed themselves into a corner, but I truly believe the devs are content with the current state of healers and don't feel like that in even the slightest.