Because a lot of people like parsing. It essentially creates free content since players have a reason to continuously go into Savage. Without it, Savage literally serves no purpose beyond an Ultimate gate. Speaking of which, if you can't see other people's damage, you have no means of determining potential DPS related issues. People will naturally blame the DPS themselves when say, the healers are both only pulling 5K. The end result is Ultimate becomes increasingly more exclusive as players won't recruit outside their circles. Needless to say, there's a reason every other MMO has openly allowed parsers. WoW even restructured their entire raid scene around Deadly Boss Mods. They didn't do that on a whim but due to its immense popularity.
The devs have openly stated how much they dislike parsers and that website yet do nothing about it. Why? They know the negative impact banning it would actually have. Instead, they reap the benefits of it providing a reason for people to spam Savage for longer while banning any mention of its use in-game.
Perhaps it's you who hasn't considered you're in the minority. If three other people want to go fast, you insisting otherwise—regardless of your role—may cause friction. And they may opt to kick you. Conversely, if three people want to take the scenic route and enjoy exploring while someone else tries to force a speedrun, they have just as much right to boot them. It typically comes down majority rule. With that in mind, you'll find most players prefer faster runs the higher you go up. Hence why you attempting to pull small in Qitana Ravel was met with Rescue. I'm not saying I agree with Rescue pulling a tank, but I can't say I'm surprised by it either. From a healer perspective, it's immensely boring if a tank only pulls three mobs. I literally don't heal them. They never need it. I'm effectively a gimped DPS. Two packs really should be your sweet spot.
Nevertheless, Shadowbringers dungeons offered you an alternative though: Trusts. They're more or less designed for people who prefer taking their time.
As for your HP. Seriously, don't concern yourself with your HP. Within reason, of course. It only really matters to the healer. So long as you're rotating CDs properly, you sitting at 20% or even lower makes little difference. For example, I'll let tanks drop super low on White Mage because I'm trying to get the most value from Benediction or I know Assize is just about off CD. If the tank dies, that's on me for misplaying their health.
One actively contributes to a faster pull while the other hinders it. They are not the same despite your insistence otherwise. Going one step further, an Ice Mage will actually necessitate more healing than a Dragoon who stood in one AoE to keep their GCD rolling. Why? That Dragoon likely doesn't need single target healing and will either heal themselves or catch things like Earthly Star or Assize. Meanwhile, ten mobs are taking forever to die because you have an Ice Mage contributing 5k when it should be 20k. Therefore, the tank will take additional autos. Yes, the Dragoon losing a single GCD certainly isn't world ending, but that was never my point. You equated it to an Ice Mage, which is simply a bad comparison.
You can an equally good dungeon or raid, regardless. My two vuln stacks in E10N didn't necessitate additional healing or even a tank swap. It literally changed nothing. Likewise, not moving out for the tether mechanic during the last boss of Grand Cosmos means nothing due to how negligible his damage is. Frankly, I couldn't care less if someone thinks "you suck" for eating aoes I know I can handle myself. It didn't impact them as I didn't die nor did I demand they heal me through mechanics I would otherwise die to. Simply put, if they ignored me entirely, the outcome wouldn't have changed.
People attempt to cheese LotA because they're bored. Maybe if we were synced closer to its ilvl instead of 80 ilvls above it, this wouldn't happen. As for the Ninja. If the AoEs were relatively small or typically slow and they simply misjudged how much time they had to move out, they took a risk and lost. The only way you learn timings is through trial and error much in the same way with big pulls or aggressive healer DPS. I've been that Ninja before and in most cases, I make it out without losing TCJ. On some occasions, I don't. I'd much rather players who are trying to improve than those who play extremely safe and disengage at the first sight of a mechanic. The former will gradually get better, assuming they aren't just eating AoEs for giggles. The latter never will.




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