This is the only reply this thread needed. It is right on the money. Next!Why would Raubahn return?
You bring up stuff from 2.0 and stormblood, but fail to mention the fact that 5.0's launch was effectively perfect besides some very small hiccups. They now have a queueing system for solo instances if far too many people try all at once, so there'll never be a 'spam click and hope you get in'. Now it's just 'click, go make some food and wait your turn.'
When they feel the servers are congested, they have a system where they can soft-reset the servers to remove every single afk player and any players trying to circumvent afk kick measures.
They intentionally moved the first solo instance of 5.0 past the first dungeon to further split and breakup the playerbase during the initial rush hours of 5.0.
They'll lock pretty much any server that is even remotely near capacity from character creation before 6.0 drops to prevent sudden surges of new players trying to get onto bigger servers from causing even greater congestion.
To claim there's been no infrastructure or design changes is completely ridiculous. I have no doubts 6.0's launch will be a similar repeat of 5.0's - 95% painless outside of the usual server hiccups force dc/ing everyone that happens every expansion.
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