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  1. #11
    Player

    Join Date
    Dec 2012
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    Limsa Lominsa
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    1,066
    Quote Originally Posted by Brill_ View Post
    The Raubahn extreme problem wasn't due to server login, but was due to them putting a solo instance early on in the MSQ that every player had to do to unlock the rest of the expansion. Raubahn ex brought progress to a standstill. In 5.0, they did not put any solo instances that early to prevent that from happening. Aside from some login queues, I don't recall any major issues during ShB launch.
    Yes, these are all the things I already stated.

    If you're aware, during every expansion/2.0 launch even the 1.0 Armageddon the servers were severely congested, players had long log in queue's, Square-Enix has had to add measures such as force d/c'ing AFK players, so on and so forth, just to keep the congestion managed.

    Right now, as I said, currently the servers are already full. Without the influx of players from a launch. This means, when the influx of players do come (which of course no one can guarantee, but is extremely likely) the servers will become congested by that exact amount of influx, because again, stated as clearly as I can, the servers are already at maximum capacity day in and day out, very likely due to the free trial, (as that is the only thing that has changed since each expansion.)

    So the question remains,

    will the XIV address the issue? are they aware of it, and have plans already in place to address it before the launch of 6.0?

    Surely they are aware the servers are already at maximum capacity and are anticipating more players come 6.0, and already are doing something. Per the comments above, that is the case, of which it is pleasing to me to hear, as I would like to see the continual success of FFXIV.
    (1)

  2. #12
    Player

    Join Date
    Dec 2012
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    Limsa Lominsa
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    Quote Originally Posted by SnowVix View Post
    the login queue isn't so much about how many people are currently online, it's about how many are trying to log in at once. think of it as the winding heavy rope barriers that turn a milling mob outside a club into an orderly queue
    I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?

    Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)



    Edit:

    I guess you're all right then.

    No one should worry about congestion, not even Square-Enix.

    I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.

    I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.

    No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
    (0)
    Last edited by Daniolaut; 01-05-2021 at 04:20 AM.

  3. #13
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Daniolaut View Post


    I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?

    Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)



    Edit:

    I guess you're all right then.

    No one should worry about congestion, not even Square-Enix.

    I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.

    I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.

    No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
    Except... they have changed.

    I don't know why you are dredging up 2.0 release and Stormblood release when Shadowbringers (their biggest release yet) was smooth as butter due to all the infrastructure and questing changes.

    They learned their lesson from Raubahn.
    (10)

  4. #14
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    757
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Daniolaut View Post


    I'm not so sure this is correct. If that was the case, then why would Square-Enix need to automatically kick/disconnect AFK players?

    Why would players in a full party of 4 people be unable to enter Amdapor Keep during 2.0 before expert roulette was released? (In 2.0 we all did the same dungeon over and over to cap tomes each week, and some of us saw wait times of upwards to 30 or more minutes to enter the dungeon even with a full party. That means we were waiting 30 minutes to enter the dungeon, not 30 minutes to be paired with another player through duty finder. We had a full party of 4 people and could not enter the dungeon for 30 minutes or more, because the instance was full.)



    Edit:

    I guess you're all right then.

    No one should worry about congestion, not even Square-Enix.

    I must have dreamed it up about sitting in queue for over 30 minutes with a full party to enter Amdapor keep. Or having to wait to teleport after killing Atomos during the fall of Dalamud.

    I also must have dreamed up each time the FFXIV servers crashed during 2.0 due to congestion issues. There is no such thing as server congestion, an unlimited amount of players can connect to FFXIV, thats not the reason they have multiple servers. Thats not the reason they kick AFK players offline. Thats certainly not the reason why they create instanced zones for the open world areas. It absolutely cannot be because there are too many players connected. No way.

    No discussion here, no issue at hand, XIV has not changed at all since adding the Free Trial. My mistake. Move along.
    lol, imagine thinking there have been zero infrastructure changes in nearly a decade
    (6)

  5. #15
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,965
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by SnowVix View Post
    lol, imagine thinking there have been zero infrastructure changes in nearly a decade
    Yep, not to mention since 4.0 launch, the NA data centers were moved out of their previous vendor in Montreal and to NTT's Sacramento data center, allowing more expandability and upgrades, plus lower costs to SE since NTT already host the JP servers.

    Plus many still don't know instances with a clock don't take place on your 'home' server, they go through the instance servers.
    (2)

  6. #16
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Daniolaut View Post
    What are your thoughts?
    My thought is that there is no reason for it not to be as smooth as 5.0. They might just create new worlds if they notice that there are too many players because of the trial.

    I don't see why we should even be worried about the launch to be honest...
    Even if it is a broken mess in the first couple days, they call it 'early access' for a reason.
    When I go in anything labeld as 'early access', I expect to see some hiccups. Luckily, 5.0 didn't have that many, so I am not worried for 6.0.
    (6)

  7. #17
    Player
    MariaArvana's Avatar
    Join Date
    Nov 2018
    Posts
    347
    Character
    Maria Rubrum
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Why would Raubahn return?

    You bring up stuff from 2.0 and stormblood, but fail to mention the fact that 5.0's launch was effectively perfect besides some very small hiccups. They now have a queueing system for solo instances if far too many people try all at once, so there'll never be a 'spam click and hope you get in'. Now it's just 'click, go make some food and wait your turn.'

    When they feel the servers are congested, they have a system where they can soft-reset the servers to remove every single afk player and any players trying to circumvent afk kick measures.

    They intentionally moved the first solo instance of 5.0 past the first dungeon to further split and breakup the playerbase during the initial rush hours of 5.0.

    They'll lock pretty much any server that is even remotely near capacity from character creation before 6.0 drops to prevent sudden surges of new players trying to get onto bigger servers from causing even greater congestion.

    To claim there's been no infrastructure or design changes is completely ridiculous. I have no doubts 6.0's launch will be a similar repeat of 5.0's - 95% painless outside of the usual server hiccups force dc/ing everyone that happens every expansion.
    (11)

  8. #18
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I had almost no issues logging in during ShB. For a launch that's amazing. I 'assume' we'll be okay for 6.0 too, at least mostly.

    Also just to add to the chime that's already going but the login queue and Raubahn's left arm's last laugh are different issues, one just controls the flow in, doing it's job and is expected for extra stability for big servers, and the other was just entirely overloaded and falling apart at the seams lol. For the first it's if you were squeezing a tube of toothpaste you can let it all out but if you wanted to let it all out instantly you'd just explode the thing, got to pinch from the bottom and go up and it'll come out at a reasonable rate but not instantly (or just squeeze the whole thing if you're a savage lol :P).
    (1)

  9. #19
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    5.0 was a pretty damn smooth launch in comparison to 4.0, so why are you fearmongering by bringing up Raubahn Extreme?

    What's your next topic going to be?
    "Do you think SE are going to make 6.0 as bad as 1.0? They did it once they can do it again!"
    (13)

  10. #20
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,371
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    It should be pointed out that a big part of Raubahn Extreme was also caused by a DDOS attack on the instance servers, which is rather outside of SE's ability to control.
    (2)

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