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  1. #1
    Player
    Rosa_Frandlia's Avatar
    Join Date
    Feb 2018
    Posts
    249
    Character
    Rosa Frandlia
    World
    Diabolos
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Moonlite View Post
    Not to mention most job quests also used an instance. It was horrible design to lock content behind something like that. They were so puffed up with all the MSQ fanboy's from the end of HW's. When anyone mentioned problems from the fuller servers they got dismissed as it was those players fault and not SE.
    And they split the NA and EU DC's adding Light and Crystal so not as many servers would be accessing the instance servers. If it looks to be a an issue, it wouldn't surprise me if new worlds or even new DC's get added based on the ShB launch response.

    Only issue I had day 1 of ShB was a DDOS attack which also effected browsing sites in California or my ISP sent me through California.
    (1)

  2. #2
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Rosa_Frandlia View Post
    And they split the NA and EU DC's adding Light and Crystal so not as many servers would be accessing the instance servers. If it looks to be a an issue, it wouldn't surprise me if new worlds or even new DC's get added based on the ShB launch response.

    Only issue I had day 1 of ShB was a DDOS attack which also effected browsing sites in California or my ISP sent me through California.

    Yeah the real solution seems to be another data centre. I forgot to add houses and we have way more houses then in the past as well. Some patch days you can be locked out of your house in the past. If people organized I wonder if we could max out the instance servers across the data centre with just houses and have a count from there? The number has to be astronomically higher then the number of houses right, but maybe not.
    (0)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Moonlite View Post
    Not to mention most job quests also used an instance. It was horrible design to lock content behind something like that. They were so puffed up with all the MSQ fanboy's from the end of HW's. When anyone mentioned problems from the fuller servers they got dismissed as it was those players fault and not SE.
    This. The Raubahn Ex debacle was a combination of 3 things:

    1) A mandatory instanced solo fight early in the MSQ (Raubahn)

    2) Introducing TWO extremely popular jobs (SAM and RDM) in the same expansion that also used instanced solo fights in their story quests

    3) A second mandatory instanced solo fight not much farther into the MSQ (Pipin Ex).

    In the above examples, SE literally made the worst decisions they possibly could have by bottle necking players.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Deceptus View Post
    This. The Raubahn Ex debacle was a combination of 3 things:

    1) A mandatory instanced solo fight early in the MSQ (Raubahn)

    2) Introducing TWO extremely popular jobs (SAM and RDM) in the same expansion that also used instanced solo fights in their story quests

    3) A second mandatory instanced solo fight not much farther into the MSQ (Pipin Ex).

    In the above examples, SE literally made the worst decisions they possibly could have by bottle necking players.
    And even if you got past both Raubahn and Pippin, it wasn't much longer until you'd have to run Sirensong Sea to continue. On top of normal roulette traffic from people trying to get a jump on leveling.
    (2)

  5. #5
    Player
    tdb's Avatar
    Join Date
    Jun 2017
    Posts
    859
    Character
    Mikayla Rainstone
    World
    Lich
    Main Class
    White Mage Lv 80
    My thought of 6.0 is that it's still at least half a year away, probably more like 8-10 months, so there's no point in worrying about it. If I get bored with current content I can always play other games or do something else entirely.

    I wonder if the queue message is just misleading and has to do with some sort of "login server" (for lack of better term; the actual login is handled by the launcher but there might be another check of the session token here) and not with the actual game world servers being full.
    (1)

  6. #6
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    They also had Pippin EX not long after that iirc. So they had two solo instances, not far apart, that were taking up the instance server space. It was definitely a good time for anyone who decided to level crafters/gatherers until the line-ups(yes, I remember those lines and standing in them...I was stuck at Raubahn for almost the entire early access of Stormblood) cleared out. I decided at that point if it happens again, I would just go level my crafters and gatherers - thankfully they changed it, and hopefully they keep any quests that are early in and require a solo instance to be able to be split where you either go talk to person A and do the instance, or go to person B and do an overworld quest.
    (1)

  7. #7
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    770
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    the login queue isn't so much about how many people are currently online, it's about how many are trying to log in at once. think of it as the winding heavy rope barriers that turn a milling mob outside a club into an orderly queue
    (1)

  8. #8
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by SnowVix View Post
    the login queue isn't so much about how many people are currently online, it's about how many are trying to log in at once. think of it as the winding heavy rope barriers that turn a milling mob outside a club into an orderly queue
    I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?

    Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)



    Edit:

    I guess you're all right then.

    No one should worry about congestion, not even Square-Enix.

    I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.

    I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.

    No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
    (0)
    Last edited by Daniolaut; 01-05-2021 at 04:20 AM.

  9. #9
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Daniolaut View Post


    I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?

    Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)



    Edit:

    I guess you're all right then.

    No one should worry about congestion, not even Square-Enix.

    I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.

    I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.

    No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
    Except... they have changed.

    I don't know why you are dredging up 2.0 release and Stormblood release when Shadowbringers (their biggest release yet) was smooth as butter due to all the infrastructure and questing changes.

    They learned their lesson from Raubahn.
    (10)

  10. #10
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    770
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daniolaut View Post


    I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?

    Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)



    Edit:

    I guess you're all right then.

    No one should worry about congestion, not even Square-Enix.

    I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.

    I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.

    No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
    lol, imagine thinking there have been zero infrastructure changes in nearly a decade
    (6)

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