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  1. #1
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by oblivion238 View Post
    -5 vit is pretty huge in hc ultimate prog though.
    I know the calculations behind the vitality stat is a bit tricky, but if you use a vitality potion (12 vitality), you'll get around 265 Max HP.

    1 vitality should be around 22 Max HP.

    5 vitality should be 110 Max HP so a net 0.08% increase.

    On the opposite if HP Materia were still a thing, one slot should give around 40 vitality, considering Vitality VI gave 25 vitality. 40 vitality should be around 880 Max HP. Per slots. Which would be a 10k HP increase on left side alone.

    5 vitality is a drop in a lake, if your healers need that 110 Max HP, you may want to remap your group mitigation.
    (3)

  2. #2
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    Quote Originally Posted by CKNovel View Post
    I know the calculations behind the vitality stat is a bit tricky, but if you use a vitality potion (12 vitality), you'll get around 265 Max HP.

    1 vitality should be around 22 Max HP.

    5 vitality should be 110 Max HP so a net 0.08% increase.

    On the opposite if HP Materia were still a thing, one slot should give around 40 vitality, considering Vitality VI gave 25 vitality. 40 vitality should be around 880 Max HP. Per slots. Which would be a 10k HP increase on left side alone.

    5 vitality is a drop in a lake, if your healers need that 110 Max HP, you may want to remap your group mitigation.
    When you're world progging yes you need the 110 max hp. Having the small amount of extra health can let you survive and see further into a fight, which is huge, and also gives a bit of extra room for when the healers have not planned out the fight yet.
    (0)