They hit for trivial amounts, so I agree, there's no real reason to dodge them.
They hit for trivial amounts, so I agree, there's no real reason to dodge them.
When the game's story becomes self-aware:
As a healer, I will let you die to the "aoe that does no dmg" if you repeatedly attmpt to stand in it.
I ain't your babysitter.
Why not dodge and dps? Most of the time AoE's in trash pulls are conical, rarely are you bombarded with a load of point blank 360 degree AoEs with a huge range, in fact only Heroes gauntlet comes to mind, and maybe the first few pulls of Amaurot. Plus you only need to be outside of the AoE at the precise moment the ground telegraph disappears. It's usually easy enough to dodge AoEs while still hitting everything with your AoE combo.
You judge the situation as it stands at the time.
You shouldn't be getting hit be all the AoEs in a trash pull, whether you're optimising your dps or not.
If you want use negligibility and irrelevancy in your argument, then the DPS gain you get by standing in an AoE- if any, also follows suit. We're talking dungeons here, remember? They don't have any kind of enrage, so even if you do have an ice mage, it also doesn't matter, and means absolutely nothing. You can argue time, but I wouldn't be using that argument if you are also going to use negligibility and meme creation. The time you will undoubtedly speak of is just as irrelevant to me, the ice mage; everyone except the person who complains about it, which basically puts you in the same boat as me when I talk about getting the eff out of AoEs, lethal or not.This is a false equivalent. So long as people either don't die or can heal themselves up without issue, being hit by negligibly damaging AoEs is irrelevant. For example, I've ignored every single attack in E10N that requires me to disengage as a tank. Why? It literally doesn't matter. I have CDs I barely use, and even with vuln stacks his buster still doesn't do much. Therefore, why lose damage when it won't negatively impact anyone else? Which brings us back to Ice Mages. They do impact everyone else since their lack of damage directly contributes to the pull taking longer.
Put simply, greed is all about calculated risk. Standing in AoEs just because is dumb as there's no benefit other than you meme-ing. In which case, do that with friends. If you can heal yourself up or know no lethal damage will follow, then eating that AoE means nothing.
Again, this isn't about uptime or damage taken. It simply shows good etiquette within your groups, as does trying to optimize and playing to the best of your ability. When all players do this, you get painless dungeon runs where everyone gets along, and they get through there asap. Most players when they see other players stand in an AoE don't think, "Oh.. he must know his limits." Usually they think you suck.
There's no greed here. At least not the kind associated with calculated risk. That happens in LoTA when one team decides to chisel away at Phlegethon's remaining health before he gets off another Acient Flare instead of retreating to their pad, or finishing TCJ when 3-4 AoE markers are right under you like I did. If there is a greed, it's the kind that says, "I can't be bothered to interrupt my casting."
What's really annoying this tier is if you only take the orange umbral orbs with 2 people, the 2 will get punished with damage downs and not the 3rd person who didn't eat it with them.This is only my second savage raid tier, I'll grant, but my understanding is that in pretty much all previous tiers failing to execute a mechanic that didn't kill you usually resulted in a vulnerability stack; hence, a lot of people would just eat a stack in a survivable mechanic to maintain uptime if they figured the healer could still heal them through the next unavoidable raidwide even with the vuln.
So "just stand in the AoEs, the healer will adjust" is definitely a thing that people applied in real raids too, previously. (Witness, among other things, E6S soccer uptime.)
This tier's switch to having failure to execute a mechanic result in damage down instead—hitting people "where it hurts", as it were—is both a new development and, I suspect, the devs trying to eradicate that "just ignore mechanics/AoEs" behavior. Now ignoring a mechanic doesn't let you optimize your DPS output; instead, it has the reverse impact and instantly reduces the damage you're doing.
Last edited by MPK; 01-01-2021 at 02:58 AM.
Some people's idea of having fun is competition and rankings. I have never seen anyone kicked from casual content for damage specifically. Usually its for stuff like not AoEing trash pulls.I wish that website would be taken down already.
What happened to, you know, having fun? Who cares how much damage you do. So tired of people always in a rush in casual content, so boring. This is borderline elitist behavior imo, because then such people will bash at you or even kick you because you don't meet their "standards".
Savage content is probably the only place where I'd accept DPS actually trying to do as much damage as they can.
Sorry out of topic but where is your avatar from ?I guesss the extra depth that website gives to the speedrunning scene, world firsts, and overall improvement of the community doesn't count. I've never in my seven years of raiding in PF and with statics seen anyone get kicked because of that website. You're just making up a boogeyman. The discord is also full of helpful people and based on it, it has spawned a whole network in The Balance which main purpose it to help other players. Some of you guys need to relax and stop pretending this is all just doom and gloom.
The only elitist stance in all this was this other guy calling people lazy sobs and throwing some hypocrisy on there. Anyway, I'm not here to argue, I just wanted to point out the blatant hypocrisy of that person. Signing off.
If the job being played has self heals, the need to dodge most dungeon trash aoe becomes negligible, also HP pots, and OGCD heals.Most people dodge the aoes that way the healer doesn't have to waste a gcd on you when they could use it healing the tank who's getting hit by 15 mobs or doing more aoe damage.
The only class that arguably shouldn't be dodging aoes is BLM with ley lines, but even then they should have the common sense to not put them down in melee range
Also, I see no issue with people not dodging as long as they are geared for it and like I previously stated you know how to use your self heal abilities. If your job is under geared, be a pal and dodge. It’s really dependent on know what hits you can take.
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