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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lumivyory View Post
    How would it die? Raiding exists to get better gear and have more challenging content. You don't need to compare yourself to others to be interested in raiding.
    Because a lot of people like parsing. It essentially creates free content since players have a reason to continuously go into Savage. Without it, Savage literally serves no purpose beyond an Ultimate gate. Speaking of which, if you can't see other people's damage, you have no means of determining potential DPS related issues. People will naturally blame the DPS themselves when say, the healers are both only pulling 5K. The end result is Ultimate becomes increasingly more exclusive as players won't recruit outside their circles. Needless to say, there's a reason every other MMO has openly allowed parsers. WoW even restructured their entire raid scene around Deadly Boss Mods. They didn't do that on a whim but due to its immense popularity.

    The devs have openly stated how much they dislike parsers and that website yet do nothing about it. Why? They know the negative impact banning it would actually have. Instead, they reap the benefits of it providing a reason for people to spam Savage for longer while banning any mention of its use in-game.

    Quote Originally Posted by Lumivyory View Post
    And well, just because it's fun for you it doesn't mean it's fun for everyone yet I've seen plenty of people pushing this "pull wall to wall" and "dps more" stuff onto those who don't consider this fun. I was literally told by someone here on the forums that if they were with me in a dungeon and I would single pull they would kick me.
    Just recently a healer in Qitana Ravel literally Rescued me just so I'd pull everything. I hate big pulls but decided not to argue and oh boy, did I LOVE being at 10-20% HP constantly, so much fun it was, not stressful at all. /s
    And then there are people that think you're not doing enough damage in their opinion so they try to tell you some nonsensical rotation they came up with, like using a Swiftcast on RDM. Man, does it trigger me every time.
    So if eating AoEs with your face, giving your healer more job to do and constantly caring about how much damage you've done is fun for you - go ahead, but no need to push such playstyle on others which is what I've seen people do many times in casual content.
    Perhaps it's you who hasn't considered you're in the minority. If three other people want to go fast, you insisting otherwise—regardless of your role—may cause friction. And they may opt to kick you. Conversely, if three people want to take the scenic route and enjoy exploring while someone else tries to force a speedrun, they have just as much right to boot them. It typically comes down majority rule. With that in mind, you'll find most players prefer faster runs the higher you go up. Hence why you attempting to pull small in Qitana Ravel was met with Rescue. I'm not saying I agree with Rescue pulling a tank, but I can't say I'm surprised by it either. From a healer perspective, it's immensely boring if a tank only pulls three mobs. I literally don't heal them. They never need it. I'm effectively a gimped DPS. Two packs really should be your sweet spot.

    Nevertheless, Shadowbringers dungeons offered you an alternative though: Trusts. They're more or less designed for people who prefer taking their time.

    As for your HP. Seriously, don't concern yourself with your HP. Within reason, of course. It only really matters to the healer. So long as you're rotating CDs properly, you sitting at 20% or even lower makes little difference. For example, I'll let tanks drop super low on White Mage because I'm trying to get the most value from Benediction or I know Assize is just about off CD. If the tank dies, that's on me for misplaying their health.



    Quote Originally Posted by Gemina View Post
    If you want use negligibility and irrelevancy in your argument, then the DPS gain you get by standing in an AoE- if any, also follows suit. We're talking dungeons here, remember? They don't have any kind of enrage, so even if you do have an ice mage, it also doesn't matter, and means absolutely nothing. You can argue time, but I wouldn't be using that argument if you are also going to use negligibility and meme creation. The time you will undoubtedly speak of is just as irrelevant to me, the ice mage; everyone except the person who complains about it, which basically puts you in the same boat as me when I talk about getting the eff out of AoEs, lethal or not.

    Again, this isn't about uptime or damage taken. It simply shows good etiquette within your groups, as does trying to optimize and playing to the best of your ability. When all players do this, you get painless dungeon runs where everyone gets along, and they get through there asap. Most players when they see other players stand in an AoE don't think, "Oh.. he must know his limits." Usually they think you suck.

    There's no greed here. At least not the kind associated with calculated risk. That happens in LoTA when one team decides to chisel away at Phlegethon's remaining health before he gets off another Acient Flare instead of retreating to their pad, or finishing TCJ when 3-4 AoE markers are right under you like I did. If there is a greed, it's the kind that says, "I can't be bothered to interrupt my casting."
    One actively contributes to a faster pull while the other hinders it. They are not the same despite your insistence otherwise. Going one step further, an Ice Mage will actually necessitate more healing than a Dragoon who stood in one AoE to keep their GCD rolling. Why? That Dragoon likely doesn't need single target healing and will either heal themselves or catch things like Earthly Star or Assize. Meanwhile, ten mobs are taking forever to die because you have an Ice Mage contributing 5k when it should be 20k. Therefore, the tank will take additional autos. Yes, the Dragoon losing a single GCD certainly isn't world ending, but that was never my point. You equated it to an Ice Mage, which is simply a bad comparison.

    You can an equally good dungeon or raid, regardless. My two vuln stacks in E10N didn't necessitate additional healing or even a tank swap. It literally changed nothing. Likewise, not moving out for the tether mechanic during the last boss of Grand Cosmos means nothing due to how negligible his damage is. Frankly, I couldn't care less if someone thinks "you suck" for eating aoes I know I can handle myself. It didn't impact them as I didn't die nor did I demand they heal me through mechanics I would otherwise die to. Simply put, if they ignored me entirely, the outcome wouldn't have changed.

    People attempt to cheese LotA because they're bored. Maybe if we were synced closer to its ilvl instead of 80 ilvls above it, this wouldn't happen. As for the Ninja. If the AoEs were relatively small or typically slow and they simply misjudged how much time they had to move out, they took a risk and lost. The only way you learn timings is through trial and error much in the same way with big pulls or aggressive healer DPS. I've been that Ninja before and in most cases, I make it out without losing TCJ. On some occasions, I don't. I'd much rather players who are trying to improve than those who play extremely safe and disengage at the first sight of a mechanic. The former will gradually get better, assuming they aren't just eating AoEs for giggles. The latter never will.
    (6)
    Last edited by ForteNightshade; 01-01-2021 at 06:24 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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