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  1. #1
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Homogenization is necessary if you want to have actual options. I've seen MMO's that lack it, and the result is extreme imbalances that leave certain classes restricted from most of the game's content. You basically only get to play them if you have tolerant friends.

    SE has managed to strike a good balance with the tanking classes; people can literally play whatever they want in whatever content they want. Even progression groups aren't excluding anyone based on class (that's incredibly rare in an MMO).
    (2)

  2. #2
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Quote Originally Posted by Goji1639 View Post
    Homogenization is necessary if you want to have actual options. I've seen MMO's that lack it, and the result is extreme imbalances that leave certain classes restricted from most of the game's content. You basically only get to play them if you have tolerant friends.

    SE has managed to strike a good balance with the tanking classes; people can literally play whatever they want in whatever content they want. Even progression groups aren't excluding anyone based on class (that's incredibly rare in an MMO).
    What options? At this rate tanks are healer are becoming more and more like skins instead of jobs, with a gameplay so dull that makes watching the grass grow more entertaining. You cans see that this expansion took a real hit on healer player numbers and even tanks despite having a new toy have also came back to be on dire demand once again after the honeymoon with gunbreaker ended. At this rate either you like the job "tank" and/or "healer" or you wont no matter how many skins they have, which is already gradually getting harder and harder to like considering how they are gutting the jobs removing every ounce of flavour they have bit by bit on each expansion.

    But SE answer that that time and time was to make them more and more brain dead because they think "tanking and healing is too hard so we need to make them more accesible and be clones of each other because its easier to balance that way" garbage instead of making them a bit unique and fun to play. Shiny new animations of the same skill quickly gets old

    This is like saying if a barber want to do the same hairstyle to a group of friends he should shave them all bald because that way they wont complain that one's hair is longer than the other....
    (5)
    Last edited by Bhearil; 01-09-2021 at 08:44 PM.

  3. #3
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bhearil View Post
    What options? At this rate tanks are healer are becoming more and more like skins instead of jobs, with a gameplay so dull that makes watching the grass grow more entertaining. You cans see that this expansion took a real hit on healer player numbers and even tanks despite having a new toy have also came back to be on dire demand once again after the honeymoon with gunbreaker ended. At this rate either you like the job "tank" and/or "healer" or you wont no matter how many skins they have, which is already gradually getting harder and harder to like considering how they are gutting the jobs removing every ounce of flavour they have bit by bit on each expansion.

    But SE answer that that time and time was to make them more and more brain dead because they think "tanking and healing is too hard so we need to make them more accesible and be clones of each other because its easier to balance that way" garbage instead of making them a bit unique and fun to play. Shiny new animations of the same skill quickly gets old

    This is like saying if a barber want to do the same hairstyle to a group of friends he should shave them all bald because that way they wont complain that one's hair is longer than the other....
    The tank classes are distinct enough, they have different ways they approach mitigation/sustain and they have different DPS rotations. If you try to turn each class into a fundamentally different concept they just won't be balanced, we'll have the 1 tank class that completely outstrips the rest and it'll be the only class you're allowed to play. People crying to make everything completely different don't seem to understand what that's going to mean.

    As for complexity, I wouldn't mind tanks having real, difficult DPS rotations, but enmity management is boring; I'm glad they did away with it. If you want to stare at a list instead of focusing on the fight then play a healer.
    (3)

  4. #4
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Goji1639 View Post
    The tank classes are distinct enough, they have different ways they approach mitigation/sustain and they have different DPS rotations. If you try to turn each class into a fundamentally different concept they just won't be balanced, we'll have the 1 tank class that completely outstrips the rest and it'll be the only class you're allowed to play. People crying to make everything completely different don't seem to understand what that's going to mean.

    As for complexity, I wouldn't mind tanks having real, difficult DPS rotations, but enmity management is boring; I'm glad they did away with it. If you want to stare at a list instead of focusing on the fight then play a healer.
    Like Shao said, we aren't asking their mitigation be unique but how their DPS rotation. Currently, Paladin, Dark Knight and Warrior all follow the same "spam this ability five times". Gunbreaker only barely moves away from it through Continuation. There are plenty of ways to avoid this problem, especially since personal damage output has no bearing on anyone else. It doesn't matter how say, Warrior, achieves x about, just that x amount is comparable with the other tanks. The point of criticism is things like Delirium, which is straight up laziness by the dev team. That, or they've simply run out of ideas. It's literally a copy/paste of Inner Release.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."