WAR:
Making so all the beast gauge skills are ogcds instead, it would make Inner Release more involved and not just a one button spam; being able to weave in Fell cleaves, Upheaval, Onslaught and some gcds on top of it would make the burst more intersting imo. Removing that shared cd between Raw Intuition and Nascent Flash could also be interesting if you make it so NF works for Shake it Off, bringing back Fracture would be nice since WAR is the only tank without a DoT of any shape and form. Other than that potency increase for all Beast gauge skills maybe? Mostly Onslaught if you don't give it a charge and make it still cost gauge at least don't give me a 100 potency on it.Speaking of charge, giving a charge to Upheaval would also be welcome. For now that's all I have honestly.



Even with coordination with your static co-tank i saw so many times my reprisal being rewrited bcs he miss use it on the wrong aoe bcs human error and not only the attack his reprisal is going to be hit us harder we don't even gain anything from use it on the same attack something that doesn't happen with divine vel/heart of light aoe mitigation variants, with pugs this kind of coordination is non-existed and while reprisal is usefull and fun to use on mass pulling and 4 members content for me it's a pain to see how many reprisal are wasted on 8 man content bcs his design, so yeah i rather bring back the skill to DRK where was his original owner and give other tanks a equivalent or remove it, the least friction betwen skills usages the better appart WAR stabing the target with the axe it's absurd.
ignore this message
Last edited by Jirah; 02-14-2021 at 05:17 PM. Reason: off topic

DRK:
Living Dead cooldown: 300s -> 60s
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
GNB
- Have Brutal Shell's Cure Potency and Shield be based on Damage dealt, (rewards proper DPS windows with more passive mitigation)
- Camouflage - Parry rate to 100% (I dont like RNG in my defensive kit >_>)
- Blasting Zone, why isn't this an AoE?
- a 3rd step Continuation style Combo for AoE, feed me more of this playstyle, or add a Brutal Shell equivalent to AoE combo on a 3rd step.
Not sure about turning Fellcleave into an oGCD tbh. I don't like the "spam this button 5 times" design either but Fellcleave is one of the few satisfying skills animation-wise and turning it into an oGCD would probably cancel it constantly. If they can prevent that from happening it might be an interesting idea.WAR:
Making so all the beast gauge skills are ogcds instead, it would make Inner Release more involved and not just a one button spam; being able to weave in Fell cleaves, Upheaval, Onslaught and some gcds on top of it would make the burst more intersting imo. Removing that shared cd between Raw Intuition and Nascent Flash could also be interesting if you make it so NF works for Shake it Off, bringing back Fracture would be nice since WAR is the only tank without a DoT of any shape and form. Other than that potency increase for all Beast gauge skills maybe? Mostly Onslaught if you don't give it a charge and make it still cost gauge at least don't give me a 100 potency on it.Speaking of charge, giving a charge to Upheaval would also be welcome. For now that's all I have honestly.
What I would definitely want is for them to remove the guaranteed direct hit on Inner Release and Inner Chaos (if they intend to keep direct hit for tanks), it just makes omnitanking a pain because warrior is the only tank that needs completely different melds.
The parry on it is more for flavor than anything else, the 10% mitigation is the only actually important thing.
Last edited by Absurdity; 01-28-2021 at 05:01 PM.


WAR:
Current toolkit changes:
-Equilibrium now affected by Inner Release 100% critical buff
6.0 wish list:
-Infuriate now gives you five Wrath stacks instead of 50 beast gauge. Performing certain actions will consume one wrath stack
-While Wrath is active Maim (10) and Storm's Eye (10) is changed to Skull Sunder (10) and Butcher's Block (20), respectively. Each weaponskill consumes one Wrath stack, provides beast gauge and these actions cannot be placed on hotbar.
-While Wrath is active Tomahawk is changed to a "ranged line AoE" (20). Each weaponskill consumes one Wrath stack. *Act's similar to PLD Requisat window.
-Inner Chaos and Chaotic Cyclone consume all remaining Wrath stack. *Still functions as it currently does in 5.0, direct-hit crit burst and reducing Infuriate recast by 5 secs, but is recommended to be used after two Butcher Block combos or four "ranged" attacks.
-Inner Chaos Mastery: While Wrath is active during Inner Release, actions that normally consume all Wrath stacks only consume one Wrath stack. *moar golf swings.
DRK future yolo changes:
Rather than introduce a 5th tank I would like to see DRK get a large tower-shield and act as an alternative to PLD and it's blocking monopoly. It's would also double down on DRK's specialty in shield defensive cds.
Last edited by Marxam; 01-29-2021 at 09:12 AM.
Oh yeah, now that someone mentioned the golf swing...can we please get a better animation for Inner Chaos than "Inner Beast with red sparkles"? Almost anything would be better, even "Fellcleave with red sparkles" or "Butcher's Block with red sparkles".
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote





