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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,021
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dogempire View Post
    I mean used to be that scholar was the complicated class, and WHM was the beginner healing class.

    Now they're all beginner classes which leaves nothing for the more skilled players except more boring filler spam and weaving issues.
    I have to agree with WHM mains there though, why does their job have to be the "beginner" one? Because it's toolkit never allowed them to be anything else? So because it's "tradition"? Every healer is a "beginner healer" when you're...well, a beginner. You simply won't make full use of their toolkit when you start out healing, the argument that WHM simply shouldn't have an interesting toolkit so "beginners" never have to learn anything in the first place is just baffling.

    What is however indeed even more baffling is that their solution to this was to bring the other two healers down instead of bringing WHM up.
    (3)
    Last edited by Absurdity; 01-02-2021 at 02:11 AM.

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Absurdity View Post
    I have to agree with WHM mains there though, why does their job have to be the "beginner" one? Because it's toolkit never allowed them to be anything else? So because it's "tradition"? Every healer is a "beginner healer" when you're...well, a beginner. You simply won't make full use of their toolkit when you start out healing, the argument that WHM simply shouldn't have an interesting toolkit so "beginners" never have to learn anything in the first place is just baffling.

    What is however indeed even more baffling is that their solution to this was to bring the other two healers down instead of bringing WHM up.
    It was a "beginner" healer because it was more straightforward, it didn't have gimmicks like scholar did with pet management and shields, and AST with its cards with the variety of buffs they offered. WHM just had a straightforward rotation and raw healing output. There's nothing wrong with that, if anything that's healthy because there are "easy" dps classes (I.E. RDM and MCH) and "easy" tank classes (WAR and PLD)
    (4)

    Watching forum drama be like

  3. #3
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Like the problem right now is that healing in FF 14 has a lot of downtime were you dont need healing at all and the response you have as a veteran healer is too DPS. But when the DPS "Rotation" consists of 2 spells (one of them you use every bloody 30 seconds) then you ofc gonna get bored. Like i have runs in dungeons were i sit with one hand playing my "healer" and do eating, drink or just play with my handy with my other hand. Like the only time i have joy healing is in the new savage raid tier because you get rewardet for using all of your Kit. It is like one raid tier atm in the entire game that gives you healing enjoyment, the rest is downtime. Like i did heal Emerald weapon solo and the fight whas still boring as hell. And lets not talk about what they did or didnt do with the healer. WHM feels so super clunky that when you play astro for more then a day you gonna miss it when you are forced too heal in a fight and try to do dmg as WHM. Astro being so busted right now after being bad in the first tier and then okish in the second, if i didnt know any better i do assume thats a game they play in the FF 14 job team, astro being so bad at the start of every expansion too slowly buff it into god tier status. Whm getting only at the start of a expansion good (and that whas a hotfix from old lilys because they were so bad it whas like a april 1 joke) and new stuff and then they forget about it for the rest of the expansion. Like holy jesus you made Blood Lily a 300 potency dmg loss and dont fix it for the entire expansion, but ofc every other pure dmg jobs do get buffs so mutch that they arent memes anymore aka Samurai and BLM. And dont start about sch, were they made the perfect stormblood fairy so utterly bad that (same with smn pet) you can only be impressed how they did manage that. Feels like a monkey did broke in the development procces and did change the coding close before launch and nobody saw that or they did let the intern do that. Like on paper it does sound really cool using the fairy way more and as a "partner" (but that partner is deaf, blind, has the reflexes of a sloth and just eats cooldowns when you use more then 3 fairy abilitys in quick succession) but how they implemented that, jesus christ. Like i could go on and on about the entire healer gamestate expect astro after 2 raidtiers.
    (1)
    Last edited by Mortex; 01-02-2021 at 12:37 PM.