
Originally Posted by
Liam_Harper
You're exaggerating. No one asked for 8 more dps tools + meter management + specific rotation. We're not a dps class, we're just looking for something more engaging than 1, 1, 1, 1, 1, 2, 1 to fill downtime and fixes to clipping. It's not asking too much. Player expectations won't change either and occasional toxic groups in PF are not proof against that, you'll always get those no matter how simple gameplay is. For example I've never seen an AST kicked on Normal for not juggling cards and Divination optimally with their full oGCD kit. Most are AspHelios spammers and maybe manage to play half their cards and no one really minds because it's Normal, which has no enrage timers. In fact I've never seen a healer kicked for not dealing enough damage even in Savage in my entire time playing.
Why would you be forced to drop it? You don't have to play a class perfectly, why not just play an updated WhM to the best of your ability and be happy with that? You might even enjoy it or find that you start seeing gradual improvement over time that you would have sworn was impossible for you. Don't let disabilities or other issues limit you. There are plenty of us here who a few years ago would have been certain we'd never, ever be good enough for hard content but are digging into EX, Savage or even Ultimates now.
You really can't expect the Devs to design a class around the mindset of "I want to play optimally but I don't want there to be any effort involved in doing so". There's no depth, nothing to master, no fun to the class itself.